My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Giant Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Battle Healer Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Bomb Tower
The Log
Hog Rider
Earthquake
Bomb Tower Hog Rider
Arrows
Royal Delivery
Hog Rider Battle Healer Inferno Dragon
Fireball
Bomb Tower Hog Rider Battle Healer Inferno Dragon
Poison
Bomb Tower Battle Healer
Lightning
Ice Golem Bomb Tower Battle Healer Inferno Dragon
Rocket
Bomb Tower Hog Rider Battle Healer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Healer Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Earthquake Bomb Tower Hog Rider Battle Healer Inferno Dragon Golden Knight Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Earthquake Bomb Tower Hog Rider

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Hog Rider
Earthquake
Hog Rider Giant
Bomb Tower
Hog Rider
Ice Golem Earthquake Battle Healer Giant Golden Knight
Battle Healer
Inferno Dragon Hog Rider Giant
Giant
Earthquake Hog Rider Battle Healer
Inferno Dragon
Battle Healer
Golden Knight
Hog Rider

Defense Synergies 2 5

Ice Golem
Bomb Tower Earthquake Battle Healer Inferno Dragon
Earthquake
Ice Golem Bomb Tower
Bomb Tower
Ice Golem Earthquake Battle Healer
Hog Rider
Battle Healer
Inferno Dragon Ice Golem Bomb Tower
Giant
Inferno Dragon
Battle Healer Ice Golem
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Golden Knight
Bomb Tower Inferno Dragon Battle Healer
Bomb Tower Inferno Dragon
Bomb Tower Inferno Dragon
Earthquake Bomb Tower Battle Healer
Earthquake Bomb Tower
Inferno Dragon Bomb Tower
Earthquake Ice Golem Bomb Tower Battle Healer Golden Knight
Inferno Dragon Bomb Tower
Ice Golem Battle Healer
Ice Golem Earthquake Bomb Tower
Inferno Dragon
Bomb Tower Earthquake Battle Healer
Bomb Tower Earthquake Golden Knight
Inferno Dragon Bomb Tower
Bomb Tower Inferno Dragon
Bomb Tower
Bomb Tower Battle Healer Golden Knight
Earthquake Bomb Tower Ice Golem Battle Healer Inferno Dragon
Bomb Tower Inferno Dragon
Earthquake Bomb Tower Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Battle Healer
Ice Golem Bomb Tower Battle Healer Inferno Dragon
Ice Golem Bomb Tower Battle Healer Golden Knight
Ice Golem Battle Healer
Battle Healer Inferno Dragon
Ice Golem Bomb Tower
Ice Golem Bomb Tower Battle Healer
Bomb Tower Battle Healer Inferno Dragon
Ice Golem Bomb Tower Inferno Dragon
Inferno Dragon
Inferno Dragon Bomb Tower Golden Knight
Ice Golem Bomb Tower Golden Knight
Bomb Tower
Ice Golem Bomb Tower Battle Healer Inferno Dragon Golden Knight
Ice Golem Earthquake Bomb Tower Battle Healer Inferno Dragon Golden Knight
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem Golden Knight
Golden Knight
Earthquake
Earthquake Ice Golem
Earthquake
Ice Golem
Earthquake
Earthquake Ice Golem
Golden Knight
Earthquake Golden Knight
Earthquake Ice Golem Golden Knight
Earthquake
Earthquake Ice Golem
Earthquake Golden Knight
Earthquake
Earthquake
Earthquake
Earthquake Golden Knight
Earthquake
Earthquake
Ice Golem Earthquake
Inferno Dragon
Earthquake Golden Knight
Golden Knight
Golden Knight
Ice Golem
Earthquake
Earthquake
Earthquake
Ice Golem Earthquake
Golden Knight
Golden Knight
Inferno Dragon

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