My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions Musketeer
Zap
Minions
Barbarian Barrel
Knight Musketeer Valkyrie Wizard
The Log
Mini P.E.K.K.A Musketeer
Earthquake
Arrows
Minions
Royal Delivery
Knight Minions Mini P.E.K.K.A Musketeer Valkyrie Wizard
Fireball
Minions Musketeer Wizard
Poison
Minions Musketeer Wizard
Lightning
Knight Mini P.E.K.K.A Musketeer Valkyrie Wizard
Rocket
Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Mini P.E.K.K.A Musketeer Valkyrie Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Minions Mini P.E.K.K.A

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Knight Mini P.E.K.K.A
Knight
Minions Musketeer Arrows Wizard
Minions
Knight Giant Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Giant Arrows Minions Musketeer Valkyrie Wizard
Musketeer
Knight Valkyrie Giant Mini P.E.K.K.A
Valkyrie
Musketeer Minions Mini P.E.K.K.A Giant Wizard
Giant
Arrows Minions Mini P.E.K.K.A Musketeer Valkyrie Wizard
Wizard
Knight Mini P.E.K.K.A Valkyrie Giant

Defense Synergies 4 10

Arrows
Knight Mini P.E.K.K.A Valkyrie
Knight
Minions Musketeer Arrows Mini P.E.K.K.A Wizard
Minions
Knight Valkyrie Musketeer
Mini P.E.K.K.A
Arrows Knight Musketeer Valkyrie Wizard
Musketeer
Knight Valkyrie Minions Mini P.E.K.K.A
Valkyrie
Minions Musketeer Arrows Mini P.E.K.K.A Wizard
Giant
Wizard
Knight Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Musketeer Valkyrie Wizard
Mini P.E.K.K.A Knight Minions Musketeer Valkyrie
Mini P.E.K.K.A Knight Minions Musketeer Valkyrie
Mini P.E.K.K.A Knight Minions Musketeer Valkyrie
Arrows Mini P.E.K.K.A Valkyrie
Arrows Minions Musketeer Valkyrie
Minions Musketeer Arrows Wizard
Arrows Musketeer Valkyrie
Mini P.E.K.K.A Minions Musketeer
Knight Mini P.E.K.K.A Musketeer Valkyrie
Minions Valkyrie Arrows Knight Musketeer Wizard
Arrows Minions Musketeer Wizard
Mini P.E.K.K.A Knight Minions Musketeer Valkyrie Wizard
Valkyrie Wizard Arrows Minions Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Wizard Arrows Knight Minions Mini P.E.K.K.A Musketeer Valkyrie
Arrows Valkyrie Knight Minions Musketeer Wizard
Arrows Valkyrie Wizard Knight Minions Musketeer
Mini P.E.K.K.A Musketeer
Valkyrie Wizard Arrows Knight Minions Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie
Arrows Knight Mini P.E.K.K.A Musketeer Valkyrie Wizard
Knight Minions Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Knight Musketeer
Knight Mini P.E.K.K.A Musketeer Valkyrie
Arrows Wizard Minions Musketeer
Mini P.E.K.K.A Knight Minions Musketeer Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Knight Minions Mini P.E.K.K.A Valkyrie
Musketeer
Knight Minions Mini P.E.K.K.A Musketeer Valkyrie
Arrows Valkyrie
Mini P.E.K.K.A Knight Valkyrie Wizard
Wizard Musketeer Valkyrie
Knight Minions Mini P.E.K.K.A Musketeer Valkyrie
Arrows Minions Valkyrie Mini P.E.K.K.A Musketeer Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Knight Musketeer Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Minions Musketeer
Arrows Musketeer Wizard
Arrows Wizard
Arrows Wizard
Minions Mini P.E.K.K.A Musketeer
Arrows Knight Musketeer Valkyrie Wizard
Arrows Musketeer Wizard
Knight Musketeer
Arrows Minions Musketeer
Arrows Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Wizard
Arrows Valkyrie Wizard
Minions Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Valkyrie Wizard
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows Musketeer
Arrows Musketeer Wizard
Minions Musketeer Wizard
Mini P.E.K.K.A
Arrows Musketeer Wizard
Arrows
Arrows Wizard
Minions Musketeer
Arrows Musketeer Wizard
Arrows
Knight Mini P.E.K.K.A Musketeer Valkyrie Wizard
Arrows Musketeer Wizard
Arrows
Musketeer
Minions Musketeer
Musketeer
Musketeer
Wizard

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