My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarians Flying Machine Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Barbarians Flying Machine Hog Rider
Zap
Flying Machine Dark Prince
Barbarian Barrel
Electro Spirit Barbarians Dark Prince
The Log
Electro Spirit Barbarians Hog Rider Dark Prince
Earthquake
Barbarians Hog Rider
Arrows
Electro Spirit Flying Machine
Royal Delivery
Electro Spirit Barbarians Flying Machine Hog Rider Dark Prince
Fireball
Barbarians Flying Machine Hog Rider
Poison
Barbarians Flying Machine
Lightning
Dark Prince
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Rage Fireball Flying Machine Hog Rider Dark Prince Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Giant Snowball Rage Fireball

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Fireball Hog Rider
Giant Snowball
Hog Rider Electro Spirit Barbarians Fireball Flying Machine Dark Prince
Barbarians
Giant Snowball Hog Rider
Fireball
Hog Rider Electro Spirit Giant Snowball Dark Prince
Flying Machine
Giant Snowball Hog Rider Dark Prince
Hog Rider
Giant Snowball Fireball Rage Electro Spirit Barbarians Flying Machine Dark Prince
Rage
Hog Rider Dark Prince
Dark Prince
Giant Snowball Fireball Flying Machine Hog Rider Rage

Defense Synergies 0 7

Electro Spirit
Giant Snowball Dark Prince
Giant Snowball
Electro Spirit Barbarians Flying Machine Dark Prince
Barbarians
Giant Snowball
Fireball
Dark Prince
Flying Machine
Giant Snowball Dark Prince
Hog Rider
Rage
Dark Prince
Electro Spirit Giant Snowball Fireball Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine
Barbarians Flying Machine Dark Prince
Barbarians Giant Snowball Dark Prince
Barbarians Dark Prince
Barbarians Fireball Dark Prince
Fireball Electro Spirit Giant Snowball Flying Machine Dark Prince
Giant Snowball Electro Spirit Fireball Flying Machine
Electro Spirit Barbarians Fireball Flying Machine
Barbarians
Giant Snowball Barbarians Dark Prince
Barbarians Electro Spirit Giant Snowball Fireball Flying Machine Dark Prince
Giant Snowball Fireball Flying Machine
Barbarians Giant Snowball Fireball Flying Machine Dark Prince
Fireball Electro Spirit Giant Snowball Barbarians Dark Prince
Barbarians
Barbarians Giant Snowball Fireball
Barbarians Fireball Dark Prince
Fireball Electro Spirit Giant Snowball Barbarians Flying Machine Dark Prince
Giant Snowball Electro Spirit Barbarians Fireball Flying Machine Dark Prince
Barbarians
Dark Prince Electro Spirit Giant Snowball Barbarians Fireball Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Snowball Fireball Dark Prince
Fireball Giant Snowball Flying Machine
Barbarians Dark Prince
Dark Prince Barbarians Fireball
Barbarians Dark Prince
Fireball Electro Spirit Giant Snowball Flying Machine
Dark Prince Barbarians Fireball Flying Machine
Barbarians Dark Prince
Electro Spirit Giant Snowball Barbarians Fireball Flying Machine Dark Prince
Barbarians
Barbarians Flying Machine Dark Prince
Giant Snowball Barbarians Fireball Dark Prince
Barbarians Dark Prince Fireball
Barbarians Fireball Flying Machine
Barbarians Electro Spirit Fireball Flying Machine Dark Prince
Electro Spirit Giant Snowball Barbarians Fireball Flying Machine Dark Prince
Electro Spirit Giant Snowball Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Giant Snowball Flying Machine
Fireball Flying Machine
Barbarians Fireball Flying Machine Dark Prince
Fireball Giant Snowball Dark Prince
Fireball Electro Spirit Giant Snowball Flying Machine
Flying Machine
Fireball Giant Snowball Flying Machine
Fireball Giant Snowball Flying Machine
Giant Snowball Fireball
Fireball Flying Machine Dark Prince
Fireball Giant Snowball Flying Machine
Flying Machine Giant Snowball Fireball
Fireball Flying Machine
Giant Snowball Fireball Flying Machine
Giant Snowball Fireball Flying Machine
Fireball Flying Machine
Giant Snowball Fireball
Giant Snowball Fireball Flying Machine Dark Prince
Giant Snowball Fireball Flying Machine
Fireball
Giant Snowball Fireball
Giant Snowball Barbarians Fireball Flying Machine
Giant Snowball Electro Spirit Fireball Dark Prince
Fireball Giant Snowball Flying Machine
Fireball Giant Snowball Flying Machine
Fireball
Giant Snowball Fireball Flying Machine
Electro Spirit Giant Snowball Fireball Flying Machine
Giant Snowball Fireball
Giant Snowball Fireball
Electro Spirit Giant Snowball Fireball
Giant Snowball Fireball
Electro Spirit Barbarians Fireball Flying Machine Dark Prince
Fireball Giant Snowball Flying Machine
Fireball
Fireball Flying Machine Dark Prince
Giant Snowball Fireball Flying Machine
Giant Snowball Fireball
Flying Machine Dark Prince
Electro Spirit Giant Snowball Fireball Flying Machine
Giant Snowball Fireball Flying Machine
Giant Snowball Fireball Flying Machine Dark Prince
Fireball

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