My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Cannon Hog Rider Skeleton Army Baby Dragon Witch
Zap
Cannon Skeleton Army Witch
Barbarian Barrel
Cannon Skeleton Army Witch
The Log
Cannon Mini P.E.K.K.A Hog Rider Skeleton Army Witch
Earthquake
Cannon Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Hog Rider Skeleton Army Baby Dragon Witch
Fireball
Cannon Hog Rider Skeleton Army Baby Dragon Witch
Poison
Cannon Skeleton Army Witch
Lightning
Cannon Mini P.E.K.K.A Baby Dragon Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Skeleton Army Fireball Mini P.E.K.K.A Hog Rider Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Skeleton Army Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Hog Rider Baby Dragon The Log
Mini P.E.K.K.A
Hog Rider Baby Dragon The Log
Hog Rider
Fireball The Log Mini P.E.K.K.A Baby Dragon Witch
Skeleton Army
Baby Dragon
Fireball Mini P.E.K.K.A Hog Rider Witch
Witch
Hog Rider Baby Dragon
The Log
Hog Rider Fireball Mini P.E.K.K.A

Defense Synergies 3 13

Cannon
The Log Fireball Mini P.E.K.K.A Skeleton Army Baby Dragon Witch
Fireball
The Log Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Cannon Fireball Skeleton Army Baby Dragon Witch
Hog Rider
Skeleton Army
Cannon Mini P.E.K.K.A The Log
Baby Dragon
Cannon Mini P.E.K.K.A Witch The Log
Witch
Cannon Mini P.E.K.K.A Baby Dragon The Log
The Log
Cannon Fireball Mini P.E.K.K.A Skeleton Army Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Baby Dragon The Log
Mini P.E.K.K.A Skeleton Army Cannon Witch The Log
Cannon Mini P.E.K.K.A Skeleton Army Witch
Cannon Mini P.E.K.K.A Skeleton Army Witch
Fireball Mini P.E.K.K.A Skeleton Army The Log
Fireball Skeleton Army The Log Cannon Baby Dragon
Cannon Fireball Baby Dragon Witch
Cannon Fireball Baby Dragon The Log
Cannon Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Cannon Mini P.E.K.K.A
Skeleton Army Witch Cannon Fireball Baby Dragon The Log
Fireball Baby Dragon Witch
Cannon Mini P.E.K.K.A Skeleton Army Fireball Witch The Log
Fireball Skeleton Army Cannon Mini P.E.K.K.A Baby Dragon Witch The Log
Mini P.E.K.K.A Skeleton Army Cannon
Skeleton Army Cannon Fireball Mini P.E.K.K.A The Log
Cannon Fireball Mini P.E.K.K.A Skeleton Army Witch
Cannon Fireball Skeleton Army Baby Dragon Witch The Log
Baby Dragon Witch The Log Cannon Fireball
Mini P.E.K.K.A Cannon
Skeleton Army Cannon Fireball Mini P.E.K.K.A Baby Dragon Witch The Log
Cannon Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Fireball Witch
Fireball Mini P.E.K.K.A Baby Dragon The Log
Skeleton Army Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Skeleton Army Fireball The Log
Cannon Mini P.E.K.K.A Skeleton Army Witch
Fireball Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Fireball Witch
Mini P.E.K.K.A Skeleton Army
Fireball Mini P.E.K.K.A Skeleton Army Baby Dragon Witch The Log
Witch Cannon Skeleton Army
Mini P.E.K.K.A Witch
Skeleton Army Fireball The Log
Mini P.E.K.K.A Skeleton Army Cannon Fireball Witch
Cannon Fireball Skeleton Army Baby Dragon Witch
Skeleton Army Witch Fireball Mini P.E.K.K.A Baby Dragon The Log
Cannon Fireball Mini P.E.K.K.A Baby Dragon Witch The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon Witch
Baby Dragon Witch The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon Witch The Log
Fireball Baby Dragon The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Baby Dragon The Log
Fireball Baby Dragon Witch The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon Witch
Witch
Fireball The Log Baby Dragon Witch
Fireball Baby Dragon Witch The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Fireball Skeleton Army Witch
Fireball Baby Dragon Witch
The Log Fireball
Fireball Mini P.E.K.K.A Baby Dragon
The Log Fireball Baby Dragon
Fireball
Fireball Baby Dragon Witch The Log
Fireball Witch
Fireball Baby Dragon Witch The Log
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: