My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bomber Musketeer Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bomber Hog Rider Goblin Curse Fisherman
Giant Snowball
Skeletons Spear Goblins Bomber Musketeer Hog Rider Goblin Curse Fisherman
Zap
Skeletons Spear Goblins Bomber Goblin Curse Fisherman
Barbarian Barrel
Skeletons Spear Goblins Bomber Musketeer Goblin Curse
The Log
Skeletons Spear Goblins Bomber Musketeer Hog Rider Goblin Curse Fisherman
Earthquake
Skeletons Spear Goblins Bomber Hog Rider
Arrows
Skeletons Spear Goblins Bomber Goblin Curse
Royal Delivery
Skeletons Spear Goblins Bomber Musketeer Hog Rider Fisherman
Fireball
Bomber Musketeer Hog Rider Fisherman
Poison
Spear Goblins Bomber Musketeer Goblin Curse Fisherman
Lightning
Musketeer Fisherman
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Goblin Curse

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Bomber Goblin Curse Fisherman Fireball Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Spear Goblins Bomber Goblin Curse

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Hog Rider Goblin Curse
Bomber
Hog Rider Goblin Curse
Fireball
Hog Rider Goblin Curse
Musketeer
Hog Rider Fisherman
Hog Rider
Spear Goblins Fireball Musketeer Bomber
Goblin Curse
Spear Goblins Bomber Fireball
Fisherman
Musketeer

Defense Synergies 2 6

Skeletons
Musketeer Fisherman Spear Goblins Bomber
Spear Goblins
Skeletons Musketeer
Bomber
Skeletons Fisherman
Fireball
Musketeer
Musketeer
Skeletons Spear Goblins Fireball Fisherman
Hog Rider
Goblin Curse
Fisherman
Skeletons Bomber Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Fireball Musketeer
Skeletons Musketeer Goblin Curse Fisherman
Fisherman Skeletons Bomber Musketeer Goblin Curse
Skeletons Musketeer Goblin Curse Fisherman
Bomber Fireball
Fireball Skeletons Spear Goblins Bomber Musketeer
Musketeer Spear Goblins Fireball Goblin Curse
Fireball Musketeer
Skeletons Musketeer Goblin Curse Fisherman
Skeletons Spear Goblins Bomber Musketeer Fisherman
Goblin Curse Skeletons Spear Goblins Bomber Fireball Musketeer Fisherman
Musketeer Spear Goblins Fireball Goblin Curse
Skeletons Bomber Fireball Musketeer Goblin Curse
Bomber Fireball Goblin Curse
Goblin Curse
Fireball Goblin Curse Fisherman
Skeletons Bomber Fireball Musketeer Fisherman
Fireball Spear Goblins Bomber Musketeer Fisherman
Spear Goblins Bomber Fireball Musketeer Goblin Curse Fisherman
Musketeer Goblin Curse Fisherman
Bomber Spear Goblins Fireball Musketeer Goblin Curse Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Fireball Fisherman
Fireball Bomber Musketeer Fisherman
Skeletons Spear Goblins Musketeer Fisherman
Fireball Musketeer Fisherman
Skeletons Musketeer Goblin Curse Fisherman
Fireball Skeletons Musketeer Goblin Curse
Skeletons Spear Goblins Fireball Musketeer
Goblin Curse Fisherman
Skeletons Spear Goblins Fireball
Skeletons Musketeer Goblin Curse
Musketeer
Fireball
Skeletons Fireball Goblin Curse
Bomber Fireball Musketeer Goblin Curse
Skeletons Spear Goblins Bomber Fireball Musketeer Fisherman
Bomber Fireball Musketeer Goblin Curse
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer Goblin Curse Fisherman
Fireball
Fireball Musketeer
Bomber Fireball Goblin Curse
Fireball Spear Goblins Musketeer Goblin Curse
Bomber Musketeer
Fireball Goblin Curse
Fireball Fisherman
Fireball Musketeer Fisherman
Fireball Musketeer Fisherman
Fireball Musketeer Goblin Curse
Fireball Musketeer Fisherman
Fireball Musketeer Fisherman
Fireball Musketeer Fisherman
Spear Goblins Bomber Fireball Musketeer
Fireball Musketeer
Fireball
Bomber Fisherman
Bomber Fireball Musketeer Fisherman
Bomber Fireball Goblin Curse
Fireball Musketeer
Fireball
Musketeer Fisherman
Fireball Musketeer
Goblin Curse Bomber Fireball
Fisherman
Fireball Musketeer Fisherman
Fireball Musketeer Fisherman
Fireball Musketeer Goblin Curse Fisherman
Fireball Musketeer Goblin Curse
Fireball Musketeer
Fireball
Bomber Fireball Musketeer
Fireball
Fireball Goblin Curse
Spear Goblins Fireball Musketeer
Fireball Musketeer Goblin Curse
Fireball
Fireball Musketeer
Bomber Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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