My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Bowler Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Goblin Curse Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Curse
Giant Snowball
Hog Rider Zappies Goblin Curse Lumberjack
Zap
Zappies Goblin Curse
Barbarian Barrel
Zappies Goblin Curse Ice Wizard Lumberjack
The Log
Hog Rider Zappies Goblin Curse Lumberjack
Earthquake
Hog Rider Zappies
Arrows
Zappies Goblin Curse
Royal Delivery
Hog Rider Zappies Bowler Ice Wizard Lumberjack
Fireball
Hog Rider Zappies Bowler Ice Wizard Lumberjack
Poison
Zappies Goblin Curse Ice Wizard
Lightning
Bowler Ice Wizard Lumberjack
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Curse Void Ice Wizard Hog Rider Zappies Lumberjack Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Goblin Curse Void Ice Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Goblin Curse Bowler Lumberjack
Hog Rider
Giant Snowball Zappies Void Bowler Lumberjack
Zappies
Hog Rider Bowler Lumberjack
Goblin Curse
Giant Snowball Bowler
Void
Hog Rider
Bowler
Giant Snowball Hog Rider Zappies Goblin Curse Ice Wizard Lumberjack
Ice Wizard
Bowler Lumberjack
Lumberjack
Giant Snowball Hog Rider Zappies Bowler Ice Wizard

Defense Synergies 0 9

Giant Snowball
Zappies Bowler Ice Wizard Lumberjack
Hog Rider
Zappies
Giant Snowball Bowler Lumberjack
Goblin Curse
Void
Bowler
Giant Snowball Zappies Ice Wizard Lumberjack
Ice Wizard
Giant Snowball Bowler Lumberjack
Lumberjack
Giant Snowball Zappies Bowler Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zappies Void
Lumberjack Zappies Goblin Curse Ice Wizard
Bowler Lumberjack Giant Snowball Zappies Goblin Curse Void Ice Wizard
Lumberjack Zappies Goblin Curse Bowler Ice Wizard
Bowler Lumberjack
Bowler Giant Snowball Zappies Ice Wizard Lumberjack
Giant Snowball Zappies Goblin Curse Void Ice Wizard
Bowler Void
Zappies Goblin Curse Ice Wizard Lumberjack
Giant Snowball Zappies Bowler Ice Wizard Lumberjack
Goblin Curse Ice Wizard Giant Snowball Zappies Bowler Lumberjack
Giant Snowball Zappies Goblin Curse Ice Wizard
Bowler Lumberjack Giant Snowball Zappies Goblin Curse Ice Wizard
Bowler Giant Snowball Zappies Goblin Curse Lumberjack
Zappies Goblin Curse Lumberjack
Giant Snowball Zappies Goblin Curse Bowler Lumberjack
Zappies Bowler Lumberjack
Giant Snowball Zappies Bowler Ice Wizard Lumberjack
Giant Snowball Zappies Goblin Curse Bowler Ice Wizard Lumberjack
Zappies Goblin Curse Lumberjack
Bowler Giant Snowball Zappies Goblin Curse Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Zappies Void Bowler
Void Giant Snowball Bowler Lumberjack
Zappies Lumberjack Bowler
Bowler Lumberjack Zappies
Zappies Goblin Curse Bowler Lumberjack
Giant Snowball Zappies Goblin Curse Ice Wizard
Zappies Void Bowler Ice Wizard Lumberjack
Zappies Goblin Curse Lumberjack
Void Giant Snowball Zappies
Zappies Goblin Curse
Zappies Bowler Lumberjack
Giant Snowball Void Bowler
Bowler Zappies Goblin Curse Lumberjack
Zappies Goblin Curse Bowler
Zappies Bowler Lumberjack
Bowler Giant Snowball Zappies Goblin Curse Ice Wizard
Giant Snowball Void Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Giant Snowball Goblin Curse Bowler Ice Wizard
Void
Void
Giant Snowball Goblin Curse Bowler
Giant Snowball Goblin Curse Ice Wizard
Bowler
Giant Snowball Goblin Curse Bowler Ice Wizard
Void Giant Snowball
Giant Snowball Void Bowler Lumberjack
Void Bowler
Void Giant Snowball Goblin Curse
Giant Snowball Void Bowler
Void
Giant Snowball
Giant Snowball Bowler
Bowler
Giant Snowball
Void Giant Snowball Bowler
Giant Snowball Goblin Curse Void Bowler
Void Bowler
Giant Snowball Void
Void Bowler
Giant Snowball Void
Giant Snowball Goblin Curse Bowler Ice Wizard
Void Giant Snowball Bowler Ice Wizard
Void Giant Snowball Bowler
Void Goblin Curse
Giant Snowball Goblin Curse Void Ice Wizard
Giant Snowball Zappies Void
Giant Snowball Void Bowler
Void Giant Snowball
Void Giant Snowball Zappies
Giant Snowball Goblin Curse Bowler
Zappies Void
Giant Snowball Zappies Goblin Curse Ice Wizard
Void Bowler Lumberjack
Giant Snowball Bowler
Void Giant Snowball
Giant Snowball Zappies Bowler
Giant Snowball Zappies Void
Void Giant Snowball Bowler
Void Bowler
Void

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