My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Ice Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker P.E.K.K.A Princess Ice Wizard Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon Princess
Zap
Skeletons Cannon Firecracker Princess
Barbarian Barrel
Skeletons Cannon Firecracker Princess Ice Wizard Electro Wizard Magic Archer
The Log
Skeletons Cannon Firecracker Princess
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Firecracker Princess
Royal Delivery
Skeletons Firecracker P.E.K.K.A Princess Ice Wizard Electro Wizard Magic Archer
Fireball
Cannon Firecracker Princess Ice Wizard Electro Wizard Magic Archer
Poison
Cannon Firecracker Princess Ice Wizard Electro Wizard Magic Archer
Lightning
Cannon Ice Wizard Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Cannon Firecracker Princess Ice Wizard Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Cannon Firecracker Princess

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
P.E.K.K.A Princess
P.E.K.K.A
Electro Wizard Magic Archer Firecracker Princess Ice Wizard
Princess
Firecracker P.E.K.K.A
Ice Wizard
P.E.K.K.A
Electro Wizard
P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Electro Wizard

Defense Synergies 1 20

Skeletons
Cannon Firecracker P.E.K.K.A Princess Ice Wizard Electro Wizard Magic Archer
Cannon
Skeletons Firecracker Princess Ice Wizard Electro Wizard Magic Archer
Firecracker
Skeletons Cannon P.E.K.K.A Princess Ice Wizard Electro Wizard
P.E.K.K.A
Skeletons Firecracker Princess Ice Wizard Electro Wizard
Princess
Skeletons Cannon Firecracker P.E.K.K.A Ice Wizard
Ice Wizard
Skeletons Cannon Firecracker P.E.K.K.A Princess
Electro Wizard
Skeletons Cannon Firecracker P.E.K.K.A Magic Archer
Magic Archer
Skeletons Cannon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Electro Wizard Magic Archer
P.E.K.K.A Skeletons Cannon Firecracker Ice Wizard Electro Wizard
Cannon P.E.K.K.A Skeletons Ice Wizard Electro Wizard
Cannon P.E.K.K.A Skeletons Firecracker Ice Wizard Electro Wizard
Firecracker P.E.K.K.A Princess
Skeletons Cannon Firecracker Ice Wizard Electro Wizard Magic Archer
Electro Wizard Cannon Firecracker Princess Ice Wizard Magic Archer
Cannon P.E.K.K.A Electro Wizard Magic Archer
Cannon P.E.K.K.A Skeletons Princess Ice Wizard
Skeletons Cannon Firecracker Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Skeletons Cannon Firecracker Princess Magic Archer
Firecracker Princess Ice Wizard Electro Wizard Magic Archer
Cannon P.E.K.K.A Skeletons Ice Wizard Electro Wizard
Cannon Firecracker P.E.K.K.A Princess Electro Wizard Magic Archer
P.E.K.K.A Cannon Electro Wizard
Cannon P.E.K.K.A Electro Wizard
Skeletons Cannon Firecracker P.E.K.K.A Electro Wizard
Cannon Firecracker Ice Wizard Electro Wizard Magic Archer
Cannon Firecracker Princess Ice Wizard Electro Wizard Magic Archer
P.E.K.K.A Cannon Electro Wizard
Cannon Firecracker P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Magic Archer
P.E.K.K.A Skeletons Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons Cannon
Firecracker Skeletons Princess Ice Wizard Electro Wizard Magic Archer
P.E.K.K.A Skeletons Ice Wizard Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Skeletons Firecracker Magic Archer
P.E.K.K.A Skeletons Cannon
P.E.K.K.A
P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons Cannon
Cannon Firecracker Princess Magic Archer
Electro Wizard Skeletons Firecracker P.E.K.K.A Magic Archer
Cannon Firecracker P.E.K.K.A Princess Ice Wizard Electro Wizard Magic Archer
Cannon Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Firecracker
Firecracker Princess Ice Wizard Electro Wizard Magic Archer
Magic Archer
Firecracker
Firecracker Magic Archer
Firecracker Princess Ice Wizard Magic Archer
Firecracker Princess Magic Archer
Firecracker Princess Ice Wizard Magic Archer
Firecracker
Electro Wizard
Firecracker Princess Electro Wizard Magic Archer
Firecracker Princess Magic Archer
Firecracker Princess Magic Archer
Firecracker Princess Magic Archer
Princess Firecracker Magic Archer
Firecracker Princess Magic Archer
Magic Archer Firecracker Princess
Firecracker Princess Electro Wizard Magic Archer
Firecracker Princess Magic Archer
Magic Archer
Princess
Firecracker Princess Ice Wizard Magic Archer
Firecracker Princess Ice Wizard Electro Wizard Magic Archer
Princess Magic Archer
Firecracker Magic Archer
Firecracker Princess Ice Wizard Electro Wizard Magic Archer
Electro Wizard Firecracker
Magic Archer
Firecracker Princess Electro Wizard Magic Archer
P.E.K.K.A
Firecracker Princess Magic Archer
Electro Wizard Princess Magic Archer
Firecracker Princess Ice Wizard Electro Wizard Magic Archer
Firecracker Princess Electro Wizard Magic Archer
Firecracker Princess Magic Archer
Firecracker P.E.K.K.A
Firecracker Princess Electro Wizard Magic Archer
Firecracker Princess Electro Wizard Magic Archer
Firecracker Princess Electro Wizard Magic Archer
P.E.K.K.A
Firecracker

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