My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer Rune Giant Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer
Zap
Firecracker
Barbarian Barrel
Electro Spirit Knight Firecracker Musketeer Electro Wizard
The Log
Electro Spirit Firecracker Musketeer
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Knight Firecracker Musketeer Electro Wizard
Fireball
Firecracker Musketeer Electro Wizard
Poison
Firecracker Musketeer Electro Wizard
Lightning
Knight Musketeer Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Rune Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Knight Firecracker Musketeer Rune Giant Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Knight Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Arrows
Knight Mega Knight
Knight
Firecracker Musketeer Arrows Electro Wizard
Firecracker
Knight Mega Knight
Musketeer
Knight Rune Giant Mega Knight
Rune Giant
Musketeer Electro Wizard
Electro Wizard
Knight Rune Giant Mega Knight
Mega Knight
Arrows Firecracker Musketeer Electro Wizard

Defense Synergies 4 8

Electro Spirit
Electro Wizard
Arrows
Mega Knight Knight
Knight
Firecracker Musketeer Electro Wizard Arrows
Firecracker
Knight Musketeer Electro Wizard Mega Knight
Musketeer
Knight Firecracker Electro Wizard Mega Knight
Rune Giant
Electro Wizard
Knight Electro Spirit Firecracker Musketeer Mega Knight
Mega Knight
Arrows Firecracker Musketeer Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Musketeer Electro Wizard
Knight Firecracker Musketeer Electro Wizard Mega Knight
Mega Knight Knight Musketeer Electro Wizard
Knight Firecracker Musketeer Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Arrows Electro Spirit Firecracker Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard Electro Spirit Arrows Firecracker
Electro Spirit Arrows Musketeer Electro Wizard Mega Knight
Musketeer
Knight Firecracker Musketeer Electro Wizard Mega Knight
Electro Wizard Electro Spirit Arrows Knight Firecracker Musketeer Mega Knight
Arrows Musketeer Firecracker Electro Wizard
Mega Knight Knight Musketeer Electro Wizard
Mega Knight Electro Spirit Arrows Firecracker Electro Wizard
Knight Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Arrows Knight Firecracker Musketeer Electro Wizard
Arrows Mega Knight Electro Spirit Knight Firecracker Musketeer Electro Wizard
Arrows Electro Spirit Knight Firecracker Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard
Mega Knight Electro Spirit Arrows Knight Firecracker Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Electro Wizard
Electro Wizard Arrows Knight Firecracker Musketeer Mega Knight
Mega Knight Knight Musketeer Electro Wizard
Mega Knight Knight Musketeer Electro Wizard
Knight Musketeer Mega Knight
Arrows Firecracker Electro Spirit Musketeer Electro Wizard
Knight Musketeer Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Electro Spirit Knight Firecracker
Musketeer
Mega Knight Knight Musketeer
Mega Knight Arrows Electro Wizard
Mega Knight Knight
Firecracker Musketeer Mega Knight
Electro Wizard Electro Spirit Knight Firecracker Musketeer
Arrows Mega Knight Electro Spirit Firecracker Musketeer Electro Wizard
Electro Spirit Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Musketeer
Arrows Firecracker Musketeer Electro Wizard
Arrows
Arrows Knight Firecracker Musketeer
Arrows Firecracker Mega Knight
Arrows Firecracker Electro Spirit Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker
Musketeer Electro Wizard
Firecracker Arrows Knight Musketeer Electro Wizard
Arrows Firecracker Musketeer
Knight Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Mega Knight
Arrows
Arrows Firecracker Musketeer Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker Electro Spirit Mega Knight
Arrows Firecracker Musketeer Electro Wizard
Arrows Musketeer Mega Knight
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Electro Wizard
Electro Wizard Electro Spirit Firecracker Musketeer
Arrows Musketeer Mega Knight
Electro Spirit Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Electro Spirit Musketeer
Arrows Firecracker Musketeer Electro Wizard
Arrows
Knight Firecracker Musketeer Electro Wizard Mega Knight
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer Mega Knight
Electro Spirit Firecracker Musketeer Electro Wizard
Firecracker Musketeer Electro Wizard
Firecracker Musketeer Electro Wizard Mega Knight
Firecracker Mega Knight

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