My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight X-Bow Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight X-Bow Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Princess
Zap
Bomber X-Bow Princess
Barbarian Barrel
Electro Spirit Bomber Knight X-Bow Princess
The Log
Electro Spirit Bomber X-Bow Princess
Earthquake
Bomber X-Bow
Arrows
Electro Spirit Bomber Princess
Royal Delivery
Electro Spirit Bomber Knight Princess
Fireball
Bomber X-Bow Princess
Poison
Bomber X-Bow Princess
Lightning
Knight X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Zap The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Zap The Log Knight Princess X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Bomber Zap The Log

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap X-Bow
Bomber
Zap Knight X-Bow Mega Knight
Zap
X-Bow Electro Spirit Bomber Knight The Log Princess Mega Knight
Knight
X-Bow Princess Bomber Zap The Log
X-Bow
Zap Knight The Log Electro Spirit Bomber
The Log
X-Bow Zap Knight Princess Mega Knight
Princess
Knight Zap The Log Mega Knight
Mega Knight
Bomber Zap The Log Princess

Defense Synergies 5 13

Electro Spirit
Zap The Log
Bomber
Knight Zap X-Bow The Log
Zap
Mega Knight Electro Spirit Bomber Knight X-Bow The Log Princess
Knight
Bomber X-Bow Princess Zap The Log
X-Bow
Knight The Log Bomber Zap
The Log
X-Bow Electro Spirit Bomber Zap Knight Princess Mega Knight
Princess
Knight Zap The Log Mega Knight
Mega Knight
Zap The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight X-Bow The Log
Zap Knight X-Bow The Log Mega Knight
Mega Knight Bomber Knight
Knight Mega Knight
Bomber X-Bow The Log Princess Mega Knight
The Log Electro Spirit Bomber Zap X-Bow Mega Knight
Electro Spirit Zap X-Bow Princess
Electro Spirit Zap X-Bow The Log Mega Knight
X-Bow Princess
Knight Bomber Mega Knight
Electro Spirit Bomber Zap Knight X-Bow The Log Princess Mega Knight
Zap Princess
Mega Knight Bomber Zap Knight X-Bow The Log
Bomber Mega Knight Electro Spirit Zap X-Bow The Log Princess
Knight X-Bow Mega Knight
Zap X-Bow The Log Mega Knight
Mega Knight Bomber Knight X-Bow
Mega Knight Electro Spirit Bomber Zap Knight X-Bow The Log
Zap The Log Electro Spirit Bomber Knight Princess Mega Knight
Bomber Mega Knight Electro Spirit Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap X-Bow
Bomber Zap Knight X-Bow The Log Mega Knight
Mega Knight Zap Knight The Log
Mega Knight Zap Knight X-Bow The Log
Knight Mega Knight
Electro Spirit Zap Princess
Knight
Mega Knight Knight
Zap Mega Knight Electro Spirit Knight X-Bow The Log
Mega Knight Knight
Mega Knight Zap The Log
Mega Knight Knight
Bomber Princess Mega Knight
Electro Spirit Bomber Zap Knight X-Bow The Log
Mega Knight Electro Spirit Bomber Zap The Log Princess
Electro Spirit Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight X-Bow The Log
Zap X-Bow The Log Princess
X-Bow The Log
Knight The Log
Bomber Zap The Log Mega Knight
Electro Spirit Zap Princess
Bomber The Log Princess
X-Bow The Log Zap Princess
The Log Zap X-Bow
X-Bow
Zap Knight X-Bow The Log Princess
Zap Princess
Knight The Log Princess
X-Bow Princess
Princess Zap X-Bow The Log
X-Bow Bomber Zap The Log Princess
X-Bow The Log Princess Mega Knight
Bomber
Bomber Zap X-Bow The Log Princess Mega Knight
Bomber Zap X-Bow The Log Princess Mega Knight
X-Bow The Log Mega Knight
Princess
X-Bow The Log
Zap X-Bow The Log
Zap The Log Electro Spirit Bomber Princess Mega Knight
X-Bow The Log Zap Princess
Zap X-Bow The Log Princess Mega Knight
Zap X-Bow The Log
Zap X-Bow Princess
Zap Electro Spirit
Bomber Zap X-Bow The Log Mega Knight
Zap Electro Spirit Princess
Mega Knight
The Log Princess
Zap Electro Spirit X-Bow Princess
Zap Princess
The Log
Knight Princess Mega Knight
The Log Bomber Zap Princess
Zap
Mega Knight
Zap Electro Spirit The Log Princess
Zap Princess
Zap X-Bow The Log Princess Mega Knight
Mega Knight

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