My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Goblin Curse Guards Prince
Giant Snowball
Minion Horde Hog Rider Goblin Curse Guards
Zap
Firecracker Minion Horde Goblin Curse Guards Prince
Barbarian Barrel
Firecracker Goblin Curse Guards
The Log
Firecracker Hog Rider Goblin Curse Guards Prince
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Minion Horde Goblin Curse Guards
Royal Delivery
Firecracker Minion Horde Hog Rider Guards Prince
Fireball
Firecracker Minion Horde Hog Rider
Poison
Firecracker Minion Horde Goblin Curse Guards
Lightning
Prince
Rocket
Minion Horde Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Rage Guards Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Rage Firecracker Guards Hog Rider Freeze Minion Horde Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblin Curse Rage Firecracker Guards

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Prince
Minion Horde
Rage Hog Rider Freeze Prince
Hog Rider
Firecracker Rage Freeze Minion Horde Guards Prince
Goblin Curse
Rage
Minion Horde Hog Rider Prince
Guards
Hog Rider
Freeze
Hog Rider Minion Horde
Prince
Firecracker Minion Horde Hog Rider Rage

Defense Synergies 0 4

Firecracker
Guards Prince
Minion Horde
Freeze
Hog Rider
Goblin Curse
Rage
Guards
Firecracker Prince
Freeze
Minion Horde
Prince
Firecracker Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde
Minion Horde Firecracker Goblin Curse Prince
Minion Horde Prince Goblin Curse Freeze
Minion Horde Prince Firecracker Goblin Curse Guards
Firecracker Prince
Freeze Firecracker Guards
Minion Horde Firecracker Goblin Curse Freeze
Minion Horde Goblin Curse Prince
Guards Firecracker Minion Horde Prince
Minion Horde Goblin Curse Guards Firecracker Freeze
Minion Horde Firecracker Goblin Curse
Minion Horde Prince Goblin Curse Guards Freeze
Firecracker Minion Horde Goblin Curse Guards Freeze Prince
Minion Horde Goblin Curse Prince
Minion Horde Goblin Curse Freeze Prince
Minion Horde Firecracker Prince
Firecracker Minion Horde Guards Prince
Freeze Firecracker Goblin Curse Guards
Goblin Curse Prince
Firecracker Minion Horde Goblin Curse Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Prince
Firecracker Prince
Guards Minion Horde Prince
Guards Prince Minion Horde
Minion Horde Goblin Curse Guards Prince
Firecracker Minion Horde Goblin Curse Freeze
Guards Prince Minion Horde
Minion Horde Goblin Curse Prince
Minion Horde Freeze Firecracker Prince
Minion Horde Goblin Curse Guards
Minion Horde Guards Prince
Guards Prince
Prince Minion Horde Goblin Curse Guards
Firecracker Minion Horde Goblin Curse
Guards Firecracker Minion Horde Freeze Prince
Firecracker Minion Horde Goblin Curse Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Guards Freeze
Firecracker Goblin Curse
Minion Horde
Firecracker Guards Freeze Prince
Firecracker Minion Horde Goblin Curse
Firecracker Minion Horde Goblin Curse Freeze
Firecracker Minion Horde
Firecracker Goblin Curse Freeze
Firecracker
Minion Horde Guards Prince
Firecracker Minion Horde Prince
Firecracker Goblin Curse
Firecracker
Firecracker Minion Horde Freeze
Firecracker Prince
Firecracker Minion Horde
Firecracker Minion Horde
Freeze
Minion Horde
Firecracker Prince
Firecracker Goblin Curse
Minion Horde Prince
Prince
Minion Horde
Firecracker Goblin Curse Freeze
Minion Horde
Firecracker
Prince
Firecracker Goblin Curse
Firecracker Minion Horde Goblin Curse
Firecracker Minion Horde Guards Freeze
Minion Horde
Minion Horde
Firecracker Minion Horde Freeze
Minion Horde Prince
Firecracker Goblin Curse
Minion Horde Guards Freeze Prince
Firecracker Goblin Curse
Freeze
Firecracker Minion Horde Prince
Firecracker
Firecracker Minion Horde Prince
Firecracker Minion Horde Guards Freeze
Firecracker
Firecracker Freeze Prince
Prince
Firecracker

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