My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Witch P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Baby Dragon Witch
Zap
Witch Sparky
Barbarian Barrel
Valkyrie Bomb Tower Wizard Witch Sparky
The Log
Witch Sparky
Earthquake
Bomb Tower Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Baby Dragon Witch P.E.K.K.A Sparky
Fireball
Bomb Tower Wizard Baby Dragon Witch Sparky
Poison
Bomb Tower Wizard Witch Sparky
Lightning
Valkyrie Bomb Tower Wizard Baby Dragon Witch Sparky
Rocket
Valkyrie Bomb Tower Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Bomb Tower Wizard Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Valkyrie Bomb Tower Baby Dragon Wizard Witch Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Valkyrie Bomb Tower Baby Dragon

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Baby Dragon Sparky
Valkyrie
Wizard Baby Dragon Witch P.E.K.K.A Sparky
Bomb Tower
Wizard
Valkyrie P.E.K.K.A Sparky
Baby Dragon
Fireball Valkyrie Witch P.E.K.K.A Sparky
Witch
Valkyrie Baby Dragon P.E.K.K.A
P.E.K.K.A
Valkyrie Wizard Baby Dragon Witch
Sparky
Fireball Valkyrie Wizard Baby Dragon

Defense Synergies 0 12

Fireball
Valkyrie Bomb Tower
Valkyrie
Fireball Bomb Tower Wizard Baby Dragon Witch P.E.K.K.A Sparky
Bomb Tower
Fireball Valkyrie Baby Dragon
Wizard
Valkyrie P.E.K.K.A
Baby Dragon
Valkyrie Bomb Tower Witch P.E.K.K.A
Witch
Valkyrie Baby Dragon
P.E.K.K.A
Valkyrie Wizard Baby Dragon
Sparky
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Baby Dragon Sparky
Bomb Tower P.E.K.K.A Sparky Valkyrie Witch
Bomb Tower Witch P.E.K.K.A Sparky Valkyrie
Bomb Tower Witch P.E.K.K.A Sparky Valkyrie
Fireball Valkyrie Bomb Tower P.E.K.K.A Sparky
Fireball Valkyrie Bomb Tower Baby Dragon
Fireball Bomb Tower Wizard Baby Dragon Witch
Fireball Valkyrie Bomb Tower Baby Dragon P.E.K.K.A Sparky
Witch P.E.K.K.A Sparky Bomb Tower
Valkyrie Sparky
Valkyrie Witch Fireball Bomb Tower Wizard Baby Dragon
Fireball Wizard Baby Dragon Witch
Bomb Tower P.E.K.K.A Sparky Fireball Valkyrie Wizard Witch
Fireball Valkyrie Bomb Tower Wizard Sparky Baby Dragon Witch P.E.K.K.A
P.E.K.K.A Sparky Bomb Tower
Bomb Tower Fireball P.E.K.K.A Sparky
Bomb Tower Wizard Sparky Fireball Valkyrie Witch P.E.K.K.A
Fireball Valkyrie Bomb Tower Wizard Baby Dragon Witch
Valkyrie Bomb Tower Wizard Baby Dragon Witch Fireball
P.E.K.K.A Sparky Bomb Tower
Valkyrie Wizard Fireball Bomb Tower Baby Dragon Witch P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch P.E.K.K.A Sparky
Fireball Valkyrie Bomb Tower Wizard Baby Dragon
P.E.K.K.A Valkyrie Bomb Tower Witch Sparky
Valkyrie P.E.K.K.A Fireball Sparky
P.E.K.K.A Valkyrie Witch Sparky
Fireball Wizard Bomb Tower Baby Dragon Witch
P.E.K.K.A Sparky Fireball Valkyrie Bomb Tower Witch
P.E.K.K.A Valkyrie Bomb Tower Sparky
P.E.K.K.A Fireball Valkyrie Bomb Tower Baby Dragon Witch Sparky
Witch P.E.K.K.A Sparky
P.E.K.K.A Valkyrie Bomb Tower Witch Sparky
P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Fireball Valkyrie Bomb Tower Wizard Witch Sparky
Wizard Fireball Valkyrie Bomb Tower Baby Dragon Witch Sparky
Witch Sparky Fireball Valkyrie Bomb Tower Baby Dragon P.E.K.K.A
Valkyrie Fireball Bomb Tower Wizard Baby Dragon Witch P.E.K.K.A Sparky
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon Sparky
Fireball Baby Dragon
Fireball Baby Dragon Sparky
Fireball Valkyrie Sparky
Fireball Wizard Valkyrie Baby Dragon Sparky
Fireball Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Sparky
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball Sparky
Fireball Valkyrie Wizard Sparky
Fireball Wizard Baby Dragon
Fireball Baby Dragon Sparky
Fireball Baby Dragon
Fireball Baby Dragon Sparky
Fireball Wizard Baby Dragon Witch Sparky
Fireball Wizard Baby Dragon Sparky
Fireball Sparky
Sparky
Fireball Wizard Baby Dragon Sparky
Fireball Valkyrie Wizard Baby Dragon Witch
Fireball Baby Dragon Sparky
Fireball Wizard
Sparky
Fireball Baby Dragon
Fireball Valkyrie Wizard Baby Dragon Witch Sparky
Witch
Fireball Wizard Baby Dragon Witch Sparky
Fireball Wizard Baby Dragon Witch Sparky
Fireball Baby Dragon Sparky
Fireball Wizard Baby Dragon Witch Sparky
Fireball Wizard Witch
Fireball Sparky
Fireball Wizard Sparky
Fireball Sparky
P.E.K.K.A Sparky
Fireball Wizard Sparky
Fireball Witch
Fireball Wizard Baby Dragon Witch
Fireball
Fireball Valkyrie Wizard Baby Dragon Sparky
Fireball Wizard Baby Dragon
Fireball Sparky
P.E.K.K.A Sparky
Fireball Baby Dragon Witch Sparky
Fireball Witch
Fireball Baby Dragon Witch Sparky
P.E.K.K.A Sparky
Fireball Wizard Sparky

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