My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Witch Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Goblin Barrel Witch
Zap
Firecracker Goblin Barrel Witch Prince
Barbarian Barrel
Knight Firecracker Valkyrie Goblin Barrel Witch Electro Wizard
The Log
Firecracker Goblin Barrel Witch Prince
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch
Royal Delivery
Knight Firecracker Valkyrie Goblin Barrel Witch Prince Electro Wizard
Fireball
Firecracker Goblin Barrel Witch Electro Wizard
Poison
Firecracker Witch Electro Wizard
Lightning
Knight Valkyrie Witch Prince Electro Wizard
Rocket
Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Goblin Barrel Valkyrie Electro Wizard Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Goblin Barrel Valkyrie

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Witch Prince Electro Wizard
Firecracker
Knight Valkyrie Goblin Barrel Prince Mega Knight
Valkyrie
Goblin Barrel Prince Firecracker Witch Electro Wizard
Goblin Barrel
Knight Valkyrie Prince Firecracker Mega Knight
Witch
Knight Valkyrie Prince Mega Knight
Prince
Valkyrie Goblin Barrel Mega Knight Knight Firecracker Witch Electro Wizard
Electro Wizard
Knight Valkyrie Prince Mega Knight
Mega Knight
Prince Firecracker Goblin Barrel Witch Electro Wizard

Defense Synergies 3 12

Knight
Firecracker Electro Wizard Witch
Firecracker
Knight Valkyrie Prince Electro Wizard Mega Knight
Valkyrie
Firecracker Witch Prince Electro Wizard
Goblin Barrel
Witch
Knight Valkyrie Prince Electro Wizard Mega Knight
Prince
Firecracker Valkyrie Witch Electro Wizard
Electro Wizard
Knight Firecracker Valkyrie Witch Prince Mega Knight
Mega Knight
Firecracker Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Electro Wizard
Knight Firecracker Valkyrie Witch Prince Electro Wizard Mega Knight
Witch Prince Mega Knight Knight Valkyrie Electro Wizard
Witch Prince Knight Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker Valkyrie Prince Mega Knight
Firecracker Valkyrie Electro Wizard Mega Knight
Electro Wizard Firecracker Witch
Valkyrie Electro Wizard Mega Knight
Witch Prince
Knight Firecracker Valkyrie Prince Electro Wizard Mega Knight
Valkyrie Witch Electro Wizard Knight Firecracker Mega Knight
Firecracker Witch Electro Wizard
Prince Mega Knight Knight Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Firecracker Witch Prince Electro Wizard
Knight Prince Electro Wizard Mega Knight
Prince Electro Wizard Mega Knight
Mega Knight Knight Firecracker Valkyrie Witch Prince Electro Wizard
Valkyrie Mega Knight Knight Firecracker Witch Prince Electro Wizard
Valkyrie Witch Knight Firecracker Electro Wizard Mega Knight
Prince Electro Wizard
Valkyrie Mega Knight Knight Firecracker Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Witch Prince Electro Wizard
Electro Wizard Knight Firecracker Valkyrie Prince Mega Knight
Mega Knight Knight Valkyrie Witch Prince Electro Wizard
Valkyrie Prince Mega Knight Knight Electro Wizard
Knight Valkyrie Witch Prince Mega Knight
Firecracker Witch Electro Wizard
Prince Knight Valkyrie Witch Electro Wizard
Mega Knight Knight Valkyrie Prince
Electro Wizard Mega Knight Knight Firecracker Valkyrie Witch Prince
Witch
Mega Knight Knight Valkyrie Witch Prince
Mega Knight Valkyrie Prince Electro Wizard
Prince Mega Knight Knight Valkyrie Witch
Firecracker Valkyrie Witch Mega Knight
Witch Electro Wizard Knight Firecracker Valkyrie Prince
Valkyrie Mega Knight Firecracker Witch Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie
Firecracker Electro Wizard
Knight Firecracker Valkyrie Prince
Firecracker Valkyrie Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker
Prince Electro Wizard
Firecracker Knight Valkyrie Prince Electro Wizard
Firecracker
Knight Firecracker
Firecracker
Firecracker Prince
Firecracker Witch
Firecracker Mega Knight
Firecracker Prince Electro Wizard Mega Knight
Firecracker Valkyrie Witch Mega Knight
Prince Mega Knight
Prince
Firecracker Valkyrie Witch Mega Knight
Witch
Firecracker Witch Electro Wizard
Witch Prince Mega Knight
Firecracker
Firecracker Witch Electro Wizard
Electro Wizard Firecracker Witch
Mega Knight
Firecracker Electro Wizard
Prince Mega Knight
Firecracker
Electro Wizard Witch Prince
Firecracker Witch Electro Wizard
Knight Firecracker Valkyrie Prince Electro Wizard Mega Knight
Firecracker
Firecracker Prince Mega Knight
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch Prince Electro Wizard Mega Knight
Prince
Firecracker Mega Knight

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