My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Tesla Royal Giant Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Zap
Firecracker Royal Giant
Barbarian Barrel
Ice Spirit Knight Firecracker Tesla Hunter
The Log
Ice Spirit Firecracker Royal Giant Mini P.E.K.K.A Hunter
Earthquake
Firecracker Tesla
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Knight Firecracker Mini P.E.K.K.A Hunter
Fireball
Firecracker Tesla Hunter
Poison
Firecracker Hunter
Lightning
Knight Tesla Mini P.E.K.K.A Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Knight Firecracker Tesla Mini P.E.K.K.A Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Knight Firecracker

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Royal Giant Firecracker Royal Giant Mini P.E.K.K.A Hunter
Knight
Ice Spirit Firecracker Hunter
Firecracker
Knight Royal Giant Ice Spirit Mini P.E.K.K.A
Tesla
Royal Giant
Ice Spirit Firecracker Hunter Ice Spirit
Mini P.E.K.K.A
Ice Spirit Firecracker Rage Hunter
Rage
Mini P.E.K.K.A
Hunter
Royal Giant Ice Spirit Knight Mini P.E.K.K.A

Defense Synergies 4 10

Ice Spirit
Mini P.E.K.K.A Knight Firecracker Tesla Hunter
Knight
Firecracker Tesla Hunter Ice Spirit Mini P.E.K.K.A
Firecracker
Knight Ice Spirit Tesla Mini P.E.K.K.A Hunter
Tesla
Knight Ice Spirit Firecracker Mini P.E.K.K.A
Royal Giant
Mini P.E.K.K.A
Ice Spirit Knight Firecracker Tesla Hunter
Rage
Hunter
Knight Ice Spirit Firecracker Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla
Mini P.E.K.K.A Hunter Ice Spirit Knight Firecracker Tesla
Tesla Mini P.E.K.K.A Hunter Knight
Tesla Mini P.E.K.K.A Hunter Knight Firecracker
Firecracker Mini P.E.K.K.A
Firecracker Tesla Hunter
Tesla Hunter Ice Spirit Firecracker
Tesla
Tesla Mini P.E.K.K.A Hunter
Knight Ice Spirit Firecracker Tesla Mini P.E.K.K.A Hunter
Knight Firecracker Tesla Hunter
Tesla Hunter Firecracker
Tesla Mini P.E.K.K.A Hunter Ice Spirit Knight
Ice Spirit Firecracker Tesla Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Knight Tesla Hunter
Ice Spirit Tesla Mini P.E.K.K.A Hunter
Tesla Knight Firecracker Mini P.E.K.K.A Hunter
Ice Spirit Tesla Knight Firecracker Hunter
Hunter Ice Spirit Knight Firecracker Tesla
Mini P.E.K.K.A Tesla Hunter
Knight Firecracker Tesla Mini P.E.K.K.A Hunter
Tesla Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Tesla
Knight Firecracker Tesla Mini P.E.K.K.A Hunter
Ice Spirit Knight Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter Knight Tesla
Knight Tesla Mini P.E.K.K.A Hunter
Firecracker Ice Spirit Tesla Hunter
Mini P.E.K.K.A Knight Tesla Hunter
Mini P.E.K.K.A Knight Tesla Hunter
Ice Spirit Knight Firecracker Mini P.E.K.K.A
Tesla
Knight Tesla Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Knight Tesla Hunter
Firecracker Tesla
Tesla Ice Spirit Knight Firecracker Mini P.E.K.K.A Hunter
Firecracker Tesla Mini P.E.K.K.A Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker
Knight Firecracker
Firecracker
Firecracker Ice Spirit Hunter
Firecracker
Ice Spirit Firecracker Hunter
Firecracker
Mini P.E.K.K.A
Firecracker Knight
Firecracker
Knight Firecracker Hunter
Firecracker
Firecracker
Firecracker Hunter
Firecracker
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Hunter
Firecracker
Firecracker Ice Spirit Hunter
Firecracker Hunter
Firecracker
Firecracker Hunter
Ice Spirit Firecracker
Mini P.E.K.K.A
Hunter
Ice Spirit Firecracker
Firecracker
Ice Spirit
Firecracker Hunter
Knight Firecracker Mini P.E.K.K.A Hunter
Firecracker
Firecracker
Ice Spirit Firecracker
Firecracker
Firecracker
Firecracker

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