My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Cage Battle Ram Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Heal Spirit Dart Goblin Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram
Giant Snowball
Skeletons Goblins Dart Goblin Battle Ram
Zap
Skeletons Goblins Dart Goblin Battle Ram
Barbarian Barrel
Skeletons Goblins Heal Spirit Dart Goblin Goblin Cage Battle Ram
The Log
Skeletons Goblins Heal Spirit Dart Goblin Goblin Cage Battle Ram
Earthquake
Skeletons Goblin Cage
Arrows
Skeletons Goblins Heal Spirit Dart Goblin
Royal Delivery
Skeletons Goblins Heal Spirit Dart Goblin Goblin Cage Battle Ram
Fireball
Dart Goblin Goblin Cage Battle Ram
Poison
Dart Goblin Goblin Cage
Lightning
Goblin Cage Battle Ram Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Goblins Arrows Dart Goblin Goblin Cage Battle Ram Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Heal Spirit Goblins Arrows

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Battle Ram
Arrows
Battle Ram
Heal Spirit
Goblin Cage Battle Ram
Dart Goblin
Goblin Cage Battle Ram
Goblin Cage
Heal Spirit Dart Goblin Battle Ram
Battle Ram
Goblins Arrows Heal Spirit Dart Goblin Goblin Cage
Goblinstein

Defense Synergies 2 3

Skeletons
Dart Goblin Goblin Cage
Goblins
Dart Goblin Goblin Cage
Arrows
Heal Spirit
Dart Goblin
Skeletons Goblins Goblin Cage
Goblin Cage
Skeletons Goblins Dart Goblin
Battle Ram
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Cage
Skeletons Goblins Dart Goblin Goblin Cage
Goblin Cage Skeletons Goblins Dart Goblin
Goblin Cage Skeletons Goblins Dart Goblin
Arrows Goblin Cage
Arrows Skeletons Goblins Dart Goblin
Dart Goblin Arrows Goblin Cage
Arrows Dart Goblin Goblin Cage
Skeletons Goblins Goblin Cage
Skeletons Goblins Dart Goblin
Goblins Dart Goblin Skeletons Arrows
Arrows Dart Goblin
Goblin Cage Skeletons
Goblins Arrows Dart Goblin Goblin Cage
Goblin Cage
Goblin Cage
Skeletons Goblins Arrows Goblin Cage
Arrows Goblin Cage Goblins Dart Goblin
Arrows Goblin Cage Dart Goblin
Dart Goblin Goblin Cage
Goblins Arrows Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Goblin Cage
Arrows
Skeletons Goblins Goblin Cage
Goblin Cage
Skeletons Goblin Cage
Arrows Skeletons Dart Goblin
Skeletons Goblins Dart Goblin Goblin Cage
Goblin Cage
Goblin Cage Skeletons Goblins
Skeletons Dart Goblin Goblin Cage
Dart Goblin Goblin Cage
Arrows Goblin Cage
Skeletons Goblin Cage
Dart Goblin Goblin Cage
Skeletons Goblins Dart Goblin Goblin Cage
Arrows Dart Goblin Goblin Cage
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Goblins
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows
Arrows
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows
Arrows
Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin

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