My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Hunter Bandit Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Bandit
Giant Snowball
Cannon Musketeer
Zap
Cannon Bandit
Barbarian Barrel
Cannon Elixir Golem Musketeer Bomb Tower Hunter Bandit Electro Wizard
The Log
Cannon Elixir Golem Musketeer Hunter Bandit
Earthquake
Cannon Elixir Golem Bomb Tower
Arrows
Royal Delivery
Elixir Golem Musketeer Hunter Bandit Electro Wizard
Fireball
Cannon Elixir Golem Musketeer Bomb Tower Hunter Bandit Electro Wizard
Poison
Cannon Elixir Golem Musketeer Bomb Tower Hunter Electro Wizard
Lightning
Cannon Musketeer Bomb Tower Hunter Bandit Electro Wizard Monk
Rocket
Musketeer Bomb Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Elixir Golem Bandit Musketeer Bomb Tower Hunter Electro Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Elixir Golem Bandit Musketeer

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Elixir Golem
Musketeer Hunter Bandit Monk
Musketeer
Elixir Golem Bandit
Bomb Tower
Hunter
Elixir Golem Bandit
Bandit
Elixir Golem Musketeer Hunter Electro Wizard
Electro Wizard
Bandit
Monk
Elixir Golem

Defense Synergies 1 10

Cannon
Musketeer Hunter Bandit Electro Wizard
Elixir Golem
Musketeer
Cannon Bomb Tower Bandit Electro Wizard
Bomb Tower
Musketeer Electro Wizard
Hunter
Cannon Bandit Electro Wizard
Bandit
Cannon Musketeer Hunter Electro Wizard
Electro Wizard
Cannon Musketeer Bomb Tower Hunter Bandit
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer Electro Wizard
Bomb Tower Hunter Cannon Musketeer Bandit Electro Wizard Monk
Cannon Bomb Tower Hunter Musketeer Bandit Electro Wizard
Cannon Bomb Tower Hunter Musketeer Bandit Electro Wizard Monk
Bomb Tower Monk
Cannon Musketeer Bomb Tower Hunter Bandit Electro Wizard
Musketeer Hunter Electro Wizard Cannon Bomb Tower
Cannon Musketeer Bomb Tower Bandit Electro Wizard Monk
Cannon Hunter Musketeer Bomb Tower
Cannon Musketeer Hunter Bandit Electro Wizard
Electro Wizard Cannon Musketeer Bomb Tower Hunter Bandit
Musketeer Hunter Electro Wizard
Cannon Bomb Tower Hunter Musketeer Bandit Electro Wizard
Bomb Tower Cannon Hunter Electro Wizard
Cannon Bomb Tower Hunter Bandit Electro Wizard
Bomb Tower Monk Cannon Hunter Bandit Electro Wizard
Bomb Tower Cannon Musketeer Hunter Electro Wizard
Cannon Bomb Tower Musketeer Hunter Bandit Electro Wizard
Bomb Tower Hunter Cannon Musketeer Bandit Electro Wizard
Cannon Musketeer Bomb Tower Hunter Electro Wizard
Cannon Musketeer Bomb Tower Hunter Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit Electro Wizard
Bandit Electro Wizard Musketeer Bomb Tower Hunter Monk
Bandit Musketeer Bomb Tower Hunter Electro Wizard
Hunter Musketeer Bandit Electro Wizard Monk
Cannon Musketeer Hunter Bandit
Musketeer Bomb Tower Hunter Electro Wizard Monk
Musketeer Bomb Tower Hunter Bandit Electro Wizard
Bomb Tower Hunter
Electro Wizard Bomb Tower Bandit Monk
Cannon Musketeer
Musketeer Bomb Tower Hunter
Monk Electro Wizard
Cannon Bomb Tower Hunter Bandit
Cannon Musketeer Bomb Tower
Electro Wizard Musketeer Bomb Tower Hunter Monk
Cannon Musketeer Bomb Tower Hunter Electro Wizard
Cannon Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Bandit Monk
Monk Musketeer Bandit Electro Wizard
Bandit
Musketeer
Musketeer Hunter Monk
Musketeer
Hunter
Monk Bandit
Musketeer Electro Wizard
Monk Musketeer Bandit Electro Wizard
Monk Musketeer
Musketeer Hunter Bandit
Musketeer Bandit Monk
Musketeer
Musketeer Hunter Bandit
Musketeer Bandit
Monk
Musketeer Hunter Bandit Electro Wizard Monk
Monk
Musketeer Monk
Musketeer Monk
Musketeer Monk
Hunter
Musketeer Hunter Bandit Electro Wizard Monk
Musketeer Bandit Monk
Musketeer Bandit
Musketeer Hunter Electro Wizard
Electro Wizard Musketeer
Musketeer Hunter Bandit
Electro Wizard Monk
Monk
Electro Wizard Musketeer Bandit
Musketeer Hunter Electro Wizard Monk
Musketeer Hunter Electro Wizard
Musketeer
Monk
Musketeer
Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer Bandit Electro Wizard Monk
Monk

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