My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Baby Dragon Prince Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Prince
Giant Snowball
Hog Rider Goblin Barrel Baby Dragon
Zap
Firecracker Goblin Barrel Prince
Barbarian Barrel
Firecracker Valkyrie Goblin Barrel Electro Wizard
The Log
Firecracker Hog Rider Goblin Barrel Prince
Earthquake
Firecracker Hog Rider Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Valkyrie Hog Rider Goblin Barrel Baby Dragon Prince Electro Wizard Mother Witch
Fireball
Firecracker Hog Rider Goblin Barrel Baby Dragon Electro Wizard Mother Witch
Poison
Firecracker Electro Wizard Mother Witch
Lightning
Valkyrie Baby Dragon Prince Electro Wizard Mother Witch
Rocket
Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Valkyrie Hog Rider Baby Dragon Electro Wizard Mother Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Goblin Barrel Valkyrie Hog Rider

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Valkyrie Goblin Barrel Baby Dragon Prince
Valkyrie
Hog Rider Goblin Barrel Prince Firecracker Baby Dragon Electro Wizard Mother Witch
Hog Rider
Firecracker Valkyrie Goblin Barrel Baby Dragon Prince Electro Wizard Mother Witch
Goblin Barrel
Valkyrie Prince Firecracker Hog Rider Baby Dragon
Baby Dragon
Firecracker Valkyrie Hog Rider Goblin Barrel Prince Electro Wizard
Prince
Valkyrie Goblin Barrel Firecracker Hog Rider Baby Dragon Electro Wizard
Electro Wizard
Valkyrie Hog Rider Baby Dragon Prince
Mother Witch
Valkyrie Hog Rider

Defense Synergies 1 10

Firecracker
Valkyrie Baby Dragon Prince Electro Wizard
Valkyrie
Firecracker Baby Dragon Prince Electro Wizard Mother Witch
Hog Rider
Goblin Barrel
Baby Dragon
Firecracker Valkyrie Prince Mother Witch
Prince
Firecracker Valkyrie Baby Dragon Electro Wizard
Electro Wizard
Firecracker Valkyrie Prince
Mother Witch
Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Baby Dragon Electro Wizard
Firecracker Valkyrie Prince Electro Wizard
Prince Valkyrie Electro Wizard
Prince Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie Prince
Firecracker Valkyrie Baby Dragon Electro Wizard Mother Witch
Electro Wizard Firecracker Baby Dragon
Valkyrie Baby Dragon Electro Wizard
Prince
Firecracker Valkyrie Prince Electro Wizard
Valkyrie Electro Wizard Mother Witch Firecracker Baby Dragon
Firecracker Baby Dragon Electro Wizard
Prince Valkyrie Electro Wizard
Valkyrie Firecracker Baby Dragon Prince Electro Wizard
Prince Electro Wizard
Prince Electro Wizard
Firecracker Valkyrie Prince Electro Wizard
Firecracker Valkyrie Baby Dragon Prince Electro Wizard
Valkyrie Baby Dragon Firecracker Electro Wizard Mother Witch
Prince Electro Wizard
Valkyrie Firecracker Baby Dragon Prince Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince Electro Wizard
Electro Wizard Firecracker Valkyrie Baby Dragon Prince
Valkyrie Prince Electro Wizard
Valkyrie Prince Electro Wizard
Valkyrie Prince
Firecracker Mother Witch Baby Dragon Electro Wizard
Prince Valkyrie Electro Wizard
Valkyrie Prince
Electro Wizard Firecracker Valkyrie Baby Dragon Prince
Valkyrie Prince
Valkyrie Prince Electro Wizard
Prince Valkyrie
Firecracker Valkyrie Baby Dragon
Electro Wizard Firecracker Valkyrie Baby Dragon Prince
Valkyrie Firecracker Baby Dragon Electro Wizard Mother Witch
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon Electro Wizard
Baby Dragon
Firecracker Valkyrie Prince
Firecracker Valkyrie Baby Dragon
Firecracker Mother Witch Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Prince Electro Wizard
Firecracker Valkyrie Prince Electro Wizard
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Prince
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Prince Electro Wizard
Firecracker Valkyrie Baby Dragon Mother Witch
Baby Dragon Prince
Prince
Baby Dragon
Firecracker Mother Witch Valkyrie Baby Dragon
Firecracker Baby Dragon Electro Wizard
Baby Dragon Prince
Firecracker Baby Dragon
Firecracker Baby Dragon Electro Wizard Mother Witch
Electro Wizard Firecracker
Firecracker Electro Wizard
Prince
Firecracker
Electro Wizard Prince
Firecracker Baby Dragon Electro Wizard
Firecracker Valkyrie Baby Dragon Prince Electro Wizard
Firecracker Baby Dragon
Firecracker Prince
Firecracker Baby Dragon Electro Wizard
Firecracker Electro Wizard
Firecracker Baby Dragon Prince Electro Wizard
Prince
Firecracker

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