My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Prince
Giant Snowball
Minion Horde Skeleton Army
Zap
Firecracker Minion Horde Skeleton Army Prince
Barbarian Barrel
Firecracker Valkyrie Wizard Skeleton Army Electro Wizard
The Log
Firecracker Skeleton Army Prince
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Minion Horde Skeleton Army
Royal Delivery
Firecracker Minion Horde Valkyrie Wizard Skeleton Army Prince Electro Wizard
Fireball
Firecracker Minion Horde Wizard Skeleton Army Electro Wizard
Poison
Firecracker Minion Horde Wizard Skeleton Army Electro Wizard
Lightning
Valkyrie Wizard Prince Electro Wizard
Rocket
Minion Horde Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Valkyrie Electro Wizard Minion Horde Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Skeleton Army Valkyrie

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Prince
Minion Horde
Prince
Valkyrie
Prince Firecracker Wizard Electro Wizard
Wizard
Valkyrie Prince
Skeleton Army
Prince
Valkyrie Firecracker Minion Horde Wizard The Log Electro Wizard
The Log
Prince
Electro Wizard
Valkyrie Prince

Defense Synergies 3 17

Firecracker
Valkyrie The Log Skeleton Army Prince Electro Wizard
Minion Horde
The Log
Valkyrie
Firecracker Wizard Prince The Log Electro Wizard
Wizard
Valkyrie Skeleton Army Prince The Log Electro Wizard
Skeleton Army
Firecracker Wizard Prince The Log Electro Wizard
Prince
The Log Firecracker Valkyrie Wizard Skeleton Army Electro Wizard
The Log
Firecracker Prince Minion Horde Valkyrie Wizard Skeleton Army Electro Wizard
Electro Wizard
Firecracker Valkyrie Wizard Skeleton Army Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Valkyrie Wizard The Log Electro Wizard
Minion Horde Skeleton Army Firecracker Valkyrie Prince The Log Electro Wizard
Minion Horde Skeleton Army Prince Valkyrie Electro Wizard
Minion Horde Skeleton Army Prince Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie Skeleton Army Prince The Log
Skeleton Army The Log Firecracker Valkyrie Electro Wizard
Minion Horde Electro Wizard Firecracker Wizard
Valkyrie The Log Electro Wizard
Minion Horde Skeleton Army Prince
Skeleton Army Firecracker Minion Horde Valkyrie Prince Electro Wizard
Minion Horde Valkyrie Skeleton Army Electro Wizard Firecracker Wizard The Log
Minion Horde Firecracker Wizard Electro Wizard
Minion Horde Skeleton Army Prince Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard Skeleton Army Firecracker Minion Horde Prince The Log Electro Wizard
Skeleton Army Minion Horde Prince Electro Wizard
Minion Horde Skeleton Army Prince The Log Electro Wizard
Minion Horde Wizard Firecracker Valkyrie Skeleton Army Prince Electro Wizard
Firecracker Minion Horde Valkyrie Wizard Skeleton Army Prince The Log Electro Wizard
Valkyrie Wizard The Log Firecracker Electro Wizard
Prince Electro Wizard
Valkyrie Wizard Skeleton Army Firecracker Minion Horde Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Prince Electro Wizard
Electro Wizard Firecracker Valkyrie Wizard Prince The Log
Skeleton Army Minion Horde Valkyrie Prince The Log Electro Wizard
Valkyrie Skeleton Army Prince Minion Horde The Log Electro Wizard
Minion Horde Valkyrie Skeleton Army Prince
Firecracker Wizard Minion Horde Electro Wizard
Skeleton Army Prince Minion Horde Valkyrie Electro Wizard
Minion Horde Valkyrie Skeleton Army Prince
Minion Horde Electro Wizard Firecracker Valkyrie Skeleton Army Prince The Log
Minion Horde Skeleton Army
Minion Horde Valkyrie Prince
Skeleton Army Valkyrie Prince The Log Electro Wizard
Skeleton Army Prince Minion Horde Valkyrie Wizard
Wizard Firecracker Minion Horde Valkyrie Skeleton Army
Skeleton Army Electro Wizard Firecracker Minion Horde Valkyrie Prince The Log
Valkyrie Firecracker Minion Horde Wizard The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Valkyrie The Log
Firecracker The Log Electro Wizard
Minion Horde The Log
Firecracker Valkyrie Prince The Log
Wizard Firecracker Minion Horde Valkyrie The Log
Firecracker Wizard Minion Horde
Firecracker Minion Horde Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Minion Horde Prince Electro Wizard
Firecracker Minion Horde Valkyrie Wizard Prince The Log Electro Wizard
Firecracker Wizard
Firecracker The Log
Firecracker Minion Horde
Firecracker Prince The Log
Firecracker Minion Horde Wizard The Log
Firecracker Minion Horde Wizard The Log
Minion Horde
Firecracker Wizard Prince The Log Electro Wizard
Firecracker Valkyrie Wizard The Log
Minion Horde Prince The Log
Wizard
Prince The Log
Minion Horde The Log
Firecracker The Log Valkyrie Wizard
Minion Horde
Firecracker The Log Wizard Electro Wizard
Wizard Prince The Log
Firecracker The Log
Firecracker Minion Horde Wizard Electro Wizard
Electro Wizard Firecracker Minion Horde Wizard
Minion Horde
Minion Horde Wizard The Log
Firecracker Minion Horde Electro Wizard
Minion Horde Prince
Firecracker Wizard The Log
Minion Horde Electro Wizard Skeleton Army Prince
Firecracker Wizard Electro Wizard
The Log
Firecracker Minion Horde Valkyrie Wizard Prince Electro Wizard
The Log Firecracker Wizard
Firecracker Minion Horde Prince
Firecracker Minion Horde The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Prince The Log Electro Wizard
Prince
Firecracker Wizard

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