My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Musketeer Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Curse Guards
Giant Snowball
Tombstone Musketeer Goblin Curse Guards Witch
Zap
Tombstone Goblin Curse Guards Witch
Barbarian Barrel
Tombstone Musketeer Goblin Curse Guards Witch Electro Wizard
The Log
Tombstone Musketeer Goblin Curse Guards Witch
Earthquake
Tombstone Guards Witch
Arrows
Tombstone Goblin Curse Guards Witch
Royal Delivery
Musketeer Guards Witch Electro Wizard
Fireball
Tombstone Musketeer Witch Electro Wizard
Poison
Tombstone Musketeer Goblin Curse Guards Witch Electro Wizard
Lightning
Tombstone Musketeer Witch Electro Wizard
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Goblin Curse Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Tombstone Guards Musketeer Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Arrows Tombstone Guards

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Goblin Curse
Tombstone
Musketeer
Giant
Giant
Arrows Musketeer Guards Witch Electro Wizard
Goblin Curse
Arrows
Guards
Giant
Witch
Giant
Electro Wizard
Giant

Defense Synergies 2 7

Arrows
Tombstone
Tombstone
Musketeer Arrows Guards Electro Wizard
Musketeer
Tombstone Guards Electro Wizard
Giant
Goblin Curse
Guards
Musketeer Tombstone Witch Electro Wizard
Witch
Guards Electro Wizard
Electro Wizard
Tombstone Musketeer Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Musketeer Electro Wizard
Tombstone Musketeer Goblin Curse Witch Electro Wizard
Witch Tombstone Musketeer Goblin Curse Electro Wizard
Witch Tombstone Musketeer Goblin Curse Guards Electro Wizard
Arrows Tombstone
Arrows Musketeer Guards Electro Wizard
Musketeer Electro Wizard Arrows Tombstone Goblin Curse Witch
Arrows Musketeer Electro Wizard
Witch Tombstone Musketeer Goblin Curse
Guards Musketeer Electro Wizard
Goblin Curse Guards Witch Electro Wizard Arrows Tombstone Musketeer
Arrows Musketeer Goblin Curse Witch Electro Wizard
Tombstone Musketeer Goblin Curse Guards Witch Electro Wizard
Arrows Tombstone Goblin Curse Guards Witch Electro Wizard
Tombstone Goblin Curse Electro Wizard
Goblin Curse Electro Wizard
Arrows Tombstone Musketeer Witch Electro Wizard
Arrows Tombstone Musketeer Guards Witch Electro Wizard
Arrows Witch Tombstone Musketeer Goblin Curse Guards Electro Wizard
Musketeer Goblin Curse Electro Wizard
Arrows Musketeer Goblin Curse Guards Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tombstone Witch Electro Wizard
Electro Wizard Arrows Musketeer
Tombstone Guards Musketeer Witch Electro Wizard
Guards Musketeer Electro Wizard
Tombstone Musketeer Goblin Curse Guards Witch
Arrows Musketeer Goblin Curse Witch Electro Wizard
Guards Tombstone Musketeer Witch Electro Wizard
Goblin Curse
Electro Wizard Tombstone Witch
Witch Tombstone Musketeer Goblin Curse Guards
Tombstone Musketeer Guards Witch
Arrows Guards Electro Wizard
Tombstone Goblin Curse Guards Witch
Musketeer Goblin Curse Witch
Tombstone Guards Witch Electro Wizard Musketeer
Arrows Musketeer Goblin Curse Witch Electro Wizard
Arrows Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards
Arrows Musketeer Goblin Curse Electro Wizard
Arrows
Arrows Musketeer Guards
Arrows Goblin Curse
Arrows Musketeer Goblin Curse Witch
Arrows Musketeer Witch
Arrows Goblin Curse
Arrows
Musketeer Guards Electro Wizard
Arrows Musketeer Electro Wizard
Arrows Musketeer Goblin Curse
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Witch
Arrows Musketeer
Arrows
Arrows Musketeer Electro Wizard
Arrows Goblin Curse Witch
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Goblin Curse Witch
Witch
Arrows Musketeer Witch Electro Wizard
Arrows Musketeer Witch
Arrows Musketeer Goblin Curse
Arrows Musketeer Goblin Curse Witch Electro Wizard
Electro Wizard Musketeer Guards Witch
Arrows Musketeer
Arrows Electro Wizard
Arrows Goblin Curse
Electro Wizard Tombstone Musketeer Guards Witch
Arrows Musketeer Goblin Curse Witch Electro Wizard
Arrows
Musketeer Electro Wizard
Arrows Musketeer
Arrows
Musketeer
Musketeer Guards Witch Electro Wizard
Musketeer Witch Electro Wizard
Musketeer Witch Electro Wizard

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