My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Three Musketeers Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Three Musketeers Miner Graveyard
Giant Snowball
Hog Rider Goblin Hut Three Musketeers Miner Graveyard
Zap
Goblin Hut Three Musketeers Graveyard
Barbarian Barrel
Goblin Hut Three Musketeers Electro Wizard Graveyard
The Log
Hog Rider Goblin Hut Three Musketeers Graveyard
Earthquake
Hog Rider Goblin Hut Graveyard
Arrows
Goblin Hut Graveyard
Royal Delivery
Hog Rider Goblin Hut Three Musketeers Miner Electro Wizard Graveyard
Fireball
Hog Rider Goblin Hut Three Musketeers Electro Wizard
Poison
Goblin Hut Three Musketeers Electro Wizard Graveyard
Lightning
Goblin Hut Three Musketeers Electro Wizard
Rocket
Hog Rider Goblin Hut Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Hog Rider Electro Wizard Goblin Hut Graveyard Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Miner Hog Rider Electro Wizard

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Goblin Hut Rocket Three Musketeers Electro Wizard Graveyard
Goblin Hut
Hog Rider Three Musketeers The Log Miner Graveyard
Rocket
Hog Rider Miner
Three Musketeers
Hog Rider Goblin Hut The Log Miner Graveyard
The Log
Hog Rider Goblin Hut Three Musketeers Miner Graveyard
Miner
Goblin Hut Rocket Three Musketeers The Log Electro Wizard Graveyard
Electro Wizard
Graveyard Hog Rider Miner
Graveyard
Electro Wizard Hog Rider Goblin Hut Three Musketeers The Log Miner

Defense Synergies 0 5

Hog Rider
Goblin Hut
Electro Wizard
Rocket
The Log
Three Musketeers
The Log
The Log
Rocket Three Musketeers Miner Electro Wizard
Miner
The Log
Electro Wizard
Goblin Hut The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Hut The Log Electro Wizard
Goblin Hut Three Musketeers The Log Electro Wizard
Goblin Hut Rocket Three Musketeers Electro Wizard
Goblin Hut Three Musketeers Electro Wizard
Rocket The Log
The Log Electro Wizard
Rocket Three Musketeers Electro Wizard Goblin Hut
Rocket The Log Electro Wizard
Three Musketeers Goblin Hut
Miner Electro Wizard
Electro Wizard Goblin Hut The Log
Three Musketeers Goblin Hut Electro Wizard
Goblin Hut Rocket Three Musketeers The Log Electro Wizard
Rocket Three Musketeers Goblin Hut The Log Electro Wizard
Goblin Hut Three Musketeers Electro Wizard
Rocket Goblin Hut Three Musketeers The Log Electro Wizard
Three Musketeers Goblin Hut Electro Wizard
Goblin Hut Three Musketeers The Log Electro Wizard
The Log Goblin Hut Electro Wizard
Goblin Hut Three Musketeers Electro Wizard
The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Electro Wizard
Electro Wizard Rocket The Log Miner
Goblin Hut Rocket The Log Electro Wizard
Rocket The Log Electro Wizard
Goblin Hut Three Musketeers
Rocket Goblin Hut Three Musketeers Electro Wizard
Rocket Goblin Hut Electro Wizard
Rocket Electro Wizard Goblin Hut The Log
Goblin Hut Three Musketeers
Goblin Hut
Rocket The Log Electro Wizard
Rocket Three Musketeers
Three Musketeers
Goblin Hut Electro Wizard Rocket Three Musketeers The Log
Goblin Hut The Log Electro Wizard
Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log Miner Electro Wizard
Rocket Goblin Hut The Log Miner
Rocket The Log
Rocket The Log
Rocket
The Log
The Log
The Log Miner
Rocket Three Musketeers Electro Wizard
Rocket Miner The Log Electro Wizard
Rocket
Rocket Goblin Hut Three Musketeers The Log Miner
Rocket
Goblin Hut The Log
Rocket Goblin Hut Three Musketeers The Log
Goblin Hut Rocket Three Musketeers The Log
Rocket Three Musketeers
Rocket
Rocket Three Musketeers The Log Electro Wizard
Rocket The Log Miner
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
The Log
The Log Miner Electro Wizard
The Log Miner
Rocket Miner The Log
Electro Wizard
Rocket Electro Wizard Goblin Hut
Rocket The Log Miner
Rocket Electro Wizard
Rocket The Log
Electro Wizard Goblin Hut Rocket
Rocket Three Musketeers Electro Wizard
The Log
Miner Rocket Three Musketeers Electro Wizard
The Log
Rocket
Three Musketeers
Rocket The Log Electro Wizard
Rocket Electro Wizard
Rocket The Log Miner Electro Wizard
Rocket

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