My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Skeleton Dragons Tombstone Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Balloon
Giant Snowball
Skeletons Goblins Bats Skeleton Dragons Tombstone Balloon
Zap
Skeletons Goblins Bats Tombstone Balloon
Barbarian Barrel
Skeletons Goblins Tombstone
The Log
Skeletons Goblins Tombstone
Earthquake
Skeletons Tombstone
Arrows
Skeletons Goblins Bats Skeleton Dragons Tombstone
Royal Delivery
Skeletons Goblins Bats Skeleton Dragons Balloon
Fireball
Skeleton Dragons Tombstone Balloon
Poison
Bats Skeleton Dragons Tombstone Balloon
Lightning
Skeleton Dragons Tombstone Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Poison

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Bats Berserker Tombstone Skeleton Dragons Poison Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Goblins Bats Berserker

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Bats
Balloon Skeleton Dragons
Berserker
Skeleton Dragons
Bats Balloon
Tombstone
Poison
Balloon
Balloon
Bats Skeleton Dragons Poison

Defense Synergies 0 9

Skeletons
Bats Skeleton Dragons Tombstone Poison
Goblins
Skeleton Dragons Tombstone Poison
Bats
Skeletons
Berserker
Skeleton Dragons
Skeletons Goblins Tombstone
Tombstone
Skeletons Goblins Skeleton Dragons Poison
Poison
Skeletons Goblins Tombstone
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Tombstone
Skeletons Goblins Bats Skeleton Dragons Tombstone
Skeletons Goblins Bats Skeleton Dragons Tombstone
Skeletons Goblins Bats Skeleton Dragons Tombstone
Tombstone Poison
Skeletons Goblins Bats Skeleton Dragons
Bats Skeleton Dragons Tombstone Poison
Skeleton Dragons Poison
Skeletons Goblins Tombstone
Skeletons Goblins
Goblins Bats Berserker Skeleton Dragons Poison Skeletons Tombstone
Skeleton Dragons Bats Poison
Tombstone Skeletons Bats Skeleton Dragons
Goblins Bats Skeleton Dragons Tombstone Poison
Tombstone
Skeletons Goblins Bats Skeleton Dragons Tombstone Poison
Tombstone Goblins Bats Skeleton Dragons
Poison Bats Skeleton Dragons Tombstone
Skeleton Dragons Goblins Bats Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Tombstone
Poison Skeleton Dragons
Tombstone Skeletons Goblins Bats
Bats
Skeletons Tombstone
Skeleton Dragons Poison Skeletons Bats
Skeletons Goblins Bats Tombstone
Skeletons Goblins Bats Skeleton Dragons Tombstone Poison
Skeletons Skeleton Dragons Tombstone
Bats Tombstone
Poison
Skeletons Tombstone
Skeleton Dragons
Tombstone Skeletons Goblins Bats Skeleton Dragons Poison
Bats Poison Skeleton Dragons
Tombstone
Tombstone Poison
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Skeleton Dragons
Poison Skeleton Dragons
Skeleton Dragons Poison
Skeleton Dragons Poison
Poison Skeleton Dragons
Skeleton Dragons Poison Bats
Skeleton Dragons Poison
Poison Skeleton Dragons
Poison Skeleton Dragons
Goblins Bats Poison
Poison Skeleton Dragons
Poison Skeleton Dragons
Poison Skeleton Dragons
Skeleton Dragons Poison
Skeleton Dragons Poison
Skeleton Dragons Poison
Skeleton Dragons Poison
Poison
Bats Skeleton Dragons
Skeleton Dragons Poison
Skeleton Dragons Poison
Skeleton Dragons Poison
Skeleton Dragons Poison
Skeleton Dragons Poison
Poison Skeleton Dragons
Poison Skeleton Dragons
Skeleton Dragons Poison
Poison Skeleton Dragons
Poison Bats Skeleton Dragons
Bats Skeleton Dragons Poison
Poison Skeleton Dragons
Skeleton Dragons Poison
Poison
Bats Tombstone
Poison Skeleton Dragons
Poison Skeleton Dragons
Skeleton Dragons Poison
Poison
Skeleton Dragons
Bats Skeleton Dragons Poison
Bats Skeleton Dragons Poison
Poison
Skeleton Dragons
Poison

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