My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Royal Delivery Rascals Heal Spirit Elixir Golem Elixir Collector Mirror Rage Clone Tornado Void Bowler Executioner Cannon Cart Electro Giant Princess Ice Wizard Royal Ghost Bandit Fisherman Phoenix Magic Archer Lumberjack Night Witch Mother Witch Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Goblin Giant Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Golem Witch Goblin Giant Ice Wizard Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem Fisherman
Giant Snowball
Archers Witch Fisherman
Zap
Archers Witch Goblin Giant Fisherman
Barbarian Barrel
Archers Elixir Golem Witch Ice Wizard Magic Archer
The Log
Archers Elixir Golem Witch Fisherman
Earthquake
Archers Elixir Golem Witch
Arrows
Archers Witch
Royal Delivery
Archers Elixir Golem Witch Ice Wizard Fisherman Magic Archer
Fireball
Archers Elixir Golem Witch Ice Wizard Fisherman Magic Archer
Poison
Archers Elixir Golem Witch Ice Wizard Fisherman Magic Archer
Lightning
Witch Ice Wizard Fisherman Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Witch Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Archers Elixir Golem Ice Wizard Fisherman Magic Archer Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Archers Elixir Golem Ice Wizard

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Archers Elixir Golem Witch Goblin Giant Magic Archer
Archers
Giant Snowball Elixir Golem Goblin Giant Fisherman
Elixir Golem
Giant Snowball Archers Witch Ice Wizard Magic Archer
Witch
Giant Snowball Elixir Golem Goblin Giant
Goblin Giant
Giant Snowball Archers Witch Ice Wizard Fisherman Magic Archer
Ice Wizard
Elixir Golem Goblin Giant Fisherman
Fisherman
Archers Goblin Giant Ice Wizard
Magic Archer
Giant Snowball Elixir Golem Goblin Giant

Defense Synergies 0 15

Giant Snowball
Archers Witch Goblin Giant Ice Wizard Fisherman Magic Archer
Archers
Giant Snowball Witch Goblin Giant Ice Wizard Fisherman
Elixir Golem
Witch
Giant Snowball Archers Ice Wizard Fisherman
Goblin Giant
Giant Snowball Archers Magic Archer
Ice Wizard
Giant Snowball Archers Witch Fisherman
Fisherman
Giant Snowball Archers Witch Ice Wizard Magic Archer
Magic Archer
Giant Snowball Goblin Giant Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant Magic Archer
Witch Ice Wizard Fisherman
Witch Fisherman Giant Snowball Archers Ice Wizard
Witch Ice Wizard Fisherman
Giant Snowball Archers Ice Wizard Magic Archer
Giant Snowball Archers Witch Ice Wizard Magic Archer
Goblin Giant Magic Archer
Witch Ice Wizard Fisherman
Giant Snowball Archers Ice Wizard Fisherman
Archers Witch Ice Wizard Giant Snowball Goblin Giant Fisherman Magic Archer
Giant Snowball Archers Witch Ice Wizard Magic Archer
Giant Snowball Witch Ice Wizard
Giant Snowball Witch Magic Archer
Giant Snowball Fisherman
Witch Fisherman
Giant Snowball Archers Witch Ice Wizard Fisherman Magic Archer
Giant Snowball Witch Archers Ice Wizard Fisherman Magic Archer
Fisherman
Giant Snowball Archers Witch Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Archers Witch Fisherman
Giant Snowball Archers Fisherman Magic Archer
Witch Goblin Giant Fisherman
Goblin Giant Fisherman
Witch Goblin Giant Fisherman
Giant Snowball Archers Witch Goblin Giant Ice Wizard Magic Archer
Archers Witch Goblin Giant Ice Wizard
Goblin Giant Fisherman
Giant Snowball Witch Magic Archer
Witch Goblin Giant
Witch
Giant Snowball Goblin Giant
Witch Goblin Giant
Archers Witch Magic Archer
Witch Archers Goblin Giant Fisherman Magic Archer
Giant Snowball Archers Witch Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Giant Snowball Ice Wizard Fisherman Magic Archer
Goblin Giant Magic Archer
Giant Snowball Magic Archer
Giant Snowball Witch Goblin Giant Ice Wizard Magic Archer
Archers Witch Magic Archer
Giant Snowball Ice Wizard Magic Archer
Giant Snowball Fisherman
Giant Snowball Fisherman
Fisherman Magic Archer
Giant Snowball Archers Magic Archer
Giant Snowball Fisherman Magic Archer
Fisherman Magic Archer
Giant Snowball Fisherman Magic Archer
Giant Snowball Witch Magic Archer
Magic Archer
Giant Snowball
Fisherman
Giant Snowball Archers Fisherman Magic Archer
Giant Snowball Witch Magic Archer
Magic Archer
Giant Snowball
Fisherman
Giant Snowball
Giant Snowball Witch Ice Wizard Magic Archer
Witch Fisherman
Giant Snowball Witch Ice Wizard Fisherman Magic Archer
Giant Snowball Witch Fisherman Magic Archer
Fisherman Magic Archer
Giant Snowball Archers Witch Ice Wizard Magic Archer
Giant Snowball Witch
Giant Snowball
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Archers Witch Magic Archer
Giant Snowball Archers Witch Ice Wizard Magic Archer
Magic Archer
Giant Snowball Magic Archer
Giant Snowball
Giant Snowball Witch Magic Archer
Giant Snowball Witch Magic Archer
Giant Snowball Witch Goblin Giant Magic Archer

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