My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Mega Minion Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Goblin Barrel Guards Skeleton Army Prince
Giant Snowball
Skeletons Archers Mega Minion Goblin Barrel Guards Skeleton Army
Zap
Skeletons Archers Goblin Barrel Guards Skeleton Army Prince
Barbarian Barrel
Skeletons Archers Goblin Barrel Guards Skeleton Army
The Log
Skeletons Archers Goblin Barrel Guards Skeleton Army Prince
Earthquake
Skeletons Archers Goblin Barrel Guards Skeleton Army
Arrows
Skeletons Archers Goblin Barrel Guards Skeleton Army
Royal Delivery
Skeletons Archers Mega Minion Battle Healer Goblin Barrel Guards Skeleton Army Prince
Fireball
Archers Mega Minion Battle Healer Goblin Barrel Skeleton Army
Poison
Archers Mega Minion Battle Healer Guards Skeleton Army
Lightning
Mega Minion Battle Healer Prince
Rocket
Battle Healer Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Healer Guards Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Mega Minion Goblin Barrel Guards Skeleton Army Battle Healer Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Mega Minion Goblin Barrel

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Battle Healer Prince
Mega Minion
Battle Healer
Battle Healer
Archers Mega Minion Goblin Barrel Prince
Goblin Barrel
Prince Battle Healer Guards Skeleton Army
Guards
Goblin Barrel
Skeleton Army
Goblin Barrel
Prince
Goblin Barrel Archers Battle Healer

Defense Synergies 0 14

Skeletons
Archers Mega Minion Battle Healer Prince
Archers
Skeletons Mega Minion Battle Healer Guards Skeleton Army
Mega Minion
Skeletons Archers Guards Skeleton Army
Battle Healer
Skeletons Archers Prince
Goblin Barrel
Guards
Archers Mega Minion Skeleton Army Prince
Skeleton Army
Archers Mega Minion Guards Prince
Prince
Skeletons Battle Healer Guards Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion
Skeleton Army Skeletons Mega Minion Battle Healer Prince
Skeleton Army Prince Skeletons Archers Mega Minion
Skeleton Army Prince Skeletons Mega Minion Guards
Battle Healer Skeleton Army Prince
Skeleton Army Skeletons Archers Mega Minion Guards
Mega Minion Archers
Battle Healer
Skeletons Skeleton Army Prince
Guards Skeleton Army Skeletons Archers Battle Healer Prince
Archers Guards Skeleton Army Skeletons Mega Minion
Mega Minion Archers
Skeleton Army Prince Skeletons Battle Healer Guards
Skeleton Army Mega Minion Guards Prince
Skeleton Army Prince
Skeleton Army Prince
Skeletons Skeleton Army Prince
Archers Mega Minion Battle Healer Guards Skeleton Army Prince
Archers Mega Minion Battle Healer Guards
Prince
Skeleton Army Archers Battle Healer Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Skeletons Archers Battle Healer Prince
Archers Mega Minion Battle Healer Prince
Guards Skeleton Army Skeletons Battle Healer Prince
Guards Skeleton Army Prince Battle Healer
Skeletons Battle Healer Guards Skeleton Army Prince
Skeletons Archers
Guards Skeleton Army Prince Skeletons Archers Mega Minion Battle Healer
Battle Healer Skeleton Army Prince
Skeletons Mega Minion Skeleton Army Prince
Skeletons Mega Minion Guards Skeleton Army
Mega Minion Guards Prince
Skeleton Army Guards Prince
Skeleton Army Prince Skeletons Guards
Archers Skeleton Army
Guards Skeleton Army Skeletons Archers Mega Minion Battle Healer Prince
Archers Mega Minion Battle Healer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Guards Prince
Mega Minion
Archers
Guards Prince
Prince
Archers
Prince
Archers Mega Minion Prince
Prince
Prince
Mega Minion
Prince
Archers
Mega Minion Guards
Mega Minion
Prince
Archers Guards Skeleton Army Prince
Archers Mega Minion
Mega Minion Prince
Mega Minion Prince
Guards
Prince
Prince

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