My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Dark Prince Witch Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Rascals Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince Inferno Dragon Sparky
Giant Snowball
Barbarians Guards Witch Inferno Dragon
Zap
Guards Dark Prince Witch Inferno Dragon Sparky
Barbarian Barrel
Barbarians Rascals Guards Dark Prince Witch Sparky
The Log
Barbarians Rascals Guards Dark Prince Witch Sparky
Earthquake
Barbarians Guards Witch
Arrows
Rascals Guards Witch
Royal Delivery
Barbarians Rascals Guards Dark Prince Witch Inferno Dragon Sparky
Fireball
Barbarians Rascals Witch Inferno Dragon Sparky
Poison
Barbarians Rascals Guards Witch Sparky
Lightning
Dark Prince Witch Inferno Dragon Sparky
Rocket
Barbarians Rascals Witch Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Dark Prince Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Dark Prince Inferno Dragon Barbarians Rascals Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Dark Prince Inferno Dragon

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Dark Prince
Barbarians
Rascals
Dark Prince
Guards
Dark Prince
Arrows Rascals Witch Sparky
Witch
Dark Prince
Inferno Dragon
Sparky
Arrows Dark Prince

Defense Synergies 0 6

Arrows
Barbarians Dark Prince Sparky
Barbarians
Arrows
Rascals
Guards
Witch Sparky
Dark Prince
Arrows Witch
Witch
Guards Dark Prince
Inferno Dragon
Sparky
Arrows Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Sparky
Barbarians Inferno Dragon Sparky Rascals Dark Prince Witch
Barbarians Witch Sparky Rascals Dark Prince Inferno Dragon
Barbarians Witch Inferno Dragon Sparky Rascals Guards Dark Prince
Arrows Barbarians Dark Prince Sparky
Arrows Rascals Guards Dark Prince
Inferno Dragon Arrows Rascals Witch
Arrows Barbarians Rascals Sparky
Barbarians Witch Inferno Dragon Sparky Rascals
Guards Barbarians Rascals Dark Prince Sparky
Barbarians Guards Witch Arrows Rascals Dark Prince
Arrows Inferno Dragon Rascals Witch
Barbarians Sparky Rascals Guards Dark Prince Witch
Sparky Arrows Barbarians Rascals Guards Dark Prince Witch
Barbarians Inferno Dragon Sparky Rascals
Barbarians Rascals Inferno Dragon Sparky
Barbarians Sparky Arrows Rascals Dark Prince Witch
Arrows Barbarians Rascals Guards Dark Prince Witch
Arrows Witch Barbarians Rascals Guards Dark Prince Inferno Dragon
Barbarians Sparky Inferno Dragon
Rascals Dark Prince Arrows Barbarians Guards Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals Guards Dark Prince Witch Sparky
Arrows Inferno Dragon
Barbarians Guards Rascals Dark Prince Witch Sparky
Guards Dark Prince Barbarians Rascals Sparky
Barbarians Rascals Guards Dark Prince Witch Inferno Dragon Sparky
Arrows Rascals Witch
Rascals Guards Dark Prince Sparky Barbarians Witch
Barbarians Rascals Dark Prince Inferno Dragon Sparky
Barbarians Dark Prince Witch Inferno Dragon Sparky
Witch Barbarians Guards Inferno Dragon Sparky
Inferno Dragon Barbarians Rascals Guards Dark Prince Witch Sparky
Arrows Barbarians Guards Dark Prince
Barbarians Rascals Dark Prince Guards Witch Sparky
Barbarians Rascals Witch Sparky
Barbarians Rascals Guards Witch Sparky Dark Prince Inferno Dragon
Arrows Barbarians Rascals Dark Prince Witch Inferno Dragon Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Guards Sparky
Arrows
Arrows Sparky
Arrows Barbarians Rascals Guards Dark Prince Sparky
Arrows Dark Prince Sparky
Arrows Witch
Arrows Witch Sparky
Arrows
Arrows
Guards Sparky
Arrows Dark Prince Sparky
Arrows
Sparky
Arrows
Arrows Sparky
Arrows Witch Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Dark Prince Sparky
Arrows Witch
Sparky
Arrows
Sparky
Arrows Barbarians
Arrows Dark Prince Witch Sparky
Witch Inferno Dragon
Arrows Witch Sparky
Arrows Witch Sparky
Arrows Sparky
Arrows Witch Sparky
Guards Witch
Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Barbarians Guards Dark Prince Witch
Arrows Witch
Arrows
Rascals Dark Prince Sparky
Arrows
Arrows Sparky
Dark Prince Sparky
Rascals Guards Witch Sparky
Witch
Dark Prince Witch Sparky
Inferno Dragon Sparky
Sparky

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