My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Skeleton Barrel Valkyrie Wizard Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Skeleton Barrel Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Skeleton Barrel Ram Rider
Giant Snowball
Spear Goblins Goblin Gang Skeleton Barrel Ram Rider
Zap
Spear Goblins Goblin Gang Skeleton Barrel Ram Rider
Barbarian Barrel
Spear Goblins Knight Goblin Gang Skeleton Barrel Valkyrie Wizard
The Log
Spear Goblins Goblin Gang Skeleton Barrel Ram Rider
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Goblin Gang Skeleton Barrel
Royal Delivery
Spear Goblins Knight Goblin Gang Skeleton Barrel Valkyrie Wizard Ram Rider
Fireball
Goblin Gang Skeleton Barrel Wizard Ram Rider
Poison
Spear Goblins Goblin Gang Skeleton Barrel Wizard
Lightning
Knight Valkyrie Wizard Ram Rider Goblinstein
Rocket
Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Skeleton Barrel Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Goblin Gang Skeleton Barrel Valkyrie Wizard Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Knight Goblin Gang Skeleton Barrel

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Skeleton Barrel Valkyrie Goblin Gang Ram Rider
Knight
Spear Goblins Goblin Gang Skeleton Barrel Wizard Ram Rider
Goblin Gang
Knight Spear Goblins Skeleton Barrel Valkyrie
Skeleton Barrel
Spear Goblins Knight Goblin Gang Valkyrie Ram Rider
Valkyrie
Spear Goblins Goblin Gang Skeleton Barrel Wizard Ram Rider
Wizard
Knight Valkyrie Ram Rider
Ram Rider
Spear Goblins Knight Skeleton Barrel Valkyrie Wizard
Goblinstein

Defense Synergies 2 5

Spear Goblins
Knight Goblin Gang Valkyrie
Knight
Spear Goblins Goblin Gang Wizard
Goblin Gang
Knight Spear Goblins Valkyrie
Skeleton Barrel
Valkyrie
Spear Goblins Goblin Gang Wizard
Wizard
Knight Valkyrie
Ram Rider
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Skeleton Barrel Valkyrie Wizard Ram Rider
Knight Goblin Gang Valkyrie Ram Rider
Goblin Gang Ram Rider Knight Valkyrie
Knight Goblin Gang Valkyrie Ram Rider
Valkyrie
Goblin Gang Spear Goblins Valkyrie
Ram Rider Spear Goblins Goblin Gang Wizard
Skeleton Barrel Valkyrie Ram Rider
Goblin Gang
Knight Goblin Gang Spear Goblins Valkyrie
Goblin Gang Valkyrie Spear Goblins Knight Wizard Ram Rider
Spear Goblins Goblin Gang Wizard Ram Rider
Knight Goblin Gang Valkyrie Wizard Ram Rider
Valkyrie Wizard Goblin Gang
Knight Goblin Gang Ram Rider
Goblin Gang Ram Rider
Wizard Knight Goblin Gang Valkyrie
Spear Goblins Knight Goblin Gang Valkyrie Wizard Ram Rider
Valkyrie Wizard Spear Goblins Knight Ram Rider
Ram Rider
Goblin Gang Valkyrie Wizard Spear Goblins Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Spear Goblins
Knight Goblin Gang Skeleton Barrel Valkyrie Wizard
Goblin Gang Spear Goblins Knight Valkyrie Ram Rider
Goblin Gang Valkyrie Knight Ram Rider
Knight Goblin Gang Valkyrie Ram Rider
Wizard Goblin Gang Skeleton Barrel Ram Rider
Goblin Gang Spear Goblins Knight Valkyrie Ram Rider
Knight Valkyrie
Spear Goblins Knight Valkyrie
Goblin Gang
Knight Valkyrie
Valkyrie
Knight Goblin Gang Valkyrie Wizard Ram Rider
Wizard Valkyrie
Goblin Gang Spear Goblins Knight Valkyrie
Valkyrie Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Valkyrie
Skeleton Barrel Ram Rider
Skeleton Barrel
Knight Skeleton Barrel Valkyrie
Wizard Valkyrie
Wizard Spear Goblins Skeleton Barrel Ram Rider
Wizard
Skeleton Barrel Wizard Ram Rider
Skeleton Barrel Wizard Ram Rider
Goblin Gang
Knight Skeleton Barrel Valkyrie Wizard Ram Rider
Wizard
Knight Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Spear Goblins Skeleton Barrel Wizard
Skeleton Barrel Wizard
Skeleton Barrel Wizard
Skeleton Barrel Valkyrie Wizard
Wizard
Skeleton Barrel
Valkyrie Wizard
Skeleton Barrel Wizard Ram Rider
Skeleton Barrel Wizard Ram Rider
Skeleton Barrel
Wizard
Skeleton Barrel Wizard
Wizard
Wizard
Skeleton Barrel Spear Goblins Goblin Gang
Wizard Ram Rider
Knight Goblin Gang Valkyrie Wizard
Skeleton Barrel Wizard
Goblin Gang
Skeleton Barrel
Wizard

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