My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Hunter Balloon Prince Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Guards Balloon Prince
Giant Snowball
Barbarians Royal Recruits Guards Balloon Electro Dragon
Zap
Guards Balloon Prince
Barbarian Barrel
Barbarians Royal Recruits Guards Hunter
The Log
Barbarians Royal Recruits Guards Hunter Prince
Earthquake
Barbarians Guards
Arrows
Royal Recruits Guards
Royal Delivery
Barbarians Royal Recruits Guards Hunter Balloon Prince Electro Dragon
Fireball
Barbarians Hunter Balloon Electro Dragon
Poison
Barbarians Royal Recruits Guards Hunter Balloon Electro Dragon
Lightning
Hunter Balloon Prince Electro Dragon
Rocket
Barbarians Hunter Balloon Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Hunter Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rocket Guards Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Hunter Barbarians Balloon Prince Electro Dragon Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Guards Hunter Barbarians Balloon

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Royal Recruits
Electro Dragon
Rocket
Guards
Hunter
Balloon Prince
Balloon
Barbarians Hunter Electro Dragon
Prince
Hunter
Electro Dragon
Royal Recruits Balloon

Defense Synergies 1 3

Barbarians
Royal Recruits
Rocket
Guards
Hunter Prince Electro Dragon
Hunter
Guards Prince
Balloon
Prince
Guards Hunter
Electro Dragon
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits Electro Dragon
Barbarians Hunter Royal Recruits Prince Electro Dragon
Barbarians Rocket Hunter Prince Royal Recruits Electro Dragon
Barbarians Royal Recruits Hunter Prince Guards Electro Dragon
Barbarians Royal Recruits Rocket Prince
Guards Hunter Electro Dragon
Rocket Hunter Electro Dragon
Rocket Barbarians Royal Recruits Electro Dragon
Barbarians Hunter Royal Recruits Prince
Guards Barbarians Royal Recruits Hunter Prince
Barbarians Guards Royal Recruits Hunter Electro Dragon
Hunter Electro Dragon
Barbarians Royal Recruits Hunter Prince Rocket Guards Electro Dragon
Rocket Barbarians Royal Recruits Guards Hunter Prince Electro Dragon
Barbarians Royal Recruits Hunter Prince
Barbarians Rocket Royal Recruits Hunter Prince
Barbarians Royal Recruits Hunter Prince Electro Dragon
Barbarians Royal Recruits Guards Hunter Prince Electro Dragon
Hunter Barbarians Royal Recruits Guards Electro Dragon
Barbarians Royal Recruits Hunter Prince
Royal Recruits Barbarians Guards Hunter Prince Electro Dragon
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Guards Prince
Rocket Hunter Prince Electro Dragon
Barbarians Royal Recruits Guards Rocket Hunter Prince Electro Dragon
Royal Recruits Rocket Guards Hunter Prince Barbarians
Barbarians Royal Recruits Guards Hunter Prince
Rocket Hunter Electro Dragon
Royal Recruits Rocket Guards Prince Barbarians Hunter
Barbarians Royal Recruits Hunter Prince
Royal Recruits Rocket Electro Dragon Barbarians Prince
Royal Recruits Barbarians Guards
Barbarians Royal Recruits Guards Hunter Prince Electro Dragon
Royal Recruits Rocket Barbarians Guards Prince
Barbarians Royal Recruits Rocket Prince Guards Hunter
Royal Recruits Barbarians Electro Dragon
Barbarians Royal Recruits Guards Electro Dragon Rocket Hunter Prince
Barbarians Royal Recruits Hunter Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Rocket Guards Electro Dragon
Electro Dragon
Rocket Electro Dragon
Barbarians Royal Recruits Rocket Guards Prince
Rocket
Rocket Hunter Electro Dragon
Hunter Electro Dragon
Electro Dragon
Rocket Guards Prince Electro Dragon
Rocket Royal Recruits Prince Electro Dragon
Rocket Electro Dragon
Rocket Hunter
Rocket Electro Dragon
Prince
Rocket Hunter Electro Dragon
Royal Recruits Rocket Electro Dragon
Rocket
Rocket
Rocket Hunter Prince Electro Dragon
Rocket Electro Dragon
Rocket Prince
Rocket
Rocket Prince
Rocket Barbarians Royal Recruits Electro Dragon
Hunter Electro Dragon
Hunter Electro Dragon
Prince Electro Dragon
Rocket
Hunter Electro Dragon
Rocket Electro Dragon Guards
Rocket Hunter Electro Dragon
Rocket Electro Dragon
Prince
Rocket
Barbarians Royal Recruits Rocket Guards Prince Electro Dragon
Rocket Hunter Electro Dragon
Rocket Hunter Prince Electro Dragon
Electro Dragon
Rocket
Royal Recruits Prince Electro Dragon
Electro Dragon Royal Recruits Rocket Guards
Rocket Electro Dragon
Electro Dragon Royal Recruits Rocket Prince
Prince
Rocket Electro Dragon

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