My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker Royal Giant
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Wizard
The Log
Goblin Gang Firecracker Royal Giant
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Valkyrie Wizard
Fireball
Goblin Gang Firecracker Wizard
Poison
Bats Goblin Gang Firecracker Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Firecracker Valkyrie Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Zap Firecracker
Zap
Firecracker Bats Royal Giant Valkyrie The Log
Goblin Gang
Firecracker Royal Giant Valkyrie
Firecracker
Zap Royal Giant Bats Goblin Gang Valkyrie
Royal Giant
Bats Firecracker Zap Goblin Gang Wizard The Log
Valkyrie
Bats Zap Goblin Gang Firecracker Wizard
Wizard
Royal Giant Valkyrie
The Log
Zap Royal Giant

Defense Synergies 2 14

Bats
Zap Firecracker Valkyrie The Log
Zap
Bats Goblin Gang Firecracker Valkyrie The Log
Goblin Gang
Zap Firecracker Valkyrie The Log
Firecracker
Valkyrie The Log Bats Zap Goblin Gang
Royal Giant
Valkyrie
Firecracker Bats Zap Goblin Gang Wizard The Log
Wizard
Valkyrie The Log
The Log
Firecracker Bats Zap Goblin Gang Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Wizard The Log
Bats Zap Goblin Gang Firecracker Valkyrie The Log
Goblin Gang Bats Valkyrie
Bats Goblin Gang Firecracker Valkyrie
Firecracker Valkyrie The Log
Goblin Gang The Log Bats Zap Firecracker Valkyrie
Bats Zap Goblin Gang Firecracker Wizard
Zap Valkyrie The Log
Goblin Gang
Goblin Gang Firecracker Valkyrie
Bats Goblin Gang Valkyrie Zap Firecracker Wizard The Log
Bats Zap Goblin Gang Firecracker Wizard
Bats Zap Goblin Gang Valkyrie Wizard The Log
Valkyrie Wizard Bats Zap Goblin Gang Firecracker The Log
Goblin Gang
Zap Goblin Gang The Log
Wizard Bats Goblin Gang Firecracker Valkyrie
Valkyrie Bats Zap Goblin Gang Firecracker Wizard The Log
Zap Valkyrie Wizard The Log Bats Firecracker
Goblin Gang Valkyrie Wizard Bats Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap
Zap Goblin Gang Firecracker Valkyrie Wizard The Log
Goblin Gang Bats Zap Valkyrie The Log
Goblin Gang Valkyrie Bats Zap The Log
Goblin Gang Valkyrie
Firecracker Wizard Bats Zap Goblin Gang
Goblin Gang Bats Valkyrie
Valkyrie
Zap Bats Firecracker Valkyrie The Log
Goblin Gang
Bats Valkyrie
Zap Valkyrie The Log
Goblin Gang Valkyrie Wizard
Wizard Firecracker Valkyrie
Goblin Gang Bats Zap Firecracker Valkyrie The Log
Bats Valkyrie Zap Firecracker Wizard The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker Zap The Log
The Log
Firecracker Valkyrie The Log
Wizard Zap Firecracker Valkyrie The Log
Firecracker Wizard Bats Zap
Firecracker Wizard The Log
The Log Zap Firecracker Wizard
The Log Zap Firecracker Wizard
Bats Goblin Gang
Firecracker Zap Valkyrie Wizard The Log
Zap Firecracker Wizard
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker Wizard The Log
Firecracker Wizard The Log
Bats
Zap Firecracker Wizard The Log
Zap Firecracker Valkyrie Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap Firecracker The Log Valkyrie Wizard
Firecracker The Log Zap Wizard
Zap Wizard The Log
Zap Firecracker The Log
Bats Zap Firecracker Wizard
Zap Bats Firecracker Wizard
Zap Wizard The Log
Zap Firecracker
Firecracker Wizard The Log
Zap Bats Goblin Gang
Zap Firecracker Wizard
The Log
Goblin Gang Firecracker Valkyrie Wizard
The Log Zap Firecracker Wizard
Zap
Firecracker
Zap Bats Goblin Gang Firecracker The Log
Firecracker Bats Zap
Zap Firecracker The Log
Firecracker Wizard

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