My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Mini P.E.K.K.A Hog Rider Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Balloon
Giant Snowball
Goblins Cannon Barbarians Hog Rider Witch Balloon
Zap
Goblins Cannon Dark Prince Witch Balloon
Barbarian Barrel
Goblins Cannon Barbarians Dark Prince Witch
The Log
Goblins Cannon Barbarians Mini P.E.K.K.A Hog Rider Dark Prince Witch
Earthquake
Cannon Barbarians Hog Rider Witch
Arrows
Goblins Witch
Royal Delivery
Goblins Barbarians Mini P.E.K.K.A Hog Rider Dark Prince Witch Balloon
Fireball
Cannon Barbarians Hog Rider Witch Balloon
Poison
Cannon Barbarians Witch Balloon
Lightning
Cannon Mini P.E.K.K.A Dark Prince Witch Balloon
Rocket
Barbarians Hog Rider Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Cannon Mini P.E.K.K.A Hog Rider Dark Prince Barbarians Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Cannon Mini P.E.K.K.A Hog Rider

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Cannon
Barbarians
Hog Rider Balloon
Mini P.E.K.K.A
Hog Rider Dark Prince
Hog Rider
Goblins Barbarians Mini P.E.K.K.A Dark Prince Witch Balloon
Dark Prince
Mini P.E.K.K.A Hog Rider Witch Balloon
Witch
Hog Rider Dark Prince
Balloon
Barbarians Hog Rider Dark Prince

Defense Synergies 0 6

Goblins
Cannon
Cannon
Goblins Mini P.E.K.K.A Dark Prince Witch
Barbarians
Mini P.E.K.K.A
Cannon Witch
Hog Rider
Dark Prince
Cannon Witch
Witch
Cannon Mini P.E.K.K.A Dark Prince
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
Barbarians Mini P.E.K.K.A Goblins Cannon Dark Prince Witch
Cannon Barbarians Mini P.E.K.K.A Witch Goblins Dark Prince
Cannon Barbarians Mini P.E.K.K.A Witch Goblins Dark Prince
Barbarians Mini P.E.K.K.A Dark Prince
Goblins Cannon Dark Prince
Cannon Witch
Cannon Barbarians
Cannon Barbarians Mini P.E.K.K.A Witch Goblins
Goblins Cannon Barbarians Mini P.E.K.K.A Dark Prince
Goblins Barbarians Witch Cannon Dark Prince
Witch
Cannon Barbarians Mini P.E.K.K.A Dark Prince Witch
Goblins Cannon Barbarians Mini P.E.K.K.A Dark Prince Witch
Barbarians Mini P.E.K.K.A Cannon
Barbarians Cannon Mini P.E.K.K.A
Barbarians Goblins Cannon Mini P.E.K.K.A Dark Prince Witch
Cannon Goblins Barbarians Dark Prince Witch
Witch Cannon Barbarians Dark Prince
Barbarians Mini P.E.K.K.A Cannon
Dark Prince Goblins Cannon Barbarians Mini P.E.K.K.A Witch
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Goblins Dark Prince Witch
Mini P.E.K.K.A
Barbarians Goblins Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Dark Prince Barbarians
Barbarians Cannon Mini P.E.K.K.A Dark Prince Witch
Witch
Mini P.E.K.K.A Dark Prince Goblins Barbarians Witch
Mini P.E.K.K.A Barbarians Dark Prince
Goblins Barbarians Mini P.E.K.K.A Dark Prince Witch
Witch Cannon Barbarians
Barbarians Mini P.E.K.K.A Dark Prince Witch
Barbarians Dark Prince
Barbarians Mini P.E.K.K.A Dark Prince Cannon Witch
Cannon Barbarians Witch
Barbarians Witch Goblins Mini P.E.K.K.A Dark Prince
Cannon Barbarians Mini P.E.K.K.A Dark Prince Witch
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarians Dark Prince
Dark Prince
Witch
Witch
Goblins Mini P.E.K.K.A
Dark Prince
Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince
Witch
Barbarians
Dark Prince Witch
Witch
Witch
Witch
Witch
Witch
Mini P.E.K.K.A
Barbarians Dark Prince Witch
Witch
Mini P.E.K.K.A Dark Prince
Dark Prince
Witch
Witch
Dark Prince Witch

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