My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
RIP
F2P score
Godly!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Knight Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Ice Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Goblin Gang Guards
Giant Snowball
Spear Goblins Bomber Goblin Gang Guards
Zap
Spear Goblins Bomber Goblin Gang Guards
Barbarian Barrel
Spear Goblins Bomber Knight Goblin Gang Guards
The Log
Spear Goblins Bomber Goblin Gang Guards
Earthquake
Spear Goblins Bomber Goblin Gang Guards
Arrows
Spear Goblins Bomber Goblin Gang Guards
Royal Delivery
Spear Goblins Bomber Knight Goblin Gang Guards
Fireball
Bomber Goblin Gang
Poison
Spear Goblins Bomber Goblin Gang Guards
Lightning
Knight Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Ice Golem Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Ice Golem Arrows Knight Goblin Gang Guards Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber Ice Golem Arrows

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Ice Golem Goblin Gang
Bomber
Knight Ice Golem
Arrows
Fireball Knight
Knight
Spear Goblins Goblin Gang Bomber Arrows Fireball
Goblin Gang
Knight Ice Golem Spear Goblins
Ice Golem
Spear Goblins Goblin Gang Bomber
Fireball
Arrows Knight
Guards

Defense Synergies 5 12

Spear Goblins
Knight Ice Golem Arrows Goblin Gang Guards
Bomber
Knight Ice Golem Guards
Arrows
Spear Goblins Knight Ice Golem Fireball
Knight
Spear Goblins Bomber Goblin Gang Arrows Fireball
Goblin Gang
Knight Spear Goblins Ice Golem Guards
Ice Golem
Spear Goblins Bomber Arrows Goblin Gang Fireball Guards
Fireball
Arrows Knight Ice Golem
Guards
Spear Goblins Bomber Goblin Gang Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight Ice Golem Fireball
Knight Goblin Gang
Goblin Gang Bomber Knight
Knight Goblin Gang Guards
Bomber Arrows Fireball
Arrows Goblin Gang Fireball Spear Goblins Bomber Guards
Spear Goblins Arrows Goblin Gang Fireball
Arrows Ice Golem Fireball
Goblin Gang
Knight Goblin Gang Guards Spear Goblins Bomber Ice Golem
Goblin Gang Guards Spear Goblins Bomber Arrows Knight Ice Golem Fireball
Arrows Spear Goblins Goblin Gang Fireball
Bomber Knight Goblin Gang Fireball Guards
Bomber Fireball Arrows Goblin Gang Guards
Knight Goblin Gang
Goblin Gang Fireball
Bomber Arrows Knight Goblin Gang Fireball
Arrows Fireball Spear Goblins Bomber Knight Goblin Gang Guards
Arrows Spear Goblins Bomber Knight Ice Golem Fireball Guards
Bomber Goblin Gang Spear Goblins Arrows Knight Fireball Guards
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Guards Spear Goblins Ice Golem Fireball
Fireball Bomber Arrows Knight Goblin Gang Ice Golem
Goblin Gang Guards Spear Goblins Knight Ice Golem
Goblin Gang Guards Knight Ice Golem Fireball
Knight Goblin Gang Guards
Arrows Fireball Goblin Gang Ice Golem
Goblin Gang Guards Spear Goblins Knight Ice Golem Fireball
Knight
Spear Goblins Knight Ice Golem Fireball
Goblin Gang Guards
Knight Guards
Arrows Fireball Guards
Knight Goblin Gang Ice Golem Fireball Guards
Bomber Fireball
Goblin Gang Guards Spear Goblins Bomber Knight Ice Golem Fireball
Arrows Bomber Ice Golem Fireball
Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Ice Golem Guards
Arrows Fireball
Arrows Fireball
Arrows Knight Ice Golem Fireball Guards
Bomber Fireball Arrows
Arrows Fireball Spear Goblins Ice Golem
Bomber Arrows
Arrows Fireball Ice Golem
Arrows Fireball
Goblin Gang Fireball Guards
Arrows Knight Fireball
Fireball Arrows
Knight Ice Golem Fireball
Arrows Fireball
Arrows Ice Golem Fireball
Spear Goblins Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber
Bomber Arrows Fireball
Bomber Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Ice Golem Bomber Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Ice Golem Fireball
Fireball Guards
Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Goblin Gang Fireball Guards
Fireball Arrows
Arrows Fireball
Fireball Knight Goblin Gang
Arrows Bomber Ice Golem Fireball
Arrows Fireball
Goblin Gang Fireball Guards
Fireball
Fireball
Fireball

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