My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Goblin Hut Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Goblin Hut Hunter Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Healer Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Goblin Hut Skeleton Army Witch
Zap
Minions Goblin Hut Skeleton Army Witch
Barbarian Barrel
Goblin Hut Skeleton Army Hunter Witch
The Log
Goblin Hut Skeleton Army Hunter Witch
Earthquake
Goblin Hut Skeleton Army Witch
Arrows
Minions Goblin Hut Skeleton Army Witch
Royal Delivery
Minions Battle Healer Goblin Hut Skeleton Army Hunter Witch
Fireball
Minions Battle Healer Goblin Hut Skeleton Army Hunter Witch
Poison
Minions Battle Healer Goblin Hut Skeleton Army Hunter Witch
Lightning
Ice Golem Battle Healer Goblin Hut Hunter Witch
Rocket
Battle Healer Goblin Hut Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Barbarian Barrel Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Healer Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Barbarian Barrel Minions Skeleton Army Battle Healer Hunter Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Barbarian Barrel Minions Skeleton Army

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Ice Golem Battle Healer Barbarian Barrel
Ice Golem
Minions Goblin Hut Barbarian Barrel Hunter Witch
Battle Healer
Minions Goblin Hut Barbarian Barrel Hunter Witch
Goblin Hut
Ice Golem Battle Healer Barbarian Barrel
Barbarian Barrel
Minions Ice Golem Battle Healer Goblin Hut Hunter
Skeleton Army
Hunter
Ice Golem Battle Healer Barbarian Barrel
Witch
Ice Golem Battle Healer

Defense Synergies 1 17

Minions
Ice Golem Battle Healer Barbarian Barrel Hunter
Ice Golem
Minions Battle Healer Goblin Hut Barbarian Barrel Hunter Witch
Battle Healer
Minions Ice Golem Goblin Hut Barbarian Barrel Hunter Witch
Goblin Hut
Ice Golem Battle Healer Barbarian Barrel Skeleton Army Hunter
Barbarian Barrel
Minions Ice Golem Battle Healer Goblin Hut Hunter Witch
Skeleton Army
Goblin Hut
Hunter
Minions Ice Golem Battle Healer Goblin Hut Barbarian Barrel
Witch
Ice Golem Battle Healer Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Ice Golem Goblin Hut Barbarian Barrel
Skeleton Army Hunter Minions Battle Healer Goblin Hut Witch
Goblin Hut Skeleton Army Hunter Witch Minions
Goblin Hut Skeleton Army Hunter Witch Minions
Battle Healer Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Minions Hunter
Minions Hunter Goblin Hut Witch
Ice Golem Battle Healer Barbarian Barrel
Hunter Witch Minions Goblin Hut Skeleton Army
Skeleton Army Ice Golem Battle Healer Barbarian Barrel Hunter
Minions Skeleton Army Witch Ice Golem Goblin Hut Barbarian Barrel Hunter
Minions Hunter Goblin Hut Witch
Goblin Hut Skeleton Army Hunter Minions Battle Healer Witch
Skeleton Army Minions Goblin Hut Barbarian Barrel Hunter Witch
Skeleton Army Goblin Hut Hunter
Skeleton Army Goblin Hut Hunter
Minions Goblin Hut Skeleton Army Hunter Witch
Minions Battle Healer Goblin Hut Barbarian Barrel Skeleton Army Hunter Witch
Barbarian Barrel Hunter Witch Minions Ice Golem Battle Healer Goblin Hut
Goblin Hut Hunter
Skeleton Army Minions Battle Healer Barbarian Barrel Hunter Witch
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Ice Golem Battle Healer Goblin Hut Barbarian Barrel Witch
Ice Golem Battle Healer Barbarian Barrel Hunter
Skeleton Army Minions Ice Golem Battle Healer Goblin Hut Hunter Witch
Skeleton Army Hunter Ice Golem Battle Healer Barbarian Barrel
Battle Healer Goblin Hut Skeleton Army Hunter Witch
Minions Ice Golem Goblin Hut Hunter Witch
Skeleton Army Minions Ice Golem Battle Healer Goblin Hut Hunter Witch
Battle Healer Skeleton Army Hunter
Minions Ice Golem Goblin Hut Barbarian Barrel Skeleton Army Witch
Witch Goblin Hut Skeleton Army
Minions Goblin Hut Hunter Witch
Skeleton Army
Skeleton Army Ice Golem Hunter Witch
Skeleton Army Witch
Goblin Hut Skeleton Army Witch Minions Ice Golem Battle Healer Barbarian Barrel Hunter
Minions Ice Golem Battle Healer Goblin Hut Barbarian Barrel Hunter Witch
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Barbarian Barrel
Barbarian Barrel
Goblin Hut Barbarian Barrel
Ice Golem Barbarian Barrel
Barbarian Barrel
Minions Ice Golem Hunter Witch
Witch
Ice Golem Barbarian Barrel Hunter
Minions
Barbarian Barrel
Ice Golem Goblin Hut Barbarian Barrel Hunter
Minions Barbarian Barrel
Ice Golem Goblin Hut Barbarian Barrel
Goblin Hut Barbarian Barrel Hunter Witch
Goblin Hut Barbarian Barrel
Barbarian Barrel
Minions
Barbarian Barrel Hunter
Barbarian Barrel Witch
Minions
Barbarian Barrel
Ice Golem Barbarian Barrel Hunter Witch
Witch
Barbarian Barrel Hunter Witch
Witch
Barbarian Barrel
Ice Golem Hunter Witch
Minions Goblin Hut Witch
Hunter
Minions Goblin Hut Barbarian Barrel Skeleton Army Witch
Hunter Witch
Barbarian Barrel
Hunter
Ice Golem
Minions Witch
Witch
Barbarian Barrel Witch

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