My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Prince Ram Rider
Giant Snowball
Barbarians Ram Rider
Zap
Firecracker Prince Ram Rider
Barbarian Barrel
Firecracker Barbarians Elixir Golem Wizard
The Log
Firecracker Barbarians Elixir Golem Prince Ram Rider
Earthquake
Firecracker Barbarians Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Elixir Golem Wizard Prince Ram Rider
Fireball
Firecracker Barbarians Elixir Golem Wizard Ram Rider
Poison
Firecracker Barbarians Elixir Golem Wizard
Lightning
Wizard Prince Ram Rider
Rocket
Barbarians Wizard Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rocket Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Freeze Barbarians Wizard Prince Ram Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Elixir Golem Freeze Barbarians

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Prince Ram Rider
Barbarians
Elixir Golem
Firecracker Wizard
Wizard
Elixir Golem Prince Ram Rider
Rocket
Freeze
Prince
Firecracker Wizard Ram Rider
Ram Rider
Firecracker Wizard Prince

Defense Synergies 0 3

Firecracker
Prince
Barbarians
Elixir Golem
Wizard
Freeze Prince
Rocket
Freeze
Wizard
Prince
Firecracker Wizard
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Wizard Ram Rider
Barbarians Firecracker Prince Ram Rider
Barbarians Rocket Prince Ram Rider Freeze
Barbarians Prince Firecracker Ram Rider
Firecracker Barbarians Rocket Prince
Freeze Firecracker
Rocket Ram Rider Firecracker Wizard Freeze
Rocket Barbarians Ram Rider
Barbarians Prince
Firecracker Barbarians Prince
Barbarians Firecracker Wizard Freeze Ram Rider
Firecracker Wizard Ram Rider
Barbarians Prince Wizard Rocket Freeze Ram Rider
Wizard Rocket Firecracker Barbarians Freeze Prince
Barbarians Prince Ram Rider
Barbarians Rocket Freeze Prince Ram Rider
Barbarians Wizard Firecracker Prince
Firecracker Barbarians Wizard Prince Ram Rider
Wizard Freeze Firecracker Barbarians Ram Rider
Barbarians Prince Ram Rider
Wizard Firecracker Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Prince
Firecracker Wizard Rocket Prince
Barbarians Rocket Prince Ram Rider
Rocket Prince Barbarians Ram Rider
Barbarians Prince Ram Rider
Firecracker Wizard Rocket Freeze Ram Rider
Rocket Prince Barbarians Ram Rider
Barbarians Prince
Rocket Freeze Firecracker Barbarians Prince
Barbarians
Barbarians Prince
Rocket Barbarians Prince
Barbarians Rocket Prince Wizard Ram Rider
Wizard Firecracker Barbarians
Barbarians Firecracker Rocket Freeze Prince
Firecracker Barbarians Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Freeze
Firecracker Ram Rider
Rocket
Firecracker Barbarians Rocket Freeze Prince
Wizard Rocket Firecracker
Firecracker Wizard Rocket Freeze Ram Rider
Firecracker Wizard
Firecracker Wizard Freeze Ram Rider
Firecracker Wizard Ram Rider
Rocket Prince
Firecracker Rocket Wizard Prince Ram Rider
Firecracker Wizard Rocket
Rocket Firecracker
Firecracker Rocket Freeze
Firecracker Prince
Rocket Firecracker Wizard
Firecracker Wizard Rocket
Rocket Freeze
Rocket
Rocket Firecracker Wizard Prince
Rocket Firecracker Wizard
Rocket Prince
Rocket Wizard
Rocket Prince
Rocket Barbarians
Firecracker Freeze Wizard
Firecracker Wizard Ram Rider
Wizard Prince Ram Rider
Rocket Firecracker
Firecracker Wizard
Rocket Firecracker Wizard Freeze
Wizard Rocket
Rocket Firecracker Freeze
Prince
Rocket Firecracker Wizard
Barbarians Rocket Freeze Prince
Rocket Firecracker Wizard Ram Rider
Freeze
Firecracker Wizard Rocket Prince
Firecracker Wizard
Rocket
Firecracker Prince
Firecracker Rocket Freeze
Firecracker Rocket
Firecracker Rocket Freeze Prince
Prince
Firecracker Wizard Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: