My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Dark Prince Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Baby Dragon Dark Prince Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Lava Hound
Giant Snowball
Cannon Dart Goblin Baby Dragon Lava Hound
Zap
Cannon Firecracker Dart Goblin Dark Prince Lava Hound
Barbarian Barrel
Cannon Firecracker Dart Goblin Dark Prince
The Log
Cannon Firecracker Dart Goblin Dark Prince
Earthquake
Cannon Firecracker
Arrows
Firecracker Dart Goblin Lava Hound
Royal Delivery
Firecracker Dart Goblin Baby Dragon Dark Prince Lava Hound
Fireball
Cannon Firecracker Dart Goblin Baby Dragon Lava Hound
Poison
Cannon Firecracker Dart Goblin Lava Hound
Lightning
Cannon Baby Dragon Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Dark Prince Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince Goblin Machine Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Dart Goblin Baby Dragon Dark Prince Goblin Machine Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Firecracker Dart Goblin Baby Dragon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Dart Goblin Baby Dragon Dark Prince Mega Knight Lava Hound
Dart Goblin
Lava Hound Firecracker Baby Dragon Dark Prince Mega Knight
Baby Dragon
Lava Hound Firecracker Dart Goblin Dark Prince Mega Knight
Dark Prince
Firecracker Dart Goblin Baby Dragon
Goblin Machine
Mega Knight
Firecracker Dart Goblin Baby Dragon
Lava Hound
Dart Goblin Baby Dragon Firecracker

Defense Synergies 0 13

Cannon
Firecracker Dart Goblin Baby Dragon Dark Prince
Firecracker
Cannon Dart Goblin Baby Dragon Dark Prince Mega Knight
Dart Goblin
Cannon Firecracker Baby Dragon Dark Prince Mega Knight
Baby Dragon
Cannon Firecracker Dart Goblin Dark Prince Mega Knight
Dark Prince
Cannon Firecracker Dart Goblin Baby Dragon
Goblin Machine
Mega Knight
Firecracker Dart Goblin Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Dart Goblin Baby Dragon
Cannon Firecracker Dart Goblin Dark Prince Mega Knight
Cannon Mega Knight Dart Goblin Dark Prince
Cannon Firecracker Dart Goblin Dark Prince Mega Knight
Firecracker Dark Prince Mega Knight
Cannon Firecracker Dart Goblin Baby Dragon Dark Prince Mega Knight
Dart Goblin Cannon Firecracker Baby Dragon
Cannon Dart Goblin Baby Dragon Mega Knight
Cannon
Cannon Firecracker Dart Goblin Dark Prince Mega Knight
Dart Goblin Cannon Firecracker Baby Dragon Dark Prince Mega Knight
Firecracker Dart Goblin Baby Dragon
Cannon Mega Knight Dark Prince
Mega Knight Cannon Firecracker Dart Goblin Baby Dragon Dark Prince
Cannon Mega Knight
Cannon Mega Knight
Mega Knight Cannon Firecracker Dark Prince
Cannon Mega Knight Firecracker Dart Goblin Baby Dragon Dark Prince
Baby Dragon Cannon Firecracker Dart Goblin Dark Prince Mega Knight
Cannon Dart Goblin
Dark Prince Mega Knight Cannon Firecracker Dart Goblin Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince
Firecracker Baby Dragon Mega Knight
Mega Knight Dark Prince
Dark Prince Mega Knight
Cannon Dark Prince Mega Knight
Firecracker Dart Goblin Baby Dragon
Dark Prince Dart Goblin
Mega Knight Dark Prince
Mega Knight Firecracker Baby Dragon Dark Prince
Cannon Dart Goblin
Mega Knight Dart Goblin Dark Prince
Mega Knight Dark Prince
Dark Prince Mega Knight Cannon
Cannon Firecracker Dart Goblin Baby Dragon Mega Knight
Firecracker Dart Goblin Baby Dragon Dark Prince
Mega Knight Cannon Firecracker Dart Goblin Baby Dragon Dark Prince
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Firecracker Dart Goblin Dark Prince
Firecracker Baby Dragon Dark Prince Mega Knight
Firecracker Dart Goblin Baby Dragon Goblin Machine
Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin
Firecracker Dart Goblin Dark Prince Goblin Machine
Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin Baby Dragon Mega Knight
Firecracker Dart Goblin Baby Dragon Dark Prince Goblin Machine Mega Knight
Firecracker Dart Goblin Baby Dragon Goblin Machine Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Firecracker Baby Dragon Dark Prince Goblin Machine Mega Knight
Firecracker Dart Goblin Baby Dragon
Baby Dragon Mega Knight
Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin
Dart Goblin Mega Knight
Firecracker
Mega Knight
Firecracker
Dart Goblin Dark Prince
Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin Baby Dragon Dark Prince Mega Knight
Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin Dark Prince Mega Knight
Firecracker Dart Goblin Baby Dragon
Firecracker Dart Goblin
Firecracker Dart Goblin Baby Dragon Dark Prince Mega Knight
Firecracker Dart Goblin Mega Knight

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