My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Mega Minion Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Barrel Miner
Giant Snowball
Royal Recruits Mega Minion Zappies Goblin Barrel Miner
Zap
Zappies Goblin Barrel
Barbarian Barrel
Electro Spirit Royal Recruits Zappies Goblin Barrel
The Log
Electro Spirit Royal Recruits Zappies Goblin Barrel
Earthquake
Zappies Goblin Barrel
Arrows
Electro Spirit Royal Recruits Zappies Goblin Barrel
Royal Delivery
Electro Spirit Royal Recruits Mega Minion Zappies Goblin Barrel Miner
Fireball
Mega Minion Zappies Goblin Barrel
Poison
Royal Recruits Mega Minion Zappies
Lightning
Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Recruits Mega Minion Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Mega Minion Goblin Barrel Miner Fireball Zappies Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Mega Minion Goblin Barrel

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Fireball Miner
Royal Recruits
Zappies
Mega Minion
Electro Spirit Fireball Miner
Fireball
Electro Spirit Mega Minion The Log Miner
Zappies
Royal Recruits Goblin Barrel Miner
Goblin Barrel
Zappies Miner
The Log
Fireball Miner
Miner
Electro Spirit Mega Minion Fireball Zappies Goblin Barrel The Log

Defense Synergies 2 10

Electro Spirit
Mega Minion The Log
Royal Recruits
Mega Minion The Log
Mega Minion
Electro Spirit Royal Recruits Zappies The Log Miner
Fireball
The Log Zappies Miner
Zappies
Mega Minion Fireball The Log
Goblin Barrel
The Log
Fireball Electro Spirit Royal Recruits Mega Minion Zappies Miner
Miner
Mega Minion Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Mega Minion Fireball Zappies The Log
Royal Recruits Mega Minion Zappies The Log
Royal Recruits Mega Minion Zappies
Royal Recruits Mega Minion Zappies
Royal Recruits Fireball The Log
Fireball The Log Electro Spirit Mega Minion Zappies
Mega Minion Electro Spirit Fireball Zappies
Electro Spirit Royal Recruits Fireball The Log
Zappies Royal Recruits
Royal Recruits Zappies Miner
Electro Spirit Royal Recruits Mega Minion Fireball Zappies The Log
Mega Minion Fireball Zappies
Royal Recruits Fireball Zappies The Log
Fireball Electro Spirit Royal Recruits Mega Minion Zappies The Log
Royal Recruits Zappies
Royal Recruits Fireball Zappies The Log
Royal Recruits Fireball Zappies
Fireball Electro Spirit Royal Recruits Mega Minion Zappies The Log
The Log Electro Spirit Royal Recruits Mega Minion Fireball Zappies
Royal Recruits Zappies
Royal Recruits Electro Spirit Fireball Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball Zappies
Fireball Mega Minion The Log Miner
Royal Recruits Zappies The Log
Royal Recruits Fireball Zappies The Log
Royal Recruits Zappies
Fireball Electro Spirit Zappies
Royal Recruits Mega Minion Fireball Zappies
Royal Recruits Zappies
Royal Recruits Electro Spirit Mega Minion Fireball Zappies The Log
Royal Recruits Mega Minion Zappies
Royal Recruits Mega Minion Zappies
Royal Recruits Fireball The Log
Royal Recruits Fireball Zappies
Royal Recruits Fireball Zappies
Royal Recruits Zappies Electro Spirit Mega Minion Fireball The Log
Electro Spirit Royal Recruits Mega Minion Fireball Zappies The Log
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits The Log
Fireball The Log Miner
Fireball The Log Miner
Royal Recruits Fireball The Log
Fireball The Log
Fireball Electro Spirit Mega Minion
The Log
Fireball The Log
Fireball The Log Miner
Fireball
Miner Royal Recruits Fireball The Log
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Fireball The Log
Royal Recruits Fireball The Log
Fireball
Mega Minion Fireball The Log
Fireball The Log Miner
Fireball The Log
Fireball
The Log
Royal Recruits Fireball The Log
The Log Electro Spirit Fireball
Mega Minion
Fireball The Log Miner
Fireball The Log Miner
Fireball Miner The Log
Fireball
Electro Spirit Mega Minion Fireball Zappies
Mega Minion Fireball
Fireball The Log Miner
Electro Spirit Fireball Zappies
Fireball The Log
Electro Spirit Royal Recruits Fireball Zappies
Fireball Mega Minion Zappies
The Log Fireball
Fireball Miner Mega Minion
The Log Fireball
Fireball
Royal Recruits Mega Minion
Electro Spirit Royal Recruits Fireball Zappies The Log
Fireball Zappies
Royal Recruits Fireball The Log Miner
Fireball

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