My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarian Barrel Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Goblin Barrel Guards
Giant Snowball
Bomber Cannon Wall Breakers Goblin Barrel Guards
Zap
Bomber Cannon Wall Breakers Goblin Barrel Guards
Barbarian Barrel
Ice Spirit Bomber Cannon Wall Breakers Goblin Barrel Guards
The Log
Ice Spirit Bomber Cannon Wall Breakers Goblin Barrel Guards
Earthquake
Bomber Cannon Goblin Barrel Guards
Arrows
Ice Spirit Bomber Wall Breakers Goblin Barrel Guards
Royal Delivery
Ice Spirit Bomber Wall Breakers Goblin Barrel Guards
Fireball
Bomber Cannon Wall Breakers Goblin Barrel
Poison
Bomber Cannon Guards
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Barbarian Barrel Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Barbarian Barrel Wall Breakers Cannon Goblin Barrel Guards Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bomber Barbarian Barrel Wall Breakers

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Bomber Barbarian Barrel Wall Breakers Guards
Bomber
Ice Spirit Barbarian Barrel
Cannon
Barbarian Barrel
Ice Spirit Bomber Wall Breakers Goblin Barrel
Wall Breakers
Ice Spirit Barbarian Barrel
Goblin Barrel
Ice Spirit Barbarian Barrel Guards
Guards
Ice Spirit Goblin Barrel
Freeze

Defense Synergies 0 10

Ice Spirit
Bomber Cannon Barbarian Barrel Guards
Bomber
Ice Spirit Cannon Barbarian Barrel Guards
Cannon
Ice Spirit Bomber Barbarian Barrel Guards
Barbarian Barrel
Ice Spirit Bomber Cannon Guards
Wall Breakers
Goblin Barrel
Guards
Ice Spirit Bomber Cannon Barbarian Barrel
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Barbarian Barrel
Ice Spirit Cannon
Cannon Bomber Freeze
Cannon Guards
Bomber Barbarian Barrel
Barbarian Barrel Freeze Bomber Cannon Guards
Ice Spirit Cannon Freeze
Cannon Barbarian Barrel
Cannon
Guards Ice Spirit Bomber Cannon Barbarian Barrel
Guards Bomber Cannon Barbarian Barrel Freeze
Cannon Ice Spirit Bomber Guards Freeze
Bomber Ice Spirit Cannon Barbarian Barrel Guards Freeze
Cannon
Ice Spirit Cannon Freeze
Bomber Cannon
Ice Spirit Cannon Bomber Barbarian Barrel Guards
Barbarian Barrel Freeze Ice Spirit Bomber Cannon Guards
Cannon
Bomber Cannon Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel
Bomber Barbarian Barrel
Guards Ice Spirit
Guards Barbarian Barrel
Cannon Guards
Ice Spirit Freeze
Guards
Freeze Ice Spirit Barbarian Barrel
Cannon Guards
Guards
Guards
Cannon Guards
Bomber Cannon
Guards Ice Spirit Bomber Barbarian Barrel Freeze
Bomber Cannon Barbarian Barrel Freeze
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards Freeze
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Guards Freeze
Bomber Barbarian Barrel
Ice Spirit Freeze
Bomber
Ice Spirit Barbarian Barrel Freeze
Guards
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Freeze
Barbarian Barrel
Bomber Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Freeze
Bomber
Bomber Barbarian Barrel
Bomber Barbarian Barrel
Barbarian Barrel
Freeze Ice Spirit Bomber Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Ice Spirit Guards Freeze
Bomber
Ice Spirit Freeze
Ice Spirit Barbarian Barrel Guards Freeze
Freeze
Barbarian Barrel
Bomber
Ice Spirit Guards Freeze
Barbarian Barrel Freeze

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