My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Royal Delivery Elixir Golem Goblin Demolisher Goblin Curse Void Electro Giant Fisherman Phoenix Magic Archer Mother Witch Ram Rider Goblin Machine Sparky Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Bowler Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Fire Spirit Barbarians Goblin Barrel
Zap
Fire Spirit Goblin Barrel
Barbarian Barrel
Fire Spirit Tesla Barbarians Goblin Barrel
The Log
Fire Spirit Barbarians Goblin Barrel
Earthquake
Tesla Barbarians Goblin Barrel
Arrows
Fire Spirit Goblin Barrel
Royal Delivery
Fire Spirit Barbarians Goblin Barrel Bowler
Fireball
Tesla Barbarians Goblin Barrel Bowler
Poison
Barbarians
Lightning
Tesla Bowler
Rocket
Barbarians Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Goblin Barrel Void Tesla Golden Knight Barbarians Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Fire Spirit Goblin Barrel Void

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel Bowler
Tesla
Barbarians
Mirror
Goblin Barrel
Goblin Barrel
Mirror Fire Spirit Bowler Golden Knight
Void
Bowler
Fire Spirit Goblin Barrel
Golden Knight
Goblin Barrel

Defense Synergies 1 3

Fire Spirit
Golden Knight
Tesla
Mirror Bowler
Barbarians
Mirror
Tesla Bowler
Goblin Barrel
Void
Bowler
Tesla Mirror
Golden Knight
Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Void Golden Knight
Barbarians Tesla
Tesla Barbarians Bowler Fire Spirit Void
Tesla Barbarians Bowler
Barbarians Bowler
Bowler Fire Spirit Tesla
Tesla Fire Spirit Void
Bowler Tesla Barbarians Void Golden Knight
Tesla Barbarians
Fire Spirit Tesla Barbarians Bowler
Barbarians Tesla Bowler
Tesla
Tesla Barbarians Bowler Fire Spirit
Fire Spirit Bowler Tesla Barbarians Golden Knight
Barbarians Tesla
Barbarians Tesla Bowler
Tesla Barbarians Bowler
Fire Spirit Tesla Barbarians Bowler Golden Knight
Fire Spirit Tesla Barbarians Bowler
Barbarians Tesla
Bowler Fire Spirit Tesla Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla Void Bowler
Void Tesla Bowler
Barbarians Bowler Golden Knight
Bowler Tesla Barbarians
Barbarians Tesla Bowler
Fire Spirit Tesla
Tesla Barbarians Void Bowler
Tesla Barbarians
Void Barbarians
Tesla Barbarians
Tesla Barbarians Bowler Golden Knight
Barbarians Void Bowler
Barbarians Bowler Tesla Golden Knight
Tesla Barbarians Bowler
Tesla Barbarians Bowler Golden Knight
Bowler Tesla Barbarians Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Golden Knight
Void Bowler Golden Knight
Void
Barbarians Void
Fire Spirit Bowler
Fire Spirit
Fire Spirit Bowler
Fire Spirit Bowler
Void Golden Knight
Fire Spirit Void Bowler
Void Bowler Golden Knight
Void Fire Spirit
Fire Spirit Void Bowler Golden Knight
Void
Bowler Golden Knight
Bowler
Void Fire Spirit Bowler
Fire Spirit Bowler Golden Knight
Void Bowler
Void
Void Bowler
Barbarians Void
Fire Spirit Bowler
Void Bowler Golden Knight
Void Bowler Golden Knight
Void Golden Knight
Fire Spirit
Void
Void Bowler
Void
Void
Bowler
Fire Spirit Barbarians Void
Fire Spirit
Void Bowler
Bowler
Void
Bowler Golden Knight
Void
Void Bowler Golden Knight

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