My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Barbarians Barbarian Barrel Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Goblins Barbarians
Zap
Goblins Inferno Tower Prince
Barbarian Barrel
Electro Spirit Goblins Barbarians Inferno Tower Wizard
The Log
Electro Spirit Goblins Barbarians Prince
Earthquake
Barbarians Inferno Tower
Arrows
Electro Spirit Goblins
Royal Delivery
Electro Spirit Goblins Barbarians Wizard Prince
Fireball
Barbarians Inferno Tower Wizard
Poison
Barbarians Inferno Tower Wizard
Lightning
Inferno Tower Wizard Prince
Rocket
Barbarians Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Tower Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Barbarian Barrel Fireball Barbarians Inferno Tower Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblins Barbarian Barrel Fireball

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball
Goblins
Barbarians
Fireball
Electro Spirit
Inferno Tower
Wizard
Prince
Barbarian Barrel
Prince
Prince
Wizard Barbarian Barrel

Defense Synergies 1 9

Electro Spirit
Goblins
Inferno Tower Wizard Barbarian Barrel
Barbarians
Fireball
Barbarian Barrel Inferno Tower
Inferno Tower
Goblins Fireball Barbarian Barrel Prince
Wizard
Goblins Barbarian Barrel Prince
Barbarian Barrel
Fireball Goblins Inferno Tower Wizard Prince
Prince
Inferno Tower Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard Barbarian Barrel
Barbarians Inferno Tower Goblins Prince
Barbarians Inferno Tower Prince Goblins
Barbarians Inferno Tower Prince Goblins
Barbarians Fireball Barbarian Barrel Prince
Fireball Barbarian Barrel Electro Spirit Goblins
Inferno Tower Electro Spirit Fireball Wizard
Electro Spirit Barbarians Fireball Inferno Tower Barbarian Barrel
Barbarians Inferno Tower Goblins Prince
Goblins Barbarians Inferno Tower Barbarian Barrel Prince
Goblins Barbarians Electro Spirit Fireball Wizard Barbarian Barrel
Inferno Tower Fireball Wizard
Barbarians Inferno Tower Prince Fireball Wizard
Fireball Wizard Electro Spirit Goblins Barbarians Barbarian Barrel Prince
Barbarians Inferno Tower Prince
Barbarians Inferno Tower Fireball Prince
Barbarians Wizard Goblins Fireball Inferno Tower Prince
Fireball Electro Spirit Goblins Barbarians Wizard Barbarian Barrel Prince
Wizard Barbarian Barrel Electro Spirit Barbarians Fireball
Barbarians Inferno Tower Prince
Wizard Electro Spirit Goblins Barbarians Fireball Barbarian Barrel Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Fireball Inferno Tower Barbarian Barrel Prince
Fireball Wizard Barbarian Barrel Prince
Barbarians Goblins Inferno Tower Prince
Prince Barbarians Fireball Inferno Tower Barbarian Barrel
Barbarians Inferno Tower Prince
Fireball Wizard Electro Spirit
Prince Goblins Barbarians Fireball Inferno Tower
Inferno Tower Barbarians Prince
Electro Spirit Goblins Barbarians Fireball Inferno Tower Barbarian Barrel Prince
Inferno Tower Barbarians
Barbarians Inferno Tower Prince
Barbarians Fireball Prince
Barbarians Prince Fireball Inferno Tower Wizard
Wizard Barbarians Fireball
Barbarians Inferno Tower Electro Spirit Goblins Fireball Barbarian Barrel Prince
Electro Spirit Barbarians Fireball Inferno Tower Wizard Barbarian Barrel
Electro Spirit Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Barbarians Fireball Barbarian Barrel Prince
Fireball Wizard Barbarian Barrel
Fireball Wizard Electro Spirit
Wizard
Fireball Wizard Barbarian Barrel
Fireball Wizard
Goblins Fireball Prince
Fireball Wizard Barbarian Barrel Prince
Fireball Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Prince
Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel Prince
Fireball Wizard Barbarian Barrel
Fireball Prince
Fireball Wizard
Prince
Barbarians Fireball Barbarian Barrel
Electro Spirit Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard Prince
Fireball Barbarian Barrel
Fireball Wizard
Electro Spirit Fireball Wizard
Fireball
Fireball Wizard
Electro Spirit Fireball
Prince
Fireball Wizard
Electro Spirit Barbarians Fireball Barbarian Barrel Prince
Fireball Wizard
Fireball Barbarian Barrel
Fireball Wizard Prince
Fireball Wizard
Fireball
Prince
Electro Spirit Fireball
Fireball
Fireball Barbarian Barrel Prince
Prince
Fireball Wizard

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