My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Dragon Electro Wizard Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Electro Dragon Ram Rider
Zap
Skeleton Army Ram Rider
Barbarian Barrel
Valkyrie Bomb Tower Skeleton Army Electro Wizard
The Log
Skeleton Army Ram Rider
Earthquake
Bomb Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Skeleton Army Electro Dragon Electro Wizard Ram Rider
Fireball
Bomb Tower Skeleton Army Electro Dragon Electro Wizard Ram Rider
Poison
Bomb Tower Skeleton Army Electro Dragon Electro Wizard
Lightning
Valkyrie Bomb Tower Electro Dragon Electro Wizard Ram Rider Goblinstein
Rocket
Valkyrie Bomb Tower Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Bomb Tower Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Valkyrie Bomb Tower Electro Wizard Electro Dragon Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Valkyrie Bomb Tower

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Electro Wizard Ram Rider
Valkyrie
Electro Dragon Electro Wizard Ram Rider
Bomb Tower
Skeleton Army
Electro Dragon
Valkyrie
Electro Wizard
Fireball Valkyrie Ram Rider
Ram Rider
Fireball Valkyrie Electro Wizard
Goblinstein

Defense Synergies 0 13

Fireball
Valkyrie Bomb Tower Electro Wizard Ram Rider
Valkyrie
Fireball Bomb Tower Electro Dragon Electro Wizard
Bomb Tower
Fireball Valkyrie Skeleton Army Electro Wizard
Skeleton Army
Bomb Tower Electro Dragon Electro Wizard
Electro Dragon
Valkyrie Skeleton Army Electro Wizard
Electro Wizard
Fireball Valkyrie Bomb Tower Skeleton Army Electro Dragon Ram Rider
Ram Rider
Fireball Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Electro Dragon Electro Wizard Ram Rider
Bomb Tower Skeleton Army Valkyrie Electro Dragon Electro Wizard Ram Rider
Bomb Tower Skeleton Army Ram Rider Valkyrie Electro Dragon Electro Wizard
Bomb Tower Skeleton Army Valkyrie Electro Dragon Electro Wizard Ram Rider
Fireball Valkyrie Bomb Tower Skeleton Army
Fireball Skeleton Army Valkyrie Bomb Tower Electro Dragon Electro Wizard
Electro Wizard Ram Rider Fireball Bomb Tower Electro Dragon
Fireball Valkyrie Bomb Tower Electro Dragon Electro Wizard Ram Rider
Bomb Tower Skeleton Army
Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army Electro Wizard Fireball Bomb Tower Electro Dragon Ram Rider
Fireball Electro Dragon Electro Wizard Ram Rider
Bomb Tower Skeleton Army Fireball Valkyrie Electro Dragon Electro Wizard Ram Rider
Fireball Valkyrie Bomb Tower Skeleton Army Electro Dragon Electro Wizard
Skeleton Army Bomb Tower Electro Wizard Ram Rider
Bomb Tower Skeleton Army Fireball Electro Wizard Ram Rider
Bomb Tower Fireball Valkyrie Skeleton Army Electro Dragon Electro Wizard
Fireball Valkyrie Bomb Tower Skeleton Army Electro Dragon Electro Wizard Ram Rider
Valkyrie Bomb Tower Fireball Electro Dragon Electro Wizard Ram Rider
Bomb Tower Electro Wizard Ram Rider
Valkyrie Skeleton Army Fireball Bomb Tower Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Electro Wizard
Fireball Electro Wizard Valkyrie Bomb Tower Electro Dragon
Skeleton Army Valkyrie Bomb Tower Electro Dragon Electro Wizard Ram Rider
Valkyrie Skeleton Army Fireball Electro Wizard Ram Rider
Valkyrie Skeleton Army Ram Rider
Fireball Bomb Tower Electro Dragon Electro Wizard Ram Rider
Skeleton Army Fireball Valkyrie Bomb Tower Electro Wizard Ram Rider
Valkyrie Bomb Tower Skeleton Army
Electro Dragon Electro Wizard Fireball Valkyrie Bomb Tower Skeleton Army
Skeleton Army
Valkyrie Bomb Tower Electro Dragon
Skeleton Army Fireball Valkyrie Electro Wizard
Skeleton Army Fireball Valkyrie Bomb Tower Ram Rider
Fireball Valkyrie Bomb Tower Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Electro Wizard Fireball Valkyrie Bomb Tower
Valkyrie Fireball Bomb Tower Electro Dragon Electro Wizard
Fireball Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Electro Dragon
Fireball Electro Dragon Electro Wizard Ram Rider
Fireball Electro Dragon
Fireball Valkyrie
Fireball Valkyrie
Fireball Electro Dragon Ram Rider
Fireball Electro Dragon Ram Rider
Fireball Electro Dragon Ram Rider
Fireball Electro Dragon Electro Wizard
Fireball Valkyrie Electro Dragon Electro Wizard Ram Rider
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Electro Dragon Electro Wizard
Fireball Valkyrie Electro Dragon
Fireball
Fireball
Fireball Electro Dragon
Fireball Valkyrie Electro Dragon
Fireball Electro Dragon Electro Wizard Ram Rider
Fireball Electro Dragon Ram Rider
Fireball
Fireball Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Fireball
Fireball
Fireball Electro Dragon
Fireball Electro Dragon Electro Wizard
Fireball
Electro Wizard Fireball Skeleton Army Electro Dragon
Fireball Electro Dragon Electro Wizard Ram Rider
Fireball
Fireball Valkyrie Electro Dragon Electro Wizard
Fireball Electro Dragon
Fireball
Electro Dragon
Electro Dragon Fireball Electro Wizard
Fireball Electro Dragon Electro Wizard
Electro Dragon Fireball Electro Wizard
Fireball Electro Dragon

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