My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Goblin Barrel
Giant Snowball
Archers Minions Goblin Gang Goblin Barrel Witch
Zap
Archers Minions Goblin Gang Goblin Barrel Witch
Barbarian Barrel
Archers Goblin Gang Goblin Barrel Witch
The Log
Archers Goblin Gang Goblin Barrel Witch
Earthquake
Archers Goblin Gang Goblin Barrel Witch
Arrows
Archers Minions Goblin Gang Goblin Barrel Witch
Royal Delivery
Archers Minions Goblin Gang Goblin Barrel Witch
Fireball
Archers Minions Goblin Gang Goblin Barrel Witch
Poison
Archers Minions Goblin Gang Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Minions Goblin Gang Goblin Barrel Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Minions

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mega Knight
Arrows
Archers Goblin Barrel Mega Knight
Minions
Mega Knight
Goblin Gang
Goblin Barrel
Goblin Barrel
Goblin Gang Arrows Mega Knight
Witch
Mega Knight
The Log
Mega Knight
Mega Knight
Minions Archers Arrows Goblin Barrel Witch The Log

Defense Synergies 1 11

Archers
Minions Goblin Gang Witch The Log Mega Knight
Arrows
Mega Knight
Minions
Archers The Log Mega Knight
Goblin Gang
Archers The Log
Goblin Barrel
Witch
Archers The Log Mega Knight
The Log
Archers Minions Goblin Gang Witch Mega Knight
Mega Knight
Arrows Archers Minions Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log
Minions Goblin Gang Witch The Log Mega Knight
Goblin Gang Witch Mega Knight Archers Minions
Witch Minions Goblin Gang Mega Knight
Arrows The Log Mega Knight
Arrows Goblin Gang The Log Archers Minions Mega Knight
Minions Archers Arrows Goblin Gang Witch
Arrows The Log Mega Knight
Witch Minions Goblin Gang
Goblin Gang Archers Mega Knight
Archers Minions Goblin Gang Witch Arrows The Log Mega Knight
Arrows Minions Archers Goblin Gang Witch
Mega Knight Minions Goblin Gang Witch The Log
Mega Knight Arrows Minions Goblin Gang Witch The Log
Goblin Gang Mega Knight
Goblin Gang The Log Mega Knight
Mega Knight Arrows Minions Goblin Gang Witch
Arrows Mega Knight Archers Minions Goblin Gang Witch The Log
Arrows Witch The Log Archers Minions Mega Knight
Goblin Gang Mega Knight Archers Arrows Minions Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Archers Witch
Archers Arrows Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Minions Witch The Log
Goblin Gang Mega Knight The Log
Goblin Gang Witch Mega Knight
Arrows Archers Minions Goblin Gang Witch
Goblin Gang Archers Minions Witch
Mega Knight
Mega Knight Minions Witch The Log
Witch Goblin Gang
Mega Knight Minions Witch
Mega Knight Arrows The Log
Mega Knight Goblin Gang Witch
Archers Witch Mega Knight
Goblin Gang Witch Archers Minions The Log
Arrows Minions Mega Knight Archers Witch The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows Minions Witch
Archers Arrows Witch The Log
Arrows The Log
Arrows The Log
Minions Goblin Gang
Arrows The Log
Archers Arrows
The Log
Arrows Minions
Arrows The Log
Arrows Witch The Log
Arrows The Log Mega Knight
Arrows
Minions
Archers Arrows The Log Mega Knight
Arrows Witch The Log Mega Knight
Minions The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Witch Mega Knight
Witch
Arrows The Log Witch
Arrows Witch The Log Mega Knight
Arrows The Log
Archers Arrows Witch
Minions Witch
Arrows The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Archers Minions Goblin Gang Witch
Archers Arrows Witch
Arrows The Log
Goblin Gang Mega Knight
Arrows The Log
Arrows
Mega Knight
Minions Goblin Gang Witch The Log
Witch
Witch The Log Mega Knight
Mega Knight

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