My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Goblin Cage Hunter Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Recruits

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits Goblin Curse Fisherman
Giant Snowball
Royal Recruits Goblin Curse Fisherman
Zap
Royal Giant Goblin Curse Fisherman
Barbarian Barrel
Royal Recruits Goblin Cage Goblin Curse Hunter
The Log
Royal Giant Royal Recruits Goblin Cage Goblin Curse Hunter Fisherman
Earthquake
Goblin Cage
Arrows
Royal Recruits Goblin Curse
Royal Delivery
Royal Recruits Goblin Cage Hunter Fisherman
Fireball
Goblin Cage Hunter Fisherman
Poison
Royal Recruits Goblin Cage Goblin Curse Hunter Fisherman
Lightning
Goblin Cage Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Goblin Curse

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse Void Fisherman Goblin Cage Hunter Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Goblin Curse Void Fisherman

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Curse Void Royal Giant Royal Recruits Goblin Cage Hunter Fisherman
Royal Giant
Hunter Fisherman Zap Void
Royal Recruits
Zap
Goblin Cage
Zap Hunter
Goblin Curse
Zap
Void
Zap Royal Giant
Hunter
Royal Giant Fisherman Zap Goblin Cage
Fisherman
Royal Giant Hunter Zap

Defense Synergies 1 5

Zap
Goblin Cage Void Hunter Fisherman
Royal Giant
Royal Recruits
Goblin Cage
Zap Hunter
Goblin Curse
Void
Zap
Hunter
Fisherman Zap Goblin Cage
Fisherman
Hunter Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Goblin Cage Void
Hunter Zap Royal Recruits Goblin Cage Goblin Curse Fisherman
Goblin Cage Hunter Fisherman Royal Recruits Goblin Curse Void
Royal Recruits Goblin Cage Hunter Goblin Curse Fisherman
Royal Recruits Goblin Cage
Zap Hunter
Hunter Zap Goblin Cage Goblin Curse Void
Zap Royal Recruits Goblin Cage Void
Hunter Royal Recruits Goblin Cage Goblin Curse Fisherman
Royal Recruits Hunter Fisherman
Goblin Curse Zap Royal Recruits Hunter Fisherman
Hunter Zap Goblin Curse
Royal Recruits Goblin Cage Hunter Zap Goblin Curse
Zap Royal Recruits Goblin Cage Goblin Curse Hunter
Royal Recruits Goblin Cage Goblin Curse Hunter
Zap Royal Recruits Goblin Cage Goblin Curse Hunter Fisherman
Royal Recruits Goblin Cage Hunter Fisherman
Goblin Cage Zap Royal Recruits Hunter Fisherman
Zap Goblin Cage Hunter Royal Recruits Goblin Curse Fisherman
Royal Recruits Goblin Cage Goblin Curse Hunter Fisherman
Royal Recruits Goblin Curse Hunter Fisherman
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Goblin Cage Void Fisherman
Void Zap Hunter Fisherman
Royal Recruits Zap Goblin Cage Hunter Fisherman
Royal Recruits Hunter Zap Goblin Cage Fisherman
Royal Recruits Goblin Cage Goblin Curse Hunter Fisherman
Zap Goblin Curse Hunter
Royal Recruits Goblin Cage Void Hunter
Royal Recruits Goblin Cage Goblin Curse Hunter Fisherman
Zap Royal Recruits Goblin Cage Void
Royal Recruits Goblin Cage Goblin Curse
Royal Recruits Goblin Cage Hunter
Royal Recruits Zap Goblin Cage Void
Royal Recruits Goblin Cage Goblin Curse Hunter
Royal Recruits Goblin Cage Goblin Curse
Royal Recruits Zap Goblin Cage Hunter Fisherman
Zap Royal Recruits Goblin Cage Goblin Curse Hunter
Zap Goblin Cage Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Royal Recruits
Void Zap Goblin Curse Fisherman
Void
Royal Recruits Void
Zap Goblin Curse
Zap Goblin Curse Hunter
Zap Goblin Curse Hunter
Void Zap Fisherman
Void Fisherman
Void Zap Royal Recruits Fisherman
Void Zap Goblin Curse
Void Hunter Fisherman
Void Fisherman
Zap Fisherman
Zap Hunter
Royal Recruits
Fisherman
Void Zap Hunter Fisherman
Zap Goblin Curse Void
Void
Void
Void Fisherman
Zap Royal Recruits Void
Zap Goblin Curse Hunter
Fisherman
Void Zap Hunter Fisherman
Void Zap Fisherman
Void Zap Goblin Curse Fisherman
Zap Goblin Curse Void Hunter
Zap Void
Void
Void Zap Hunter
Zap Void
Goblin Curse
Zap Royal Recruits Void
Zap Goblin Curse Hunter
Void Hunter
Zap
Void Zap
Royal Recruits
Zap Royal Recruits
Zap Void
Void Zap Royal Recruits
Void
Void

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