My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Cannon Cart Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Cannon Cart Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Cannon Cart
Giant Snowball
Minions Barbarians Dart Goblin Goblin Barrel
Zap
Minions Dart Goblin Goblin Barrel Cannon Cart
Barbarian Barrel
Barbarians Dart Goblin Goblin Barrel Cannon Cart Royal Ghost
The Log
Barbarians Dart Goblin Goblin Barrel Cannon Cart
Earthquake
Barbarians Goblin Barrel
Arrows
Minions Dart Goblin Goblin Barrel
Royal Delivery
Minions Barbarians Dart Goblin Goblin Barrel Cannon Cart Royal Ghost
Fireball
Minions Barbarians Dart Goblin Goblin Barrel Cannon Cart
Poison
Minions Barbarians Dart Goblin
Lightning
Cannon Cart
Rocket
Barbarians Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Dart Goblin Goblin Barrel Void Royal Ghost Barbarians Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Dart Goblin Goblin Barrel

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Goblin Barrel Cannon Cart
Minions
Cannon Cart
Barbarians
Dart Goblin
Goblin Barrel Cannon Cart
Goblin Barrel
Dart Goblin Arrows Cannon Cart Royal Ghost
Void
Arrows
Cannon Cart
Arrows Minions Dart Goblin Goblin Barrel Royal Ghost
Royal Ghost
Goblin Barrel Cannon Cart

Defense Synergies 1 6

Arrows
Void Barbarians Cannon Cart
Minions
Dart Goblin Cannon Cart
Barbarians
Arrows
Dart Goblin
Minions Cannon Cart
Goblin Barrel
Void
Arrows
Cannon Cart
Arrows Minions Dart Goblin Royal Ghost
Royal Ghost
Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minions Dart Goblin Void
Barbarians Minions Dart Goblin Cannon Cart
Barbarians Minions Dart Goblin Void Cannon Cart
Barbarians Minions Dart Goblin Cannon Cart
Arrows Barbarians
Arrows Minions Dart Goblin Cannon Cart Royal Ghost
Minions Dart Goblin Arrows Void
Arrows Barbarians Dart Goblin Void Cannon Cart
Barbarians Minions
Barbarians Dart Goblin Cannon Cart Royal Ghost
Minions Barbarians Dart Goblin Arrows Cannon Cart Royal Ghost
Arrows Minions Dart Goblin
Barbarians Minions Cannon Cart
Arrows Minions Barbarians Dart Goblin Cannon Cart Royal Ghost
Barbarians Cannon Cart
Barbarians
Barbarians Arrows Minions Cannon Cart
Arrows Minions Barbarians Dart Goblin Cannon Cart Royal Ghost
Arrows Minions Barbarians Dart Goblin Cannon Cart Royal Ghost
Barbarians Dart Goblin Cannon Cart
Royal Ghost Arrows Minions Barbarians Dart Goblin Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Void Cannon Cart Royal Ghost
Void Arrows Cannon Cart Royal Ghost
Barbarians Minions Cannon Cart
Barbarians Cannon Cart
Barbarians Cannon Cart
Arrows Minions Dart Goblin
Minions Barbarians Dart Goblin Void Cannon Cart
Barbarians Cannon Cart
Void Minions Barbarians Cannon Cart
Barbarians Dart Goblin
Minions Barbarians Dart Goblin Cannon Cart
Arrows Barbarians Void
Barbarians Cannon Cart
Barbarians Dart Goblin Cannon Cart
Barbarians Minions Dart Goblin Cannon Cart
Arrows Minions Barbarians Dart Goblin Cannon Cart Royal Ghost
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Dart Goblin Royal Ghost
Arrows Void Dart Goblin Royal Ghost
Arrows Dart Goblin Void Cannon Cart
Cannon Cart Arrows Barbarians Dart Goblin Void
Arrows
Arrows Minions Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Void Dart Goblin
Minions Void
Void Arrows Dart Goblin Cannon Cart
Void Arrows Dart Goblin
Dart Goblin Void Cannon Cart
Arrows Minions Dart Goblin Void Cannon Cart
Arrows Dart Goblin Cannon Cart
Arrows Dart Goblin Cannon Cart
Arrows Dart Goblin Cannon Cart
Arrows
Minions
Void Arrows Dart Goblin
Arrows Dart Goblin Void
Minions Void
Arrows Void
Void
Arrows Barbarians Void Cannon Cart
Arrows
Arrows Void Dart Goblin Royal Ghost
Void Arrows
Void Arrows Dart Goblin
Arrows Dart Goblin Void
Minions Dart Goblin Void
Void
Void Arrows Dart Goblin
Void Arrows
Arrows
Minions Barbarians Dart Goblin Void Cannon Cart
Arrows Dart Goblin
Arrows
Void Dart Goblin Cannon Cart
Arrows Dart Goblin
Void Arrows
Dart Goblin Cannon Cart
Minions Dart Goblin
Dart Goblin Void
Void Dart Goblin Cannon Cart Royal Ghost
Cannon Cart
Dart Goblin Void
Void

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