My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Prince Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Drill Prince Bandit
Giant Snowball
Spear Goblins Cannon Goblin Drill
Zap
Spear Goblins Cannon Goblin Drill Prince Bandit
Barbarian Barrel
Spear Goblins Cannon Goblin Drill Bandit Electro Wizard
The Log
Spear Goblins Cannon Goblin Drill Prince Bandit
Earthquake
Spear Goblins Cannon Goblin Drill
Arrows
Spear Goblins Goblin Drill
Royal Delivery
Spear Goblins Goblin Drill Prince Bandit Electro Wizard
Fireball
Cannon Goblin Drill Bandit Electro Wizard
Poison
Spear Goblins Cannon Goblin Drill Electro Wizard
Lightning
Cannon Prince Bandit Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Goblin Drill Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Cannon Bandit Goblin Drill Electro Wizard Prince Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Cannon Bandit

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Drill Prince Bandit
Cannon
Goblin Drill
Spear Goblins The Log Bandit
Prince
Spear Goblins Lightning The Log Electro Wizard
Lightning
Prince
The Log
Goblin Drill Prince Bandit
Bandit
Spear Goblins Goblin Drill The Log Electro Wizard
Electro Wizard
Prince Bandit

Defense Synergies 2 16

Spear Goblins
Cannon Goblin Drill Prince The Log Bandit Electro Wizard
Cannon
The Log Spear Goblins Prince Bandit Electro Wizard
Goblin Drill
Spear Goblins The Log Electro Wizard
Prince
The Log Spear Goblins Cannon Electro Wizard
Lightning
The Log
The Log
Cannon Prince Spear Goblins Goblin Drill Lightning Bandit Electro Wizard
Bandit
Spear Goblins Cannon The Log Electro Wizard
Electro Wizard
Spear Goblins Cannon Goblin Drill Prince The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Cannon The Log Electro Wizard
Cannon Goblin Drill Prince The Log Bandit Electro Wizard
Cannon Prince Goblin Drill Lightning Bandit Electro Wizard
Cannon Prince Goblin Drill Bandit Electro Wizard
Lightning Prince The Log
The Log Spear Goblins Cannon Bandit Electro Wizard
Lightning Electro Wizard Spear Goblins Cannon
Lightning Cannon The Log Bandit Electro Wizard
Cannon Goblin Drill Prince
Spear Goblins Cannon Prince Bandit Electro Wizard
Electro Wizard Spear Goblins Cannon Goblin Drill The Log Bandit
Spear Goblins Electro Wizard
Cannon Goblin Drill Prince Lightning The Log Bandit Electro Wizard
Cannon Goblin Drill Prince The Log Electro Wizard
Cannon Goblin Drill Prince Bandit Electro Wizard
Cannon Goblin Drill Prince Lightning The Log Bandit Electro Wizard
Cannon Goblin Drill Prince Electro Wizard
Cannon Spear Goblins Goblin Drill Prince The Log Bandit Electro Wizard
Goblin Drill The Log Spear Goblins Cannon Bandit Electro Wizard
Cannon Goblin Drill Prince Electro Wizard
Spear Goblins Cannon Prince The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Prince Bandit Electro Wizard
Bandit Electro Wizard Prince Lightning The Log
Bandit Spear Goblins Prince Lightning The Log Electro Wizard
Prince Lightning The Log Bandit Electro Wizard
Cannon Goblin Drill Prince Bandit
Electro Wizard
Prince Spear Goblins Lightning Bandit Electro Wizard
Prince
Lightning Electro Wizard Spear Goblins Prince The Log Bandit
Cannon Goblin Drill
Prince
Lightning Prince The Log Electro Wizard
Prince Lightning Cannon Bandit
Cannon
Electro Wizard Spear Goblins Goblin Drill Prince Lightning The Log
Cannon The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Goblin Drill The Log Bandit
The Log Bandit Electro Wizard
Lightning Goblin Drill The Log Bandit
Lightning Prince The Log
The Log
Spear Goblins
The Log
The Log Lightning
The Log Lightning Bandit
Lightning Prince Electro Wizard
Lightning Prince The Log Bandit Electro Wizard
Lightning
Lightning The Log Bandit
Lightning Bandit
Lightning Prince The Log
Lightning Spear Goblins Goblin Drill The Log Bandit
Lightning The Log Bandit
Lightning
Lightning
Lightning Prince The Log Bandit Electro Wizard
Lightning The Log
Lightning Prince The Log
Lightning
Prince Lightning The Log
Lightning Goblin Drill The Log
The Log
The Log Lightning Bandit Electro Wizard
Lightning Prince The Log Bandit
Lightning The Log Bandit
Lightning Electro Wizard
Lightning Electro Wizard
Lightning
Lightning The Log Bandit
Lightning Electro Wizard
Prince
Lightning The Log
Lightning Electro Wizard Spear Goblins Prince Bandit
Lightning Electro Wizard
The Log
Lightning Prince Electro Wizard
The Log Lightning
Lightning
Prince
Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning Prince The Log Bandit Electro Wizard
Prince
Lightning

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