My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Bad

5 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Goblin Drill
Giant Snowball
Goblin Gang Goblin Barrel Goblin Drill
Zap
Goblin Gang Mortar Goblin Barrel Goblin Drill
Barbarian Barrel
Knight Goblin Gang Mortar Goblin Barrel Goblin Drill
The Log
Goblin Gang Goblin Barrel Goblin Drill
Earthquake
Goblin Gang Mortar Goblin Barrel Goblin Drill
Arrows
Goblin Gang Goblin Barrel Goblin Drill
Royal Delivery
Knight Goblin Gang Battle Healer Goblin Barrel Goblin Drill
Fireball
Goblin Gang Mortar Battle Healer Goblin Barrel Goblin Drill
Poison
Goblin Gang Mortar Battle Healer Goblin Drill
Lightning
Knight Mortar Battle Healer Goblinstein
Rocket
Mortar Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Healer Goblin Drill Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Goblin Barrel Mortar Battle Healer Goblin Drill Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Goblin Barrel Mortar

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Mortar Goblin Barrel Goblin Drill
Goblin Gang
Knight Goblin Barrel Mortar Battle Healer Goblin Drill
Mortar
Knight Goblin Gang Battle Healer
Battle Healer
Goblin Gang Mortar Goblin Barrel
Goblin Barrel
Knight Goblin Gang Battle Healer Goblin Drill Mega Knight
Goblin Drill
Knight Goblin Gang Goblin Barrel Mega Knight
Mega Knight
Goblin Barrel Goblin Drill
Goblinstein

Defense Synergies 1 4

Knight
Goblin Gang Mortar
Goblin Gang
Knight Mortar Battle Healer Goblin Drill
Mortar
Knight Goblin Gang
Battle Healer
Goblin Gang
Goblin Barrel
Goblin Drill
Goblin Gang
Mega Knight
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar
Knight Goblin Gang Mortar Battle Healer Goblin Drill Mega Knight
Goblin Gang Mortar Mega Knight Knight Goblin Drill
Knight Goblin Gang Mortar Goblin Drill Mega Knight
Battle Healer Mega Knight
Goblin Gang Mega Knight
Goblin Gang Mortar
Battle Healer Mega Knight
Goblin Gang Mortar Goblin Drill
Knight Goblin Gang Battle Healer Mega Knight
Goblin Gang Knight Goblin Drill Mega Knight
Goblin Gang
Mortar Goblin Drill Mega Knight Knight Goblin Gang Battle Healer
Mega Knight Goblin Gang Mortar Goblin Drill
Knight Goblin Gang Mortar Goblin Drill Mega Knight
Goblin Gang Mortar Goblin Drill Mega Knight
Mega Knight Knight Goblin Gang Mortar Goblin Drill
Mortar Mega Knight Knight Goblin Gang Battle Healer Goblin Drill
Mortar Goblin Drill Knight Battle Healer Mega Knight
Mortar Goblin Drill
Goblin Gang Mega Knight Knight Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Battle Healer
Knight Goblin Gang Mortar Battle Healer Mega Knight
Goblin Gang Mega Knight Knight Battle Healer
Goblin Gang Mega Knight Knight Battle Healer
Knight Goblin Gang Battle Healer Goblin Drill Mega Knight
Goblin Gang
Goblin Gang Knight Battle Healer
Mega Knight Knight Battle Healer
Mega Knight Knight Mortar
Goblin Gang Goblin Drill
Mega Knight Knight
Mega Knight
Mega Knight Knight Goblin Gang
Mega Knight
Goblin Gang Knight Mortar Battle Healer Goblin Drill
Mega Knight Battle Healer
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Goblin Drill
Mortar
Goblin Drill
Knight
Mortar Mega Knight
Mortar
Mortar
Goblin Gang
Knight Mortar
Knight Mortar
Mortar
Mortar
Mortar Goblin Drill
Mortar Mega Knight
Mortar
Mortar Mega Knight
Mortar Mega Knight
Mega Knight
Mortar Goblin Drill
Mortar Mega Knight
Mortar
Mortar Mega Knight
Mortar
Mortar Mega Knight
Mega Knight
Goblin Gang
Knight Goblin Gang Mega Knight
Mortar
Mega Knight
Goblin Gang
Mortar Mega Knight
Mortar Mega Knight

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