My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince
Giant Snowball
Cannon Dart Goblin
Zap
Cannon Dart Goblin Dark Prince
Barbarian Barrel
Cannon Elite Barbarians Dart Goblin Wizard Dark Prince Ice Wizard Electro Wizard
The Log
Cannon Elite Barbarians Dart Goblin Dark Prince
Earthquake
Cannon
Arrows
Dart Goblin
Royal Delivery
Elite Barbarians Dart Goblin Wizard Dark Prince Ice Wizard Electro Wizard
Fireball
Cannon Elite Barbarians Dart Goblin Wizard Ice Wizard Electro Wizard
Poison
Cannon Dart Goblin Wizard Ice Wizard Electro Wizard
Lightning
Cannon Elite Barbarians Wizard Dark Prince Ice Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Dart Goblin Ice Wizard Dark Prince Electro Wizard Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Dart Goblin Ice Wizard

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Elite Barbarians
Dart Goblin Wizard The Log
Dart Goblin
Elite Barbarians Dark Prince The Log
Wizard
Elite Barbarians Dark Prince
Dark Prince
Dart Goblin Wizard Ice Wizard Electro Wizard
The Log
Elite Barbarians Dart Goblin
Ice Wizard
Dark Prince
Electro Wizard
Dark Prince

Defense Synergies 2 21

Cannon
The Log Dart Goblin Wizard Dark Prince Ice Wizard Electro Wizard
Elite Barbarians
Dark Prince Dart Goblin Wizard The Log
Dart Goblin
Cannon Elite Barbarians Dark Prince The Log Ice Wizard Electro Wizard
Wizard
Cannon Elite Barbarians Dark Prince The Log Ice Wizard Electro Wizard
Dark Prince
Elite Barbarians Cannon Dart Goblin Wizard The Log Ice Wizard Electro Wizard
The Log
Cannon Elite Barbarians Dart Goblin Wizard Dark Prince Ice Wizard Electro Wizard
Ice Wizard
Cannon Dart Goblin Wizard Dark Prince The Log
Electro Wizard
Cannon Dart Goblin Wizard Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Wizard The Log Electro Wizard
Elite Barbarians Cannon Dart Goblin Dark Prince The Log Ice Wizard Electro Wizard
Cannon Elite Barbarians Dart Goblin Dark Prince Ice Wizard Electro Wizard
Cannon Elite Barbarians Dart Goblin Dark Prince Ice Wizard Electro Wizard
Elite Barbarians Dark Prince The Log
The Log Cannon Dart Goblin Dark Prince Ice Wizard Electro Wizard
Dart Goblin Electro Wizard Cannon Wizard Ice Wizard
Cannon Dart Goblin The Log Electro Wizard
Cannon Elite Barbarians Ice Wizard
Elite Barbarians Cannon Dart Goblin Dark Prince Ice Wizard Electro Wizard
Dart Goblin Ice Wizard Electro Wizard Cannon Wizard Dark Prince The Log
Dart Goblin Wizard Ice Wizard Electro Wizard
Cannon Elite Barbarians Wizard Dark Prince The Log Ice Wizard Electro Wizard
Wizard Cannon Dart Goblin Dark Prince The Log Electro Wizard
Elite Barbarians Cannon Electro Wizard
Cannon Elite Barbarians The Log Electro Wizard
Wizard Cannon Elite Barbarians Dark Prince Electro Wizard
Cannon Elite Barbarians Dart Goblin Wizard Dark Prince The Log Ice Wizard Electro Wizard
Wizard The Log Cannon Dart Goblin Dark Prince Ice Wizard Electro Wizard
Cannon Elite Barbarians Dart Goblin Electro Wizard
Wizard Dark Prince Cannon Elite Barbarians Dart Goblin The Log Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Dark Prince Electro Wizard
Electro Wizard Elite Barbarians Wizard The Log
Elite Barbarians Dark Prince The Log Electro Wizard
Dark Prince Elite Barbarians The Log Electro Wizard
Cannon Elite Barbarians Dark Prince
Wizard Dart Goblin Ice Wizard Electro Wizard
Dark Prince Elite Barbarians Dart Goblin Ice Wizard Electro Wizard
Elite Barbarians Dark Prince
Electro Wizard Elite Barbarians Dark Prince The Log
Cannon Dart Goblin
Elite Barbarians Dart Goblin Dark Prince
Elite Barbarians Dark Prince The Log Electro Wizard
Elite Barbarians Dark Prince Cannon Wizard
Wizard Cannon Dart Goblin
Elite Barbarians Electro Wizard Dart Goblin Dark Prince The Log
Cannon Elite Barbarians Dart Goblin Wizard Dark Prince The Log Ice Wizard Electro Wizard
Cannon Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log Ice Wizard Electro Wizard
Dart Goblin The Log
Dart Goblin Dark Prince The Log
Wizard Dark Prince The Log
Wizard Dart Goblin Ice Wizard
Dart Goblin Wizard The Log
The Log Dart Goblin Wizard Ice Wizard
The Log Dart Goblin Wizard
Elite Barbarians Electro Wizard
Dart Goblin Wizard Dark Prince The Log Electro Wizard
Dart Goblin Wizard
Elite Barbarians Dart Goblin The Log
Dart Goblin
Elite Barbarians Dart Goblin The Log
Dart Goblin Wizard The Log
Dart Goblin Wizard The Log
Dart Goblin Wizard Dark Prince The Log Electro Wizard
Dart Goblin Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard Dark Prince Ice Wizard
The Log Dart Goblin Wizard Ice Wizard Electro Wizard
Wizard The Log
Dart Goblin The Log
Elite Barbarians Dart Goblin Wizard Ice Wizard Electro Wizard
Electro Wizard Dart Goblin Wizard
Elite Barbarians
Dart Goblin Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard Dart Goblin Dark Prince
Dart Goblin Wizard Ice Wizard Electro Wizard
The Log
Dart Goblin Wizard Dark Prince Electro Wizard
The Log Dart Goblin Wizard
Elite Barbarians Dart Goblin Dark Prince
Elite Barbarians Dart Goblin The Log Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Dark Prince The Log Electro Wizard
Dart Goblin Wizard

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