My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Giant Skeleton Goblin Giant P.E.K.K.A Electro Giant Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant Electro Giant Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Giant Skeleton Goblin Giant P.E.K.K.A Electro Giant Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Giant Skeleton Ram Rider Sparky
Giant Snowball
Ram Rider
Zap
Prince Goblin Giant Ram Rider Sparky
Barbarian Barrel
Giant Skeleton Sparky
The Log
Prince Giant Skeleton Ram Rider Sparky
Earthquake
Arrows
Royal Delivery
Prince Giant Skeleton P.E.K.K.A Ram Rider Sparky
Fireball
Ram Rider Sparky
Poison
Sparky
Lightning
Prince Ram Rider Sparky
Rocket
Prince Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Giant Skeleton P.E.K.K.A Electro Giant Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Prince Ram Rider Giant Skeleton Goblin Giant Sparky P.E.K.K.A Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

22 Prince Ram Rider Giant Skeleton Goblin Giant

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Prince
Mega Knight Electro Giant Ram Rider
Giant Skeleton
Sparky
Goblin Giant
Sparky
P.E.K.K.A
Ram Rider
Electro Giant
Prince Sparky
Ram Rider
Prince P.E.K.K.A Mega Knight
Sparky
Goblin Giant Giant Skeleton Electro Giant
Mega Knight
Prince Ram Rider

Defense Synergies 0 2

Prince
Electro Giant
Giant Skeleton
Goblin Giant
Sparky
P.E.K.K.A
Electro Giant
Prince
Ram Rider
Sparky
Goblin Giant
Mega Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant Ram Rider Sparky
P.E.K.K.A Sparky Prince Ram Rider Mega Knight
Prince P.E.K.K.A Ram Rider Sparky Mega Knight Giant Skeleton
Prince P.E.K.K.A Sparky Ram Rider Mega Knight
Prince Giant Skeleton P.E.K.K.A Sparky Mega Knight
Mega Knight
Ram Rider
Giant Skeleton Goblin Giant P.E.K.K.A Electro Giant Ram Rider Sparky Mega Knight
P.E.K.K.A Sparky Prince
Prince Giant Skeleton Sparky Mega Knight
Giant Skeleton Goblin Giant Electro Giant Ram Rider Mega Knight
Ram Rider
Prince P.E.K.K.A Sparky Mega Knight Giant Skeleton Ram Rider
Sparky Mega Knight Prince P.E.K.K.A
P.E.K.K.A Sparky Prince Ram Rider Mega Knight
Prince P.E.K.K.A Electro Giant Ram Rider Sparky Mega Knight
Sparky Mega Knight Prince P.E.K.K.A
Mega Knight Prince Ram Rider
Giant Skeleton Ram Rider Mega Knight
P.E.K.K.A Sparky Prince Ram Rider
Mega Knight Prince Giant Skeleton Goblin Giant P.E.K.K.A Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince Giant Skeleton P.E.K.K.A Electro Giant Sparky
Prince Mega Knight
Giant Skeleton P.E.K.K.A Mega Knight Prince Goblin Giant Ram Rider Sparky
Prince Giant Skeleton P.E.K.K.A Mega Knight Goblin Giant Ram Rider Sparky
Giant Skeleton P.E.K.K.A Prince Goblin Giant Ram Rider Sparky Mega Knight
Electro Giant Goblin Giant Ram Rider
Prince P.E.K.K.A Sparky Giant Skeleton Goblin Giant Ram Rider
Giant Skeleton P.E.K.K.A Mega Knight Prince Goblin Giant Sparky
Giant Skeleton P.E.K.K.A Mega Knight Prince Sparky
P.E.K.K.A Goblin Giant Sparky
P.E.K.K.A Mega Knight Prince Giant Skeleton Sparky
P.E.K.K.A Mega Knight Prince Giant Skeleton Goblin Giant Electro Giant
Prince Giant Skeleton P.E.K.K.A Mega Knight Goblin Giant Ram Rider Sparky
Electro Giant Sparky Mega Knight
Electro Giant Sparky Prince Giant Skeleton Goblin Giant P.E.K.K.A
Mega Knight Giant Skeleton P.E.K.K.A Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Sparky
Ram Rider
Giant Skeleton Goblin Giant Sparky
Prince Giant Skeleton Sparky
Sparky Mega Knight
Electro Giant Goblin Giant Ram Rider
Sparky
Ram Rider
Ram Rider
Prince Sparky
Prince Ram Rider Sparky
Sparky
Prince Sparky
Sparky
Sparky Mega Knight
Sparky
Sparky
Prince Sparky Mega Knight
Electro Giant Mega Knight
Prince Giant Skeleton Sparky Mega Knight
Prince Sparky
Electro Giant Sparky Mega Knight
Ram Rider Sparky
Prince Ram Rider Sparky Mega Knight
Sparky
Electro Giant Sparky
Electro Giant
Sparky
Sparky Mega Knight
Sparky
P.E.K.K.A Prince Giant Skeleton Sparky Mega Knight
Sparky
Prince
Ram Rider
Prince Sparky Mega Knight
Giant Skeleton Electro Giant Sparky
Prince P.E.K.K.A Sparky Mega Knight
Electro Giant Giant Skeleton Sparky
Prince Giant Skeleton Goblin Giant Electro Giant Sparky Mega Knight
Prince P.E.K.K.A Sparky
Sparky Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: