My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Wizard Dark Prince Witch Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Rascals Mini P.E.K.K.A Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Barbarians Witch Electro Dragon
Zap
Dark Prince Witch
Barbarian Barrel
Barbarians Rascals Wizard Dark Prince Witch
The Log
Barbarians Rascals Mini P.E.K.K.A Dark Prince Witch
Earthquake
Barbarians Witch
Arrows
Rascals Witch
Royal Delivery
Barbarians Rascals Mini P.E.K.K.A Wizard Dark Prince Witch Electro Dragon
Fireball
Barbarians Rascals Wizard Witch Electro Dragon
Poison
Barbarians Rascals Wizard Witch Electro Dragon
Lightning
Mini P.E.K.K.A Wizard Dark Prince Witch Electro Dragon
Rocket
Barbarians Rascals Wizard Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Dark Prince Barbarians Rascals Wizard Witch Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Mini P.E.K.K.A Dark Prince Barbarians Rascals

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Rascals
Dark Prince Electro Dragon
Mini P.E.K.K.A
Wizard Dark Prince Mega Knight
Wizard
Mini P.E.K.K.A Dark Prince Mega Knight
Dark Prince
Rascals Mini P.E.K.K.A Wizard Witch
Witch
Dark Prince Mega Knight
Electro Dragon
Rascals Mega Knight
Mega Knight
Mini P.E.K.K.A Wizard Witch Electro Dragon

Defense Synergies 0 9

Barbarians
Rascals
Mini P.E.K.K.A
Wizard Witch Electro Dragon
Wizard
Mini P.E.K.K.A Dark Prince Mega Knight
Dark Prince
Wizard Witch Electro Dragon
Witch
Mini P.E.K.K.A Dark Prince Electro Dragon Mega Knight
Electro Dragon
Mini P.E.K.K.A Dark Prince Witch
Mega Knight
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon
Barbarians Mini P.E.K.K.A Rascals Dark Prince Witch Electro Dragon Mega Knight
Barbarians Mini P.E.K.K.A Witch Mega Knight Rascals Dark Prince Electro Dragon
Barbarians Mini P.E.K.K.A Witch Rascals Dark Prince Electro Dragon Mega Knight
Barbarians Mini P.E.K.K.A Dark Prince Mega Knight
Rascals Dark Prince Electro Dragon Mega Knight
Rascals Wizard Witch Electro Dragon
Barbarians Rascals Electro Dragon Mega Knight
Barbarians Mini P.E.K.K.A Witch Rascals
Barbarians Rascals Mini P.E.K.K.A Dark Prince Mega Knight
Barbarians Witch Rascals Wizard Dark Prince Electro Dragon Mega Knight
Rascals Wizard Witch Electro Dragon
Barbarians Mini P.E.K.K.A Mega Knight Rascals Wizard Dark Prince Witch Electro Dragon
Wizard Mega Knight Barbarians Rascals Mini P.E.K.K.A Dark Prince Witch Electro Dragon
Barbarians Mini P.E.K.K.A Rascals Mega Knight
Barbarians Rascals Mini P.E.K.K.A Mega Knight
Barbarians Wizard Mega Knight Rascals Mini P.E.K.K.A Dark Prince Witch Electro Dragon
Mega Knight Barbarians Rascals Wizard Dark Prince Witch Electro Dragon
Wizard Witch Barbarians Rascals Dark Prince Electro Dragon Mega Knight
Barbarians Mini P.E.K.K.A
Rascals Wizard Dark Prince Mega Knight Barbarians Mini P.E.K.K.A Witch Electro Dragon
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals Mini P.E.K.K.A Mega Knight Dark Prince Witch
Mini P.E.K.K.A Wizard Electro Dragon Mega Knight
Barbarians Mega Knight Rascals Mini P.E.K.K.A Dark Prince Witch Electro Dragon
Mini P.E.K.K.A Dark Prince Mega Knight Barbarians Rascals
Barbarians Rascals Mini P.E.K.K.A Dark Prince Witch Mega Knight
Wizard Rascals Witch Electro Dragon
Rascals Mini P.E.K.K.A Dark Prince Barbarians Witch
Mini P.E.K.K.A Mega Knight Barbarians Rascals Dark Prince
Electro Dragon Mega Knight Barbarians Mini P.E.K.K.A Dark Prince Witch
Witch Barbarians
Mega Knight Barbarians Rascals Mini P.E.K.K.A Dark Prince Witch Electro Dragon
Mega Knight Barbarians Dark Prince
Barbarians Rascals Mini P.E.K.K.A Dark Prince Mega Knight Wizard Witch
Wizard Barbarians Rascals Witch Electro Dragon Mega Knight
Barbarians Rascals Witch Electro Dragon Mini P.E.K.K.A Dark Prince
Mega Knight Barbarians Rascals Mini P.E.K.K.A Wizard Dark Prince Witch Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Electro Dragon
Electro Dragon
Electro Dragon
Barbarians Rascals Dark Prince
Wizard Dark Prince Mega Knight
Wizard Witch Electro Dragon
Wizard Witch
Wizard Electro Dragon
Wizard Electro Dragon
Mini P.E.K.K.A Electro Dragon
Wizard Dark Prince Electro Dragon
Wizard Electro Dragon
Electro Dragon
Wizard Witch Electro Dragon
Wizard Electro Dragon Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Dark Prince Electro Dragon Mega Knight
Wizard Witch Electro Dragon Mega Knight
Mega Knight
Wizard
Barbarians Electro Dragon
Wizard Dark Prince Witch Electro Dragon Mega Knight
Witch
Wizard Witch Electro Dragon
Wizard Witch Electro Dragon Mega Knight
Wizard Witch Electro Dragon
Electro Dragon Wizard Witch
Mini P.E.K.K.A
Wizard Electro Dragon Mega Knight
Electro Dragon
Mega Knight
Wizard
Barbarians Dark Prince Witch Electro Dragon
Wizard Witch Electro Dragon
Rascals Mini P.E.K.K.A Wizard Dark Prince Electro Dragon Mega Knight
Wizard Electro Dragon
Dark Prince Electro Dragon Mega Knight
Electro Dragon Rascals Witch
Witch Electro Dragon
Electro Dragon Dark Prince Witch Mega Knight
Wizard Electro Dragon Mega Knight

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