My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Goblins Barbarians Clone
Zap
Goblins Clone
Barbarian Barrel
Goblins Barbarians Clone Hunter Ice Wizard
The Log
Goblins Barbarians Clone Hunter
Earthquake
Barbarians Clone
Arrows
Goblins Clone
Royal Delivery
Goblins Barbarians Clone Hunter Ice Wizard
Fireball
Barbarians Clone Hunter Ice Wizard
Poison
Barbarians Clone Hunter Ice Wizard
Lightning
Hunter Ice Wizard
Rocket
Barbarians Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Rage The Log Clone Ice Wizard Hunter Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Goblins Rage The Log

Attack Synergies 1 0

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Barbarians
Mirror
The Log
Rage
Clone
Hunter
The Log
Mirror
Ice Wizard

Defense Synergies 0 9

Goblins
Hunter The Log Ice Wizard
Barbarians
Mirror
Hunter The Log Ice Wizard
Rage
Clone
Hunter
Goblins Mirror The Log Ice Wizard
The Log
Goblins Mirror Hunter Ice Wizard
Ice Wizard
Goblins Mirror Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Barbarians Hunter Goblins The Log Ice Wizard
Barbarians Hunter Goblins Ice Wizard
Barbarians Hunter Goblins Ice Wizard
Barbarians The Log
The Log Goblins Hunter Ice Wizard
Hunter Ice Wizard
Barbarians The Log
Barbarians Hunter Goblins Ice Wizard
Goblins Barbarians Hunter Ice Wizard
Goblins Barbarians Ice Wizard Hunter The Log
Hunter Ice Wizard
Barbarians Hunter The Log Ice Wizard
Goblins Barbarians Hunter The Log
Barbarians Hunter
Barbarians Hunter The Log
Barbarians Goblins Hunter
Goblins Barbarians Hunter The Log Ice Wizard
Hunter The Log Barbarians Ice Wizard
Barbarians Hunter
Goblins Barbarians Hunter The Log
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins
Hunter The Log
Barbarians Goblins Hunter The Log
Hunter Barbarians The Log
Barbarians Hunter
Hunter Ice Wizard
Goblins Barbarians Hunter Ice Wizard
Barbarians Hunter
Goblins Barbarians The Log
Barbarians
Barbarians Hunter
Barbarians The Log
Barbarians Hunter
Barbarians
Barbarians Goblins Hunter The Log
Barbarians Hunter The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ice Wizard
The Log
Barbarians The Log
The Log
Hunter Ice Wizard
The Log
The Log Hunter Ice Wizard
The Log
Goblins
The Log
Hunter The Log
The Log
Hunter The Log
The Log
Hunter The Log
The Log
The Log
The Log
Barbarians The Log
The Log Hunter Ice Wizard
The Log Hunter Ice Wizard
The Log
The Log
Hunter Ice Wizard
Hunter The Log
The Log
Barbarians
Hunter Ice Wizard
The Log
Hunter
The Log
The Log
The Log

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