My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Electro Wizard Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider Sparky
Giant Snowball
Bats Barbarians Witch Ram Rider
Zap
Bats Witch Ram Rider Sparky
Barbarian Barrel
Barbarians Witch Electro Wizard Sparky
The Log
Barbarians Witch Ram Rider Sparky
Earthquake
Barbarians Witch
Arrows
Bats Witch
Royal Delivery
Bats Barbarians Witch Electro Wizard Ram Rider Sparky
Fireball
Barbarians Witch Electro Wizard Ram Rider Sparky
Poison
Bats Barbarians Witch Electro Wizard Sparky
Lightning
Witch Electro Wizard Ram Rider Sparky
Rocket
Barbarians Witch Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Electro Wizard Barbarians Witch Ram Rider Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Arrows Electro Wizard Barbarians

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Ram Rider Sparky
Arrows
Sparky Ram Rider Mega Knight
Barbarians
Witch
Ram Rider Mega Knight
Electro Wizard
Ram Rider Sparky Mega Knight
Ram Rider
Bats Arrows Witch Electro Wizard Mega Knight
Sparky
Arrows Bats Electro Wizard
Mega Knight
Bats Arrows Witch Electro Wizard Ram Rider

Defense Synergies 1 9

Bats
Electro Wizard Sparky Mega Knight
Arrows
Mega Knight Barbarians Sparky
Barbarians
Arrows
Witch
Electro Wizard Mega Knight
Electro Wizard
Bats Witch Ram Rider Mega Knight
Ram Rider
Electro Wizard
Sparky
Bats Arrows
Mega Knight
Arrows Bats Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Ram Rider Sparky
Barbarians Sparky Bats Witch Electro Wizard Ram Rider Mega Knight
Barbarians Witch Ram Rider Sparky Mega Knight Bats Electro Wizard
Barbarians Witch Sparky Bats Electro Wizard Ram Rider Mega Knight
Arrows Barbarians Sparky Mega Knight
Arrows Bats Electro Wizard Mega Knight
Bats Electro Wizard Ram Rider Arrows Witch
Arrows Barbarians Electro Wizard Ram Rider Sparky Mega Knight
Barbarians Witch Sparky
Barbarians Electro Wizard Sparky Mega Knight
Bats Barbarians Witch Electro Wizard Arrows Ram Rider Mega Knight
Arrows Bats Witch Electro Wizard Ram Rider
Barbarians Sparky Mega Knight Bats Witch Electro Wizard Ram Rider
Sparky Mega Knight Bats Arrows Barbarians Witch Electro Wizard
Barbarians Sparky Electro Wizard Ram Rider Mega Knight
Barbarians Electro Wizard Ram Rider Sparky Mega Knight
Barbarians Sparky Mega Knight Bats Arrows Witch Electro Wizard
Arrows Mega Knight Bats Barbarians Witch Electro Wizard Ram Rider
Arrows Witch Bats Barbarians Electro Wizard Ram Rider Mega Knight
Barbarians Sparky Electro Wizard Ram Rider
Mega Knight Bats Arrows Barbarians Witch Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Witch Electro Wizard Sparky
Electro Wizard Arrows Mega Knight
Barbarians Mega Knight Bats Witch Electro Wizard Ram Rider Sparky
Mega Knight Bats Barbarians Electro Wizard Ram Rider Sparky
Barbarians Witch Ram Rider Sparky Mega Knight
Arrows Bats Witch Electro Wizard Ram Rider
Sparky Bats Barbarians Witch Electro Wizard Ram Rider
Mega Knight Barbarians Sparky
Electro Wizard Mega Knight Bats Barbarians Witch Sparky
Witch Barbarians Sparky
Mega Knight Bats Barbarians Witch Sparky
Mega Knight Arrows Barbarians Electro Wizard
Barbarians Mega Knight Witch Ram Rider Sparky
Barbarians Witch Sparky Mega Knight
Barbarians Witch Electro Wizard Sparky Bats
Bats Arrows Mega Knight Barbarians Witch Electro Wizard Sparky
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Electro Wizard Ram Rider
Arrows Sparky
Arrows Barbarians Sparky
Arrows Sparky Mega Knight
Arrows Bats Witch Ram Rider
Arrows Witch Sparky
Arrows Ram Rider
Arrows Ram Rider
Bats Electro Wizard Sparky
Arrows Electro Wizard Ram Rider Sparky
Arrows
Sparky
Arrows
Arrows Sparky
Arrows Witch Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Bats Sparky
Arrows Electro Wizard Sparky Mega Knight
Arrows Witch Mega Knight
Sparky Mega Knight
Arrows
Sparky
Arrows Barbarians
Arrows Witch Sparky Mega Knight
Witch
Arrows Witch Electro Wizard Ram Rider Sparky
Arrows Witch Ram Rider Sparky Mega Knight
Arrows Sparky
Bats Arrows Witch Electro Wizard Sparky
Electro Wizard Bats Witch
Sparky
Arrows Sparky Mega Knight
Arrows Electro Wizard Sparky
Sparky Mega Knight
Arrows Sparky
Electro Wizard Bats Barbarians Witch
Arrows Witch Electro Wizard Ram Rider
Arrows
Electro Wizard Sparky Mega Knight
Arrows
Arrows Sparky
Sparky Mega Knight
Bats Witch Electro Wizard Sparky
Bats Witch Electro Wizard
Witch Electro Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight

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