My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Knight Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Guards
Giant Snowball
Bomber Goblin Barrel Guards Witch Princess
Zap
Bomber Goblin Barrel Guards Witch Princess
Barbarian Barrel
Ice Spirit Bomber Knight Goblin Barrel Guards Witch Princess
The Log
Ice Spirit Bomber Goblin Barrel Guards Witch Princess
Earthquake
Bomber Goblin Barrel Guards Witch
Arrows
Ice Spirit Bomber Goblin Barrel Guards Witch Princess
Royal Delivery
Ice Spirit Bomber Knight Goblin Barrel Guards Witch Princess
Fireball
Bomber Goblin Barrel Witch Princess
Poison
Bomber Guards Witch Princess
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Giant Snowball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Giant Snowball Knight Goblin Barrel Guards Princess Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber Giant Snowball Knight

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Barrel Bomber Giant Snowball Guards Witch Princess
Bomber
Ice Spirit Giant Snowball Knight
Giant Snowball
Ice Spirit Bomber Knight Goblin Barrel Witch Princess
Knight
Ice Spirit Goblin Barrel Princess Bomber Giant Snowball Witch
Goblin Barrel
Ice Spirit Knight Giant Snowball Guards Princess
Guards
Ice Spirit Goblin Barrel
Witch
Ice Spirit Giant Snowball Knight
Princess
Knight Ice Spirit Giant Snowball Goblin Barrel

Defense Synergies 2 15

Ice Spirit
Bomber Giant Snowball Knight Guards Witch Princess
Bomber
Knight Ice Spirit Giant Snowball Guards
Giant Snowball
Ice Spirit Bomber Knight Guards Witch Princess
Knight
Bomber Princess Ice Spirit Giant Snowball Witch
Goblin Barrel
Guards
Ice Spirit Bomber Giant Snowball Witch Princess
Witch
Ice Spirit Giant Snowball Knight Guards
Princess
Knight Ice Spirit Giant Snowball Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight
Ice Spirit Knight Witch
Witch Bomber Giant Snowball Knight
Witch Knight Guards
Bomber Princess
Bomber Giant Snowball Guards
Giant Snowball Ice Spirit Witch Princess
Witch Princess
Knight Guards Ice Spirit Bomber Giant Snowball
Guards Witch Bomber Giant Snowball Knight Princess
Giant Snowball Witch Princess
Ice Spirit Bomber Giant Snowball Knight Guards Witch
Bomber Ice Spirit Giant Snowball Guards Witch Princess
Knight
Ice Spirit Giant Snowball
Bomber Knight Witch
Ice Spirit Bomber Giant Snowball Knight Guards Witch
Giant Snowball Witch Ice Spirit Bomber Knight Guards Princess
Bomber Giant Snowball Knight Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Giant Snowball Witch
Bomber Giant Snowball Knight
Guards Ice Spirit Knight Witch
Guards Knight
Knight Guards Witch
Ice Spirit Giant Snowball Witch Princess
Guards Knight Witch
Knight
Ice Spirit Giant Snowball Knight Witch
Witch Guards
Knight Guards Witch
Giant Snowball Guards
Knight Guards Witch
Bomber Witch Princess
Guards Witch Ice Spirit Bomber Knight
Bomber Giant Snowball Witch Princess
Bomber Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Guards
Giant Snowball Princess
Knight Guards
Bomber Giant Snowball
Ice Spirit Giant Snowball Witch Princess
Bomber Witch Princess
Ice Spirit Giant Snowball Princess
Giant Snowball
Giant Snowball Guards
Knight Princess
Giant Snowball Princess
Giant Snowball Knight Princess
Princess
Princess Giant Snowball
Bomber Giant Snowball Witch Princess
Princess
Giant Snowball
Bomber
Bomber Giant Snowball Princess
Bomber Giant Snowball Witch Princess
Giant Snowball Princess
Giant Snowball
Giant Snowball Ice Spirit Bomber Witch Princess
Witch
Giant Snowball Witch Princess
Giant Snowball Witch Princess
Giant Snowball Witch Princess
Ice Spirit Giant Snowball Guards Witch
Giant Snowball
Bomber Giant Snowball
Ice Spirit Giant Snowball Princess
Giant Snowball Princess
Ice Spirit Guards Witch Princess
Giant Snowball Witch Princess
Knight Princess
Bomber Giant Snowball Princess
Giant Snowball
Ice Spirit Giant Snowball Guards Witch Princess
Giant Snowball Witch Princess
Giant Snowball Witch Princess

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