My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Archers Knight Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Archers Minions
Giant Snowball
Spear Goblins Bomber Archers Minions Tombstone
Zap
Spear Goblins Bomber Archers Minions Tombstone
Barbarian Barrel
Spear Goblins Bomber Archers Knight Tombstone
The Log
Spear Goblins Bomber Archers Tombstone Mini P.E.K.K.A
Earthquake
Spear Goblins Bomber Archers Tombstone
Arrows
Spear Goblins Bomber Archers Minions Tombstone
Royal Delivery
Spear Goblins Bomber Archers Knight Minions Mini P.E.K.K.A
Fireball
Bomber Archers Minions Tombstone
Poison
Spear Goblins Bomber Archers Minions Tombstone
Lightning
Knight Tombstone Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Tombstone Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Archers Arrows Knight Minions Tombstone Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Archers Arrows

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Mini P.E.K.K.A
Bomber
Knight Minions Mini P.E.K.K.A
Archers
Knight Arrows Mini P.E.K.K.A
Arrows
Archers Knight Mini P.E.K.K.A
Knight
Spear Goblins Archers Minions Bomber Arrows
Minions
Knight Bomber Mini P.E.K.K.A
Tombstone
Mini P.E.K.K.A
Spear Goblins Bomber Archers Arrows Minions

Defense Synergies 4 15

Spear Goblins
Knight Archers Arrows Minions Tombstone Mini P.E.K.K.A
Bomber
Knight Tombstone Mini P.E.K.K.A
Archers
Knight Spear Goblins Minions Tombstone Mini P.E.K.K.A
Arrows
Spear Goblins Knight Tombstone Mini P.E.K.K.A
Knight
Spear Goblins Bomber Archers Minions Arrows Mini P.E.K.K.A
Minions
Knight Spear Goblins Archers Tombstone
Tombstone
Spear Goblins Bomber Archers Arrows Minions
Mini P.E.K.K.A
Spear Goblins Bomber Archers Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight Minions Tombstone
Mini P.E.K.K.A Knight Minions Tombstone
Mini P.E.K.K.A Bomber Archers Knight Minions Tombstone
Mini P.E.K.K.A Knight Minions Tombstone
Bomber Arrows Tombstone Mini P.E.K.K.A
Arrows Spear Goblins Bomber Archers Minions
Minions Spear Goblins Archers Arrows Tombstone
Arrows
Mini P.E.K.K.A Minions Tombstone
Knight Spear Goblins Bomber Archers Mini P.E.K.K.A
Archers Minions Spear Goblins Bomber Arrows Knight Tombstone
Arrows Minions Spear Goblins Archers
Tombstone Mini P.E.K.K.A Bomber Knight Minions
Bomber Arrows Minions Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A Knight Tombstone
Mini P.E.K.K.A
Bomber Arrows Knight Minions Tombstone Mini P.E.K.K.A
Arrows Tombstone Spear Goblins Bomber Archers Knight Minions
Arrows Spear Goblins Bomber Archers Knight Minions Tombstone
Mini P.E.K.K.A
Bomber Spear Goblins Archers Arrows Knight Minions Mini P.E.K.K.A
Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Spear Goblins Archers Tombstone
Bomber Archers Arrows Knight Mini P.E.K.K.A
Tombstone Spear Goblins Knight Minions Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Knight Tombstone Mini P.E.K.K.A
Arrows Archers Minions
Mini P.E.K.K.A Spear Goblins Archers Knight Minions Tombstone
Mini P.E.K.K.A Knight
Spear Goblins Knight Minions Tombstone Mini P.E.K.K.A
Tombstone
Knight Minions Tombstone Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Knight Tombstone
Bomber Archers
Tombstone Spear Goblins Bomber Archers Knight Minions Mini P.E.K.K.A
Arrows Minions Bomber Archers Mini P.E.K.K.A
Bomber Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Bomber Arrows
Arrows Spear Goblins Minions
Bomber Archers Arrows
Arrows
Arrows
Minions Mini P.E.K.K.A
Arrows Knight
Archers Arrows
Knight
Arrows Minions
Arrows
Spear Goblins Bomber Arrows
Arrows
Arrows
Bomber Minions Mini P.E.K.K.A
Bomber Archers Arrows Mini P.E.K.K.A
Bomber Arrows
Minions
Arrows
Arrows
Arrows Bomber
Arrows
Arrows
Arrows
Archers Arrows
Minions
Mini P.E.K.K.A
Bomber Arrows
Arrows
Arrows
Spear Goblins Archers Minions Tombstone
Archers Arrows
Arrows
Knight Mini P.E.K.K.A
Arrows Bomber
Arrows
Minions

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