My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Skeleton Army Miner
Giant Snowball
Fire Spirit Bats Archers Tombstone Skeleton Army Miner
Zap
Fire Spirit Bats Archers Tombstone Skeleton Army
Barbarian Barrel
Electro Spirit Fire Spirit Archers Tombstone Skeleton Army
The Log
Electro Spirit Fire Spirit Archers Tombstone Skeleton Army
Earthquake
Archers Tombstone Skeleton Army
Arrows
Electro Spirit Fire Spirit Bats Archers Tombstone Skeleton Army
Royal Delivery
Electro Spirit Fire Spirit Bats Archers Skeleton Army Miner
Fireball
Archers Tombstone Skeleton Army
Poison
Bats Archers Tombstone Skeleton Army
Lightning
Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Bats Tombstone Rocket Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Bats Archers Tombstone Skeleton Army Miner Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Fire Spirit Bats Archers

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Miner
Fire Spirit
Miner
Bats
Miner
Archers
Miner
Tombstone
Rocket
Miner
Skeleton Army
Miner
Fire Spirit Bats Electro Spirit Archers Rocket

Defense Synergies 0 3

Electro Spirit
Fire Spirit
Bats
Archers
Tombstone Skeleton Army
Tombstone
Archers Rocket
Rocket
Tombstone
Skeleton Army
Archers
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tombstone
Skeleton Army Bats Tombstone
Rocket Skeleton Army Fire Spirit Bats Archers Tombstone
Skeleton Army Bats Tombstone
Tombstone Rocket Skeleton Army
Skeleton Army Electro Spirit Fire Spirit Bats Archers
Bats Rocket Electro Spirit Fire Spirit Archers Tombstone
Rocket Electro Spirit
Tombstone Skeleton Army
Skeleton Army Fire Spirit Archers Miner
Bats Archers Skeleton Army Electro Spirit Tombstone
Bats Archers
Tombstone Skeleton Army Fire Spirit Bats Rocket
Fire Spirit Rocket Skeleton Army Electro Spirit Bats Tombstone
Skeleton Army Tombstone
Rocket Skeleton Army
Bats Tombstone Skeleton Army
Fire Spirit Tombstone Electro Spirit Bats Archers Skeleton Army
Electro Spirit Fire Spirit Bats Archers Tombstone
Skeleton Army Electro Spirit Fire Spirit Bats Archers
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Tombstone
Archers Rocket Miner
Tombstone Skeleton Army Bats Rocket
Rocket Skeleton Army Bats
Tombstone Skeleton Army
Fire Spirit Rocket Electro Spirit Bats Archers
Rocket Skeleton Army Bats Archers Tombstone
Skeleton Army
Rocket Electro Spirit Bats Tombstone Skeleton Army
Tombstone Skeleton Army
Bats Tombstone
Rocket Skeleton Army
Rocket Skeleton Army Tombstone
Archers Skeleton Army
Tombstone Skeleton Army Electro Spirit Bats Archers Rocket
Bats Electro Spirit Archers
Electro Spirit Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Miner
Rocket Miner
Rocket
Rocket Fire Spirit
Electro Spirit Fire Spirit Bats Rocket
Fire Spirit Archers
Fire Spirit
Miner
Rocket Fire Spirit Bats
Rocket Miner
Fire Spirit Archers Rocket
Rocket Fire Spirit Miner
Rocket
Rocket
Rocket
Rocket
Bats Rocket
Rocket Fire Spirit Archers
Rocket Fire Spirit Miner
Rocket
Rocket
Rocket
Rocket
Electro Spirit Fire Spirit
Miner
Miner
Rocket Miner
Fire Spirit Bats Archers
Rocket Electro Spirit Bats
Rocket Miner
Rocket Electro Spirit
Rocket
Electro Spirit Fire Spirit Bats Archers Tombstone Rocket Skeleton Army
Rocket Fire Spirit Archers
Miner Rocket
Rocket
Electro Spirit Bats Rocket
Bats Rocket
Rocket Miner
Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: