My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Royal Delivery Rascals Heal Spirit Elixir Golem Elixir Collector Mirror Rage Clone Tornado Void Bowler Executioner Cannon Cart Electro Giant Ice Wizard Bandit Fisherman Inferno Dragon Magic Archer Lumberjack Night Witch Mother Witch Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Witch Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Barbarians Witch Miner
Zap
Witch Goblin Giant
Barbarian Barrel
Barbarians Goblin Cage Witch Magic Archer
The Log
Barbarians Goblin Cage Witch
Earthquake
Barbarians Goblin Cage Witch
Arrows
Witch
Royal Delivery
Barbarians Goblin Cage Witch Miner Magic Archer
Fireball
Barbarians Goblin Cage Witch Magic Archer
Poison
Barbarians Goblin Cage Witch Magic Archer
Lightning
Goblin Cage Witch Magic Archer
Rocket
Barbarians Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Miner Goblin Cage Magic Archer Barbarians Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Miner Goblin Cage

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Goblin Cage
Witch The Log Miner Magic Archer
Rage
Witch Goblin Giant
Witch
Rage Goblin Cage Goblin Giant Miner
Goblin Giant
Rage Witch The Log Magic Archer
The Log
Goblin Cage Goblin Giant Miner Magic Archer
Miner
Goblin Cage Witch The Log Magic Archer
Magic Archer
Goblin Cage Goblin Giant The Log Miner

Defense Synergies 0 8

Barbarians
Goblin Cage
Witch The Log Magic Archer
Rage
Witch
Goblin Cage The Log
Goblin Giant
The Log Magic Archer
The Log
Goblin Cage Witch Goblin Giant Miner Magic Archer
Miner
The Log
Magic Archer
Goblin Cage Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Goblin Giant The Log Magic Archer
Barbarians Goblin Cage Witch The Log
Barbarians Goblin Cage Witch
Barbarians Goblin Cage Witch
Barbarians Goblin Cage The Log
The Log Magic Archer
Goblin Cage Witch Magic Archer
Barbarians Goblin Cage Goblin Giant The Log Magic Archer
Barbarians Witch Goblin Cage
Barbarians Miner
Barbarians Witch Goblin Giant The Log Magic Archer
Witch Magic Archer
Barbarians Goblin Cage Witch The Log
Barbarians Goblin Cage Witch The Log Magic Archer
Barbarians Goblin Cage
Barbarians Goblin Cage The Log
Barbarians Goblin Cage Witch
Goblin Cage Barbarians Witch The Log Magic Archer
Goblin Cage Witch The Log Barbarians Magic Archer
Barbarians Goblin Cage
Barbarians Witch Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblin Cage Witch
The Log Miner Magic Archer
Barbarians Goblin Cage Witch Goblin Giant The Log
Barbarians Goblin Cage Goblin Giant The Log
Barbarians Goblin Cage Witch Goblin Giant
Witch Goblin Giant Magic Archer
Barbarians Goblin Cage Witch Goblin Giant
Barbarians Goblin Cage Goblin Giant
Goblin Cage Barbarians Witch The Log Magic Archer
Witch Barbarians Goblin Cage Goblin Giant
Barbarians Goblin Cage Witch
Barbarians Goblin Cage Goblin Giant The Log
Barbarians Goblin Cage Witch Goblin Giant
Barbarians Goblin Cage Witch Magic Archer
Barbarians Witch Goblin Cage Goblin Giant The Log Magic Archer
Barbarians Goblin Cage Witch The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Miner Magic Archer
Goblin Giant The Log Miner Magic Archer
Barbarians The Log
The Log Magic Archer
Witch Goblin Giant Magic Archer
Witch The Log Magic Archer
The Log Magic Archer
The Log Miner
Miner The Log Magic Archer
Magic Archer
The Log Miner Magic Archer
Magic Archer
The Log Magic Archer
Witch The Log Magic Archer
Magic Archer The Log
The Log Magic Archer
Witch The Log Miner Magic Archer
The Log Magic Archer
The Log
Barbarians The Log
The Log Witch Magic Archer
Witch
The Log Miner Witch Magic Archer
Witch The Log Miner Magic Archer
Miner The Log Magic Archer
Witch Magic Archer
Witch
The Log Miner Magic Archer
Magic Archer
The Log Magic Archer
Barbarians Witch Magic Archer
Witch Magic Archer
The Log
Miner Magic Archer
The Log Magic Archer
Witch The Log Magic Archer
Witch Magic Archer
Witch Goblin Giant The Log Miner Magic Archer

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